Another Day with You
Another Day with You
Hi,
If you played Another Day with You these past few days, thank you! The reviews have been really kind - especially those by people I don't know personally.
I'll probably go radio silent for a bit now while I decompress and prepare to start all over again.
Cheers!
~ baugip
Another Day with You is out NOW on Steam! Thanks for your support - if you play the game, I sincerely hope you enjoy ♥
store.steampowered.com/app/1991110/...
Another Day with You comes out in 3 days!
store.steampowered.com/app/1991110/...
Ok I more or less finished the character select for Dizzy Ducks 🦆
Choose your character
Long time coming, but finally added some important things to the game 🐸
Made a temp trailer just to see how the music felt with a chill overview of the town.
Potential motion sickness :/ sorry
I think I'll do something similar for one of the two Steam page trailers, but with more care and attention to pacing and angles. Volume may be loud 🎵
Having fun with particles
We are so groovin
This is Lee - he goes by Cool Cody though. Local D.J. pumping out beats to walk to.
Working on the clothing for all of my characters has brought me back to my Animal Crossing GCB days, spending all afternoon after school designing shirts. Good times.
Added a new happy animation and finally got around to designing some clothes for these goobers
Implemented an animation tree for the npcs now so that they can more easily emote during a conversation.
I think it'll get better Ashe - hang in there ♥
brb works been busy and i just updated to godot 4.4 so...
Thank you! Trying to keep it simple for all controls, so it'll just update your location on the map, no other interactivity is planned.
Hoping that with some color coding, the points of interest will be evident enough 🗺️
Updated pause menu. I'll be incorporating a "messages" app, which will serve as a reminder of your upcoming date / location to help players find it. And potentially a "games" app with a simple phone game #indiegamedev
Decided to redesign the pause menu so it'll work better with controller. Using placeholder icons and text boxes, but this should get the idea across. What do you think?
The simulated phone environment was pretty difficult to get working 😅
#indiegamedev #GodotEngine
Added some mountain ranges and islands to the ocean view to spice things up a bit! What do you think? ❤️⛰️
I always manage to underestimate how important it is to develop with multiple resolutions in mind. I'm having to redo almost all of the UI because of a lack of foresight 🫠
I'm using viewport stretch. Tried with canvas items as well but didn't seem to change much on a few tests
Anyone else experience performance issues in #Godot when in Fullscreen mode? I typically develop in windowed 1080p, but strangely seeing crazy fps drops in fullscreen.
Borderless Fullscreen seems to resolve this issue, but still kinda concerning to me #GodotEngine #indiegamedev
I wouldn't call it a bug per se... I unintentionally added a reticle to the game. When the pause menu opens, some lines appear out of the phone. I forgot to fade them out on un-pause.
But I think having a little reticle helps the player know where they're pointing. I'll keep it
#indiegamedev
Thank you 🥲♥
Been working hard on the pause menu minimap! #indiegamedev
I'm right there with you 😭 hang in there and, if possible, get some fresh air and sun during the day 🙏
I'm super excited to finally share a first look of the VR game I've been working on...
!! <<🐧 Penguin Festival 🐧>> !!
Any shares/wishlists would be super appreciated, y'all! 🙏
#gamedev #indiedev #GodotEngine
Yesss, so exciting!