YEEAAAAAA
YEEAAAAAA
a series of in-engine screenshots of a rather cozy-looking hotel room
a series of in-engine screenshots of a rather cozy-looking hotel room
a series of in-engine screenshots of a rather cozy-looking hotel room
A room I modeled for a hotel cleaning simulator horror game idea #gamedev #godotengine
had lots of fun watching the iron lung film. its cool to see an independent film in general succeed like this, but ESPECIALLY cool from an indie horror game that's entirely different from FNAF. very inspiring and makes me excited to pursue my own ideas that im passionate about :)
there's something inside the generator
havent had much dev stuff to show lately cause ive been super busy with work + a big music project, but i still am frequently thinking about my game and have been writing down plenty of ideas for it...
by february i should be getting right back into the swing of things
i was playing around with jerma clip audio and accidentally made something disturbing
the metal pipe sound effect is a silly placeholder but i thought it was funny so i kept it for this clip
Doors are no longer safe #indiegame #GodotEngine #horrorgame
Cosmic device stress
gorgeous
when a simulation becomes too unstable and overrun with entities, a stalking threat enters and blankets the rooms in shadow #gamedev #indiegame #GodotEngine
stumbled upon an idea for an enemy in my game that makes it look a lot cooler and feel a lot creepier and i am very excited to work more with this...
Danger in the research facility #indiegame #horrorgame
i made these little eyeball entities that spawn in high corners and randomly stare at/follow you #GodotEngine #horrorgame
Listening to aircraft alarm compilations to help build my personal sound design library of electronics that fill you with dread and discomfort
the glowy sparkle effect is soo mesmerizing i love this
The ghost is now lurking in your dream #indiegame #horrorgame
sometimes the noises i make in fl studio actually kind of creep me out
danger music loop #indiegame #horrorgame
i foolishly thought programming an elevator wouldn't be that hard... but i eventually got it to work (don't mind the entity, i wasnt expecting him) #horrorgame #GodotEngine
this one is maybe my favorite creepy sound of all time. its so perfectly strange and unnerving
this video was pretty influential for me when it comes to game ambience and sound design
www.youtube.com/watch?v=wqGW...
i put noclipping in my game just now, and i am so dumb for not doing this earlier lol. my life will be much easier....
dream data decryption device [startup]
getting the lighting and the feel right is difficult as i have a lot to learn, but its still fun and exciting creating a version of these images that can be explored
using reference for level blocking and texturing
thinking of making a hidden gamemode where i can cram all of my shitpost ideas like this one into
some half life 2 beta-inspired ambience. definitely want to capture the feel of that soundscape in parts of my game #gamedev #horrorgame
the screams are definitely just for the funny but ill probably keep the flesh sounds for when objects collide with the player at a certain speed cause the feedback is nice
got bored at 2am so i added blunt force trauma and screams of pain/agony and crushing your toes with physics objects in my game #gamedev #indiegame #GodotEngine