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Supper Mario Broth

@mariobrothblog

Additional obscure Mario content for http://suppermariobroth.com. Now on Patreon: https://www.patreon.com/suppermariobroth

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Latest posts by Supper Mario Broth @mariobrothblog

midi_10 [Motorola MPx200 ringtone on Microsoft GS Wavetable Synth]
midi_10 [Motorola MPx200 ringtone on Microsoft GS Wavetable Synth] YouTube video by Underrated Bangers

Of course! Here it is: www.youtube.com/watch?v=g7vt... Thank you very much for your inquiry!

06.03.2026 17:39 ๐Ÿ‘ 25 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Certain models of the 2003 Motorola MPx200 clamshell phone contained a ringtone that was blatantly just the "Fever" theme from Dr. Mario with different notes.

06.03.2026 17:18 ๐Ÿ‘ 1699 ๐Ÿ” 442 ๐Ÿ’ฌ 36 ๐Ÿ“Œ 29
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In WarioWare: Twisted, Jimmy's boss microgame can be won instantly if the console is tilted 720ยฐ in less than half a second. In practice, this is achieved by literally physically throwing the console.

05.03.2026 17:41 ๐Ÿ‘ 1980 ๐Ÿ” 676 ๐Ÿ’ฌ 26 ๐Ÿ“Œ 7

I assumed that the distinct lack of a skybox behind the second statue would indicate that it is not an in-game screenshot and instead a model viewer, though I realize not everyone might notice that. In the future I will clearly label such images as "model viewer image". I hope this is acceptable!

04.03.2026 18:36 ๐Ÿ‘ 53 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I am terribly sorry, the goal of the comparison was not to compare the lighting or effects but rather the textures and detail level of the model, which I thought worked better if the effects were disabled. I hope my point of details being lost (no mouth, eyelashes etc.) is still acceptable!

04.03.2026 15:58 ๐Ÿ‘ 168 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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In-game, there is an additional metallic shine effect applied to it, but other than that, it does actually look like that. Note e.g. the lack of a mouth on the statue. Thank you very much for your inquiry!

04.03.2026 15:49 ๐Ÿ‘ 56 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Mario Kart Wii
[picture of Daisy's statue in Mario Kart Wii]
Model is very simplistic, detail is achieved with textures. While low-resolution, all details are present
Mario Kart Tour/8 Deluxe
[picture of Daisy's statue in Mario Kart 8 Deluxe]
Textures have been removed in favor of modeling details, causing many of them to be lost
Source: noclip.website

Mario Kart Wii [picture of Daisy's statue in Mario Kart Wii] Model is very simplistic, detail is achieved with textures. While low-resolution, all details are present Mario Kart Tour/8 Deluxe [picture of Daisy's statue in Mario Kart 8 Deluxe] Textures have been removed in favor of modeling details, causing many of them to be lost Source: noclip.website

In Mario Kart Wii, the statues on Daisy Circuit are simple, but achieve detail through textures. A stylistic change in Mario Kart Tour/8 Deluxe eschews the textures and attempts to model the details instead, resulting in a much rougher look despite having more polygons.

04.03.2026 15:28 ๐Ÿ‘ 1690 ๐Ÿ” 226 ๐Ÿ’ฌ 24 ๐Ÿ“Œ 19
A screenshot from Mario & Luigi: Dream Team, showing Mario and Luigi in Mushrise Park, looking at two seemingly dead Luigis lying on the ground.
Source: YouTube user @alexsstuff2801, youtube.com/watch?v=3PC_OU_xnKA

A screenshot from Mario & Luigi: Dream Team, showing Mario and Luigi in Mushrise Park, looking at two seemingly dead Luigis lying on the ground. Source: YouTube user @alexsstuff2801, youtube.com/watch?v=3PC_OU_xnKA

Mario & Luigi: Dream Team contains various unused test rooms in its files. One of these is the "two dead Luigis" test room, which is identical to the Mushrise Park entrance from the finished game, except there are two Luigis lying on the ground. The Luigis are unresponsive.

