Released another tool of mine (for free), a to-do list tool made for Houdini. Thinking expanding this to be DCC agnostic π€ ianistor.gumroad.com/l/yabycq #houdini #pythontools #tools #sidefx #techart
@ianistor
AAA Technical Artist, love anything procedural and/or anything that saves time in game dev. π¨ https://www.artstation.com/nistorandrei π¨βπ» https://github.com/ianistor π https://www.fab.com/sellers/IANistor (UE tools) π https://ianistor.gumroad.com/
Released another tool of mine (for free), a to-do list tool made for Houdini. Thinking expanding this to be DCC agnostic π€ ianistor.gumroad.com/l/yabycq #houdini #pythontools #tools #sidefx #techart
Asset Status Overlay V3 for UE is now live!
New: Quick status setting from level, improved Material Visualizer, Lit/Unlit modes, optional auto-save and performance imp.
More coming in 2026! Thank you all for your support!
fab.com/s/d783d916db7e
#fab #assetstatusoverlay #unrealengine #ue5 #plugin
Working on a new feature for the asset status plugin, a faster way to change status, directly from level selection #fab #assetstatusoverlay #unrealengine #ue5 #plugin
Asset Status Overlay 2.0 is live on Fab. This update makes status management smoother and adds a viewport visualization so you can see asset status directly in the level.
More info and features: www.fab.com/listings/2ad... #UnrealEngine #fab #ue5 #plugin
Published my first Unreal Engine plugin on Fab.
*Production Status Overlay*
Tag your assets as L0, L1, L2, Approved, Cut directly in the Content Browser or even make your own custom statuses to fit your team's needs
π shorturl.at/i2eXg
#UnrealEngine #fab #plugin #gamedev
π§I made a small Houdini tool for when you alt tab while itβs cooking and forget about it for 20 minutes.
It sends a toast notification when the process is done,you can even add a sound or icon. Mine is a War3 peon saying "work work". π
#Houdini #Python #TechArt
ianistor.gumroad.com/l/ian_hou_no...
Working on a procedural Stargate in Houdini, focusing on making everything iteration-friendly: handling all symbols, adding new ones, and generating symbol geometry from PNGs. Next up: materials, animation, and VFX. Canβt wait to keep pushing this! #houdini #procedural