doing a codebase cleanup stream because i made an absolute disaster these past two days.
www.twitch.tv/saffeine/
doing a codebase cleanup stream because i made an absolute disaster these past two days.
www.twitch.tv/saffeine/
i'm telling my grandkids that this is dreamworks' flushed away.
it's him, percy sonar five.
#gamedev #ui
tragically, my boss gave me an official contract offer today to make my role permanent but it comes with a pay decrease and a longer notice period so i gotta sit and discuss it with him and HR to try and stay where i am on the same terms bc of the aforementioned rip.
stuff is happening in life now and it's getting Spooky so i'm trying to crunch as hard as i can to get this project playable before i quit my job and move 100+ miles away and try to achieve my dreams.
sneezes
trying to get Something done before i go back to work on tuesday hhhh.
www.twitch.tv/saffeine
most of my friends were also gamecube kids, it wasn't until later when the next gen came out that i learned most of my newer friends grew up on playstation and i became THE gamecube kid again :')
slight tangent but my dad used to stop people throwing their consoles and games out at the dump so he could bring them home instead of wasting perfectly good consoles, which led to me having both.
definitely a gamecube kid at heart though. melee, sunshine and the gc version of sa2b won me over.
unfortunately, i am tiktok trend pilled.
maybe this is the version of a sonic game i come back to in the future,, i like this format a lot actually.
i'm pretty sure the idea was that every character archetype had a distinct goal based around their abilities as opposed to everyone except gem hunters just trying to reach a goal ring.
specifically, mech types were more combat-focused and not just 'get to the end' with destructible blockades.
there's also this from maybe the same time?? if not, the video came a bit later and was based on an actual implementation of the design that never got finished.
i don't actually remember when this was from but i do vaguely remember making it after making a SA2(D) title screen and promptly giving up when the physics engine kept breaking and i didn't have the attention span to fix it.
i found this old ui demo thing from when i planned to make a sonic fangame for the 307th time, if only i had more passion than and even a fraction of that passion now :^) help,
uuughgh i want to stream but i have nothing to actually stream other than making godawfully slow progress on literal BASICS.
it's giving
Hello, this is Jon Davies the pixel artist and lover of dinosaurs, I am humbly asking that you go out there and find someone right now who made a thing you absolutely loved (recently or not) and tell them about it today. It’s good soul soup for you and them.
the plan would be to throw it all into a short devlog series of like ten episodes just introducing myself and going over some topics briefly.
if i manage to stay on track i might extend it into more phases like building the foundations and adding content but for now i don't have plans so we'll see.
i know nothing about video editing and i'm still waiting out a role switch at work but it's nice to be able to kinda focus and at least have material to work with.
i started recording snippets for a devlog i MIGHT make later and it's made me more productive. i rewrote a lot of code from scratch and i'm back to where i was before in a fraction of the time.
Four pixel art images showcase a demake of Mario VS Donkey Kong. The top left depicts a title screen with the main logo. The top right shows Mario in a platformer type level with a switch and a key item. The bottom left shows a result screen for a level where Mario has collected all 5 mini Marios resulting in a PERFECT! The bottom right shows Mario in a factory during a boss battle versus Donkey Kong. Holding aloft a trash can he heroically leaps through the air to avoid debris falling from above.
It's Mario VS Donkey Kong in this mini-Mario maelstrom of action!
| #pixelart | #Gameboy
IT'S HERE! ⭐️
A Release Window 🔜
A Brand New Trailer 📽️
A Bunch of cool new features🤖
A live demo🕹️
🚨 Berserk B.I.T.S is launching soon! 🚨
Likes and Shares (and Wishlists) are very much appreciated! 🙏❤️
lately i've been super fascinated with technical stuff. i love logistics + programming so much they're like 2 of my favourite things. they're like art.
i blame the release of v6.0 of the create mod.
i've been clipping certain video editing styles to hopefully draw inspiration from them and apply it well but i'll have to wait and see if it pays off but the idea is solid.
i've bounced the idea off friends and they've all agreed that it'd be really satisfying if i can pull it off 😖
big ui demo coming soon-ish i think?? keep your peepers peeled.
i'm aiming for under a week, but i've been ill and i'm starting work again tomorrow so my mileage may vary.
it's just a character select and transition idea i've been brewing the past couple of days but i think it's gonna go hard.
switched gears, working on something else now, hopefully it's interesting enough to make it worthwhile. GULP.
could never be me!
(it's me).