03.03.2026 15:02 ๐Ÿ‘ 2068 ๐Ÿ” 498 ๐Ÿ’ฌ 24 ๐Ÿ“Œ 17
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Most of the footage of the famous 2000 "Super Mario 128" tech demo was recorded with handheld cameras by the audience, with the presenter drowning out the game sound. Only 10 seconds of direct feed footage exist, which reveal that the sound was a cacophony of Marios screaming.

02.03.2026 17:15 ๐Ÿ‘ 3804 ๐Ÿ” 1250 ๐Ÿ’ฌ 44 ๐Ÿ“Œ 45

It saves 72 seconds, but is currently only possible in a tool-assisted speedrun. The problem is the randomness of the droplets; doing the battle in real-time would have them miss so often it would not actually give any time advantage. Thank you very much for your inquiry!

01.03.2026 18:21 ๐Ÿ‘ 28 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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In Super Mario Sunshine, whenever Mario is wet, he will drip small droplets of water. This is not cosmetic; in fact, Wet Mario is so powerful he can defeat the game's first boss entirely by dripping on it, skipping obtaining FLUDD altogether.

01.03.2026 16:40 ๐Ÿ‘ 2290 ๐Ÿ” 592 ๐Ÿ’ฌ 31 ๐Ÿ“Œ 36
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In Mario Party 3, the message debug mode features Peach walking in a white void while messages are displayed, except all portraits are replaced by Boo. This creates the impression of a bizarre scenario where Boo is showing off his wide repertoire of character impressions to Peach.

28.02.2026 15:43 ๐Ÿ‘ 1252 ๐Ÿ” 219 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 5
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In Super Mario Odyssey, the Odyssey can only hold 999 Power Moons. However, it is possible to deposit over 1500 moons into it at once by buying the maximum amount of moons from each Crazy Cap store beforehand, so that it takes ca. 2 and a half minutes just to deposit them.

27.02.2026 19:15 ๐Ÿ‘ 1145 ๐Ÿ” 218 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 7

Many Japanese books in the 1990s and 2000s were printed with a full-color section and a "black and white + 1 color" section, likely for cost reasons. The one extra color was often red, but could be green, blue or yellow. This comic was printed in such a section! Thank you very much for your inquiry!

26.02.2026 17:52 ๐Ÿ‘ 114 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Scan and translation by Flickr user "MiloScat"
Panel 1: 
Mario: "LUIGI! YOU'VE BEEN EATING MUSHROOMS
AND HIDING IT FROM ME AGAIN, HAVEN'T YOU?"
Panel 2:
Luigi: "SORRY, BRO...
I JUST COULDN'T RESIST..."
Panel 3:
Mario: "I'M NOT SAYING EATING MUSHROOMS IS A BAD THING!
JUST DON'T DO IT SECRETLY IN THE TOILET!"
Panel 4:
Zoom out to reveal Luigi is too large to exit the toilet. Mario must go urgently.
Luigi: "I'M SORRY, BRO... I'M SORRY..."
Mario: "IT'S ALRIGHT, JUST GET OUT OF THERE!"
Please note that the original comic was already in Western left-to-right reading order. The panels are specifically numbered in the comers to indicate the correct order to readers only familiar with Japanese manga right-to-left order.
Source: flickr.com/photos/miloscat/44060649174, book: Super Mario World (APE), Japan, 1990, ISBN 4-09-104192-2

