Fourth: it took me MANY tries to beat Maelle at the festival. Perhaps I shouldn’t be playing on normal difficulty. We’ll see…
Anyway, just finished the prologue. Now for the game proper!
Fourth: it took me MANY tries to beat Maelle at the festival. Perhaps I shouldn’t be playing on normal difficulty. We’ll see…
Anyway, just finished the prologue. Now for the game proper!
Third: I was surprised that talking to people in Lumiere treated me as a single character, and not as a party. I don’t mind that it would switch between Gustave and Sophie for different interactions, but it was weird that the other didn’t even seem to be in the background.
Characters are fidgeting, not performing. Sure, it’s not easy to create appropriate character animations for every single line of dialogue, but the lack of it is noticeable, and detracts from my immersion.
We’re not just living in a world with something horrible about it; we’re immediately made to feel the impact of that horror, to make us want to save the world from it.
Second thought: All the cinematic camera work cannot make up for a lack of character animation.
I’m finally trying out Clair Obscur: Expedition 33. Initial thoughts:
First thought: The prologue is a very interesting demonstration of “show don’t tell,” and very effective at setting up the motivation for the story.
Unity 🤝 Epic Games
Developers around the world will be able to bring their games to Fortnite while Unity’s cross-platform commerce platform is coming to @unrealengine.bsky.social soon.
When ecosystems are open, everyone wins!
Giant Bomb lives! Fandom has sold the site to us and it is now fully independent and employee-owned. We'll see you all on Tuesday for the Giant Bombcast.
For more info right now, head over to www.giantbomb.com/join
🚨 Unite 2025 Call for Proposals is LIVE! 🚨
Want to be on-stage at Unite? This November, we’re heading back to Barcelona and we’re looking for Made with Unity creators and Unity experts to speak! Submit by June 3 to be considered.
Apply now 👉 unity.com/unite
#Unite2025 #GameDev
What's your approach to rewarding yourself for small accomplishments - completing a chunk of work, finishing cleaning the house, hitting your step count every day for a week, etc?
Reading the latest QC, I can only hope that @ass.golf is setting up for a "the whole Dang tech portfolio" joke in the near future. Unless it already happened and I missed it.
"Built entirely on Unity 6, the project has helped the team improve the performance and stability of the engine."
Read the full @nintendoinsider.bsky.social feature on Survival Kids from @konamina.bsky.social: on.unity.com/3Yh1rxW
Unity has made its second game! Titled: Survival Kids
🧐 Read the press release
investors.unity.com/news/news-de...
👀 Watch the Trailer
www.youtube.com/watch?v=1uGR...
#unity3d #gamedev
Unity has updated their DOTS Samples repository with two new documents: "Misconceptions about DOTS and Entities" and a performance checklist.
They are a great read and a first step towards undoing the misunderstandings DOTS caused.
Find them linked in the ReadMe here:
github.com/Unity-Techno...
There are times when "we don't need Office subscriptions, we have Google Workspace" sounds reasonable, and then there are times when you try to do something in GWorkspace and you realize just how far behind Office it actually is. (Today's challenge: a mail merge).
I’m finally watching the newer seasons of The Dragon Prince, and they did a Twin Peaks bit, and I’m cracking up.
Chair Stop-Motion 🪑💨 Made with 444 pictures taken over 10 days
We recently spent a week jamming on the #Unity API documentation. I wrote a little report about it: discussions.unity.com/t/api-docs-q...
Understandable!
I think Vancouver might be the most efficient airport I’ve ever experienced.
The game marketing lesson here is “don’t worry if your game’s name could be abbreviated in a way that sounds like a fish with the shits,” I guess.
The thing about “Call of Duty: Black Ops” being abbreviated to “COD BLOPS” is that it sounds like a fish with the shits.
Love this style! The low-poly vibe, the minimal animation, the image-space pants texture...
Phew, it's been a long, long trip, but Caves of Qud 1.0 is finally out there.
Hope you all, new and old, enjoy the ride!
steamcommunity.com/games/333640...
Perhaps the difference now is that more of them actually get to the point of release, while before, only the folks who were particularly passionate - which tended to be people with new ideas - would make it as far as a releasable build.
I dunno if it's really changed much. I remember hanging out in the gamedev.net forums 20 years ago and even then the vast majority of what people were trying to make was clones of popular games (particularly MMORPGs...), maybe with one or two small twists on the formula.
Dijkstra's a great one! Influential on so many more parts of computer science than many people realise.
As for me... it's tricky. I've always been quite curious about the scientist 'Young' that Feynman mentioned in his famous 'cargo cult' commencement speech.
Hi Tim! Who do you think is the most under-appreciated historical figure?
HE'S ALIVE
Severance S2 coming on January 17th! I can't wait.. but Silo S2 is good in the meantime...
it is a good egg