I don't know what I'm doing
#blender #3dart #gamedev
@re-lo
Indie developer building a "cute" surreal narrative puzzle bullet hell game called The phases of Abril while working full time. π Spain. https://relogames.es/ EN / ES #GodotEngine #indieDev
I don't know what I'm doing
#blender #3dart #gamedev
In case you didn't hear, you can NOW WISHLIST THE PHASES OF ABRIL!!!
#indigame #gamedev #bullethell #surreal #exploration #game #godot
store.steampowered.com/app/4425770/...
First time using Material Maker, and thanks to it we accomplished one of the most important milestones in a Spanish game: TrencadΓs material!
#indiegame #gamedev #godot #bullethell #surreal
Trying out my more detailed tileset in #Crocotile3D
#gamedev #IndieGame #IndieDev #PixelArt #Horror #godot
I took part in Jackie Jam 3 to take a little break from Abril's development and ended up creating this absolute monstrosity
#indiedev #indiegame #gamedev #godot
Faffed around a bit more with some new props for dungeons/caves
#pixelart #indiedev #gamedev
Godot logo with no brim
No brim
#godot
the light
#gamedev #godot #indiedev #lowpoly
Hey There!
Mushrooms appear in a lot of my older games. I might share about those sometime. Anyway, hereβs some footage in a new area in High Zone, the Forest. Something shocking happens when you plug something in!
Follow for more ByteBlaster!
#gamedev #indiegame #devlog #godot #mushroom
Making an infinitely looping area in a game... for school!
#game #gameart #godot
I'm having a lot of fun with this
#GodotEngine
You can now wishlist our game The Phases of Abril on Steam!!!
Seeing our game page on Steam is truly an incredible experience
#indiegame #games #Steam #Wishlist #surreal #gamedev #godot
store.steampowered.com/app/4425770/...
Critsium shared some dynamic caustics in Godot, with an approach that renders caustics directly onto solid surfaces instead of inside the water shader π
See more: www.reddit.com/r/godot/comm...
#GodotEngine #gamedev #indiedev #indiegame
Important news will be tomorrow, today I have more UI training sry.
Sound On
#indiedev #gamedev #godot #indiegame
The lion doesn't concern itself with the bloom blurriness.
#indiedev #gamedev #godot
Thank you! I'll check it out π
Give me #steamnextfest demos
Group items is an useful way to create complex repetitive items, great for more detailed builds and you can always ungroup easily.βοΈ
#godotengine #indiegame
Here's some progress on my roguelike towerdefense! Today I focused on level design and pathfinding. Also bluesky is letting me upload videos again so that's nice. #godot #gamedev #indiedev #roguelike Check us out on itch! plriydev.itch.io/thestarsbear...
yesterday I went back and opened a godot project in godot 4.5 and it felt like this after using 4.6 for a while
Made a simple attachment system, for pinning/hanging various items like lanterns, kitchen utensils, etc. Also while I was at it, I hacked together a first-person debug controller to test some near-field interactions more easily without a headset.
#GodotEngine #gamedev #indiedev
We updated our studio page! I'm not a web dev so it's still ugly but it does the job π
relogames.es
I thought making a Steam page was easier... π©
Magic Trickery! ππππ YEEEEEEEEEHAWWWWWWWWWWWWWWWWW!!!
#gamedev #GodotEngine #godot #indiegames #screenshotsaturday
Made a short video with a simplified explanation for my new freeze effect.
nojoule.itch.io/pixel-ui-vfx
#godotengine #gamedev #shaders #pixelart
some prototyping this morning for a loot collection ui. Could try even more vfx even based on rarity.
#gamedev #godot
Cooking some things
#indiegame #games #surreal #godot #gamedev #indiedev
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org
Our first development snapshot for #GodotEngine 4.7 has arrived!
Virtual joysticks, drawable textures, Windows HDR support, Vulkan raytracing groundwork, and more are ripe for testing:
godotengine.org/article/dev-...