Scan and translation by Flickr user "MiloScat" Panel 1: Mario: "LUIGI! YOU'VE BEEN EATING MUSHROOMS AND HIDING IT FROM ME AGAIN, HAVEN'T YOU?" Panel 2: Luigi: "SORRY, BRO... I JUST COULDN'T RESIST..." Panel 3: Mario: "I'M NOT SAYING EATING MUSHROOMS IS A BAD THING! JUST DON'T DO IT SECRETLY IN THE TOILET!" Panel 4: Zoom out to reveal Luigi is too large to exit the toilet. Mario must go urgently. Luigi: "I'M SORRY, BRO... I'M SORRY..." Mario: "IT'S ALRIGHT, JUST GET OUT OF THERE!" Please note that the original comic was already in Western left-to-right reading order. The panels are specifically numbered in the comers to indicate the correct order to readers only familiar with Japanese manga right-to-left order. Source: flickr.com/photos/miloscat/44060649174, book: Super Mario World (APE), Japan, 1990, ISBN 4-09-104192-2

"Mushrooms are drugs" jokes are a staple of Mario humor on the Internet. Not even Nintendo themselves are strangers to this, with a comic in the official Japanese Super Mario World guide using "Luigi is consuming mushrooms secretly in the bathroom" as a setup.

26.02.2026 17:38 ๐Ÿ‘ 2560 ๐Ÿ” 658 ๐Ÿ’ฌ 28 ๐Ÿ“Œ 20
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Yes, the internal files also provide a definite end date for development in this beautiful custom copyright notice, which is May 20, 1996! As such, Luigi was in the game all the way until 3 months before the end of development. Thank you very much for your inquiry!

26.02.2026 01:51 ๐Ÿ‘ 21 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you very much for your kind words! I aim to describe all information I post in the most factual manner possible, but if something makes me feel a deep emotion, I try to put that into evocative wording that I hope can supplement the factual description in a way that does not interfere with it!

25.02.2026 19:24 ๐Ÿ‘ 267 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
The Two Weeks When Luigi Died
Last timestamp of a file (gfxmain.c) that has Luigi's code active as part of the program: February 6, 1996
Earliest timestamp of a file (shade.c) that has Luigi's code commented out, signifying he is no longer being developed: February 20, 1996
This means that the idea of including Luigi in Super Mario 64 was abandoned in these two weeks.
-By the way, what happened to Luigi?
Miyamoto: Well... until February, he was in the game. (laughs)
This is also completely consistent with a statement by Shigeru Miyamoto in a June 1996 interview.
Source: x.com user @Alieneer_TF2, shmuplations.com/mario64

The Two Weeks When Luigi Died Last timestamp of a file (gfxmain.c) that has Luigi's code active as part of the program: February 6, 1996 Earliest timestamp of a file (shade.c) that has Luigi's code commented out, signifying he is no longer being developed: February 20, 1996 This means that the idea of including Luigi in Super Mario 64 was abandoned in these two weeks. -By the way, what happened to Luigi? Miyamoto: Well... until February, he was in the game. (laughs) This is also completely consistent with a statement by Shigeru Miyamoto in a June 1996 interview. Source: x.com user @Alieneer_TF2, shmuplations.com/mario64

According to internal files and interviews, Luigi has been part of Super Mario 64 for 85% of its development time. New insights from development data allow us to narrow down when exactly he was abandoned, being the two weeks between February 6, 1996 and February 20, 1996.

25.02.2026 19:11 ๐Ÿ‘ 3004 ๐Ÿ” 731 ๐Ÿ’ฌ 44 ๐Ÿ“Œ 33
Preview
Umeboshi - Wikipedia

That's an umeboshi, a salt pickled plum! It is generally included in this type of bento specifically. More information here: en.wikipedia.org/wiki/Umeboshi Thank you very much for your inquiry!

