Models have a separate mesh that acts as a silhouette. The model's old position is saved, and the silhouette mesh is extruded to the new position.
Models have a separate mesh that acts as a silhouette. The model's old position is saved, and the silhouette mesh is extruded to the new position.
I'm getting a table big enough so everyone can sit
I hope all goes well for you
Comic. [Comment section on a video. 564 comments, including posts from three different avatars: βWho else is here in 2023?β βIs anyone else watching this in 2017?β βAnyone else here in 2025?β] [caption] For some reason, confused time travelers always try to find each other using YouTube comments.
Anyone Else Here
xkcd.com/3188/
Sunny Day
'Vib Ribbon'
PlayStation
Laugh & Peace
Fixed π
I'd love some Astro Bot merch. (And I'd kill for Patapon merch as well)
I'm unable to access the site (Access Denied error). Is that happening to anyone else?
It says 'do not leak' so it must be real
Granted, both of these happened with very old versions of GCC, but in my opinion, this was nothing compared to... other compilers at the time.
If your compiler's codegen isn't consistent, you have a bad bad compiler in your hands.
I'd like to think that those times are (hopefully) long gone now.
Another one of these rare cases, I didn't experience it myself, but it was surprising to hear what seemed to be a compiler bug, where codegen changed considerably depending on the variable's name. I personally think that's much worse than the previous case, I don't think it could get any worse.
The loop's contents were reordered depending on whether the blocks happened in a single line or not, and this only happened in one single function out of the other hundreds of functions.
In other words:
This: "if (foo) continue;"
and this: "
if (foo)
continue;
"
Produced different code.
When these happen, it's hard to forget them, mostly because they're very infuriating (from a reverse engineer's perspective).
I was hitting my head for days with this function, until I made a very annoying discovery.
I'm very thankful for GCC's consistency when it comes to codegen, really. Which is why I'm quite surprised on the rare cases where this consistency disappears and codegen changes considerably. π§΅
I really hate how GT5 has great tunes from the previous games (notably Prologue) that are just disabled everywhere by default for no apparent reason. Thankfully you can change that, unlike GTS where you're stuck with the Transmission mode playlist and no way to individually play each song. Why?
New video on the YouTube channel: How 3D Cutscenes work in GioGio PS2
youtu.be/cK6E8pVb78A
Hm? How big is the port team?
Current progress is now 70% (~48% for matched bytes)--great progress was made in two weeks!
PaRappa
From: PaRappa the Rapper
#PaRappatheRapper #Playstation #Sony #VideoGames #Gaming #Artwork #Minimalism #PopArt #ArtistsofBluesky
What's up with the sudden post blowup? π΅βπ«
Thanks!
This is another reminder about the PaRappa 2 decompilation project, where we reached 64% (~43% for matched bytes) of completion. π
Recently we achieved shiftability (the ability to add & delete code and data).
As always, any help is appreciated π
#parappatherapper #parappa
I'm not very knowledgeable about modern SIMD, so I wonder if the PS2's SIMD capabilities (including parallel & VU instructions) still hold up to this day.
There's an infamous bug in the US version of Rayman Raving Rabbids GBA. In the level Filthy Corridors when defeating the Rabbid robot enemies it'll cause the graphics to get corrupted.
I decided to look into the code to see what causes it and why it doesn't happen in the EU version.
#rayman
I remember the original post, I was amazed when I saw it booting.
Japanese Screenshots 'Parappa The Rapper 2' PlayStation 2
Japanese Screenshots 'Parappa The Rapper 2' PlayStation 2
Japanese Screenshots 'Parappa The Rapper 2' PlayStation 2
Japanese Screenshots 'Parappa The Rapper 2' PlayStation 2
Japanese Screenshots
'Parappa The Rapper 2'
PlayStation 2
Yeah, I've been doing the same, but it sucks that it has to be done this way.
Day 1 of hating on the Blender API docs
Maybeeeee encryption was only done later on the console's lifespan? I doubt that though. At least for 3rd party modules from developers.