If he was shot in the ear, heβd have no ear
@elenesskigames
Developer of the game Crystal, An Age of Enlightenment. Crystal is a solo 2D strategy game where you use research, stealth and thousands of crystal-based devices to repel an alien foothold. Now in open beta; pre-Early Access.
If he was shot in the ear, heβd have no ear
The sad thing is that we are talk about the turd, and not celebrating Robβs life and contributions. He always steals the news cycles to make it all about him.
*Trade Winds* is an 1850s resource management game where players build transportation networks using horses and workers to move goods. Focused on long-term sustainable revenue strategy, resource allocation, route planning and team optimization. elenesskigames.itch.io/trade-winds
Released the game to play on Itch: elenesskigames.itch.io/crystal v0.8.546
v0.8.546 (Built) Created a BETA version supporting only one map and starting locations. We will be releasing the game on Itch shortly. Unrelated, I added a Link Tree: linktr.ee/ElenesskiGames
10 Maps in Crystal Beta, all showing the new styling.
v0.8.545 ... refreshed the maps to have the same style.
Released v0.8.544 Tweaked the new game settings. IRQ (controls alien amounts), RTS (controls alien spawning frequency), and lowered the search sensitivity of attack drones.
The Discord server has links to the 5-minute cinematic (found within the game) and a 10-minute explainer video.
The game has an interactive tutorial, with an English voice-over, explaining how to create and edit the waypoint network, build and save blueprints and patterns and explore the city.
Yeah, I saw that video a few days ago, one where a lawyer reviewed it and commented.
Current version: v0.8.543
v0.9.x would be a Steam - Early Release.
If you want to join the open beta, join my Discord to get the download links. It's where you go to get questions answered, too. discord.gg/dgdMYJMpyB
youtu.be/aZobaln5tLA This is a one-minute trailer for my new game, Crystal. This is a solo effort, including most of the graphics and videos. I came up with the idea in 2017 and started off and on full-time development in mid-2020.