24.02.2026 18:57 ๐Ÿ‘ 16 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
"If Super Mario 64 is a makunouchi bento, then Banjo-Kazooie is a deluxe makunouchi bento."
-Shigeru Miyamoto, interview in the Famitsu magazine, Issue 490 (May 8, 1998)
[picture of a small bento with three compartments alongside box art of Super Mario 64]
[picture of a large bento with six compartments alongside box art of Banjo-Kazooie]
The two games as foods, according to Miyamoto
Source: @m0m0_0ssrr_, x.com/m0m0_0ssrr_/status/1847144999642890416

"If Super Mario 64 is a makunouchi bento, then Banjo-Kazooie is a deluxe makunouchi bento." -Shigeru Miyamoto, interview in the Famitsu magazine, Issue 490 (May 8, 1998) [picture of a small bento with three compartments alongside box art of Super Mario 64] [picture of a large bento with six compartments alongside box art of Banjo-Kazooie] The two games as foods, according to Miyamoto Source: @m0m0_0ssrr_, x.com/m0m0_0ssrr_/status/1847144999642890416

Shigeru Miyamoto was very impressed by Banjo-Kazooie during its development, even expressing that it surpasses Super Mario 64 in some ways: "If Super Mario 64 is a makunouchi bento, then Banjo-Kazooie is a deluxe makunouchi bento."

24.02.2026 15:18 ๐Ÿ‘ 3339 ๐Ÿ” 706 ๐Ÿ’ฌ 39 ๐Ÿ“Œ 77
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When a Spiny Shell is about to hit a racer in Mario Kart World, it aims for the center of their model before exploding. For small racers, e.g. Goomba, this results in a single frame where it fully envelops them, giving off the appearance of the shell itself driving the vehicle.

23.02.2026 15:31 ๐Ÿ‘ 3703 ๐Ÿ” 826 ๐Ÿ’ฌ 36 ๐Ÿ“Œ 28
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In Paper Mario: The Thousand-Year Door, a starving family and a Bob-omb sailor ask Mario for "anything edible". When offered explosives, the family will decline, but the Bob-omb will happily eat them. This may either be a deliberate Easter egg, or a serendipitous coincidence.

22.02.2026 18:14 ๐Ÿ‘ 1158 ๐Ÿ” 212 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 1

Since Super Mario Bros. 3 has glitches that allow arbitrary code execution, literally everything that the NES is capable of is possible to perform in the game. As such, it would be e.g. possible to continuously warp back to World 1, creating an infinite path. Thank you very much for your inquiry!

22.02.2026 15:47 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression
By Moritz Bergmann, Ines Wollbrandt, Lisa Gittel, Eva Halbe, Sarah Mackert, Alexandra Philipsen, Silke Lux Department of Psychiatry and Psychotherapy, University of Bonn, Bonn, Germany, 2023
doi.org/10.3389/fpsyt.2023.1173652
Methods: a total of 46 clinically depressed individuals were treatment including psychotherapy and/or randomly assigned to one of three groups: an experimental "3D video gaming" group (n = 14) which played Super Mario Odyssey, an active control group (n = 16) which trained with a computer program "CogPack," and a treatment-as-usual (TAU) group (n = 16) which received a standard clinical pharmacotherapy.
Results: regarding depressive symptoms, a significant decrease in the proportion of participants who showed clinical levels of depressive symptoms as measured by the Beck Depression Inventory was only found in the 3D video gaming group (which played Super Mario Odyssey).
Conclusion: besides a standalone cognitive training, the current findings suggest that cognitive trainings using a video game have potential to increase subjective well-being, show higher levels of training motivation, and lead to improvements in visuo-spatial memory functions in MDD.
The proportion of participants that showed depressive symptoms (BDI-II โ‰ฅ 13) at pre- (T1) and post-assessment (T2). For Super Mario Odyssey, 100 at T1 and 57 at T2.
Note: information heavily abridged. For the full paper, see link above.

Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression By Moritz Bergmann, Ines Wollbrandt, Lisa Gittel, Eva Halbe, Sarah Mackert, Alexandra Philipsen, Silke Lux Department of Psychiatry and Psychotherapy, University of Bonn, Bonn, Germany, 2023 doi.org/10.3389/fpsyt.2023.1173652 Methods: a total of 46 clinically depressed individuals were treatment including psychotherapy and/or randomly assigned to one of three groups: an experimental "3D video gaming" group (n = 14) which played Super Mario Odyssey, an active control group (n = 16) which trained with a computer program "CogPack," and a treatment-as-usual (TAU) group (n = 16) which received a standard clinical pharmacotherapy. Results: regarding depressive symptoms, a significant decrease in the proportion of participants who showed clinical levels of depressive symptoms as measured by the Beck Depression Inventory was only found in the 3D video gaming group (which played Super Mario Odyssey). Conclusion: besides a standalone cognitive training, the current findings suggest that cognitive trainings using a video game have potential to increase subjective well-being, show higher levels of training motivation, and lead to improvements in visuo-spatial memory functions in MDD. The proportion of participants that showed depressive symptoms (BDI-II โ‰ฅ 13) at pre- (T1) and post-assessment (T2). For Super Mario Odyssey, 100 at T1 and 57 at T2. Note: information heavily abridged. For the full paper, see link above.

A 2023 German psychiatric study found that playing Super Mario Odyssey significantly improved depressive symptoms in clinically depressed individuals compared to regular psychotherapeutic treatment, reducing depression by 43%.

21.02.2026 18:24 ๐Ÿ‘ 1880 ๐Ÿ” 409 ๐Ÿ’ฌ 25 ๐Ÿ“Œ 62

BS Super Mario Collection covers only 3 games from SMAS: SMB (Week 1), SMB3 (Week 2 and 3) and SMBLL (Week 4). The SMAS version of SMB2 was relegated to its own game, BS Super Mario USA, that was broadcast separately. Luigi was playable there. Thank you very much for your inquiry!

20.02.2026 16:22 ๐Ÿ‘ 22 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Note that Week 4 of BS Super Mario Collection is lost media. Only VHS footage of it exists; the ROM has never been recovered.
[Image of Luigi relaxing on a tropical island]
[Cutscene seen before final battle against Bowser]
[Voice-over, translated roughly from Japanese]
To my brother. I'm on vacation on a faraway island right now. [...] I am sorry I can't save you all with my superior jumping ability right now, but please do your best on my behalf and save Princess Peach.
Source: YouTube user "kukun kun", youtube.com/watch?v=iXxY4MF77Gs

Note that Week 4 of BS Super Mario Collection is lost media. Only VHS footage of it exists; the ROM has never been recovered. [Image of Luigi relaxing on a tropical island] [Cutscene seen before final battle against Bowser] [Voice-over, translated roughly from Japanese] To my brother. I'm on vacation on a faraway island right now. [...] I am sorry I can't save you all with my superior jumping ability right now, but please do your best on my behalf and save Princess Peach. Source: YouTube user "kukun kun", youtube.com/watch?v=iXxY4MF77Gs

BS Super Mario Collection was a version of Super Mario All-Stars for the Satellaview, released in 4 episodes. Luigi does not appear in it. However, near the end of the final episode, before the final battle, a letter arrives in which he explains he was sitting out the adventure on a tropical island.

20.02.2026 13:43 ๐Ÿ‘ 1559 ๐Ÿ” 361 ๐Ÿ’ฌ 16 ๐Ÿ“Œ 11
It is well known that Shigeru Miyamoto wanted Mario to ride a dinosaur ever since Super Mario Bros., as seen in concept art from 1985. However, in a 1991 Nintendo Power interview he claimed it had been impossible to do it on the NES due to technical limitations.
[Excerpt from interview]
A good example is Yoshi the dinosaur who just appeared in Super Mario World. We wanted to have Mario ride a dinosaur ever since we finished the original Super Mario Bros., but it was impossible technically. We were finally able to get Yoshi off the drawing boards with the Super NES.
Interestingly, an unauthorized 1995 port of Super Mario World to the NES showed that it was very much possible to have Yoshi without any additional hardware with most of his functionality.
He hatches from an egg, then grows from a baby.
He can be ridden in any power-up form and correctly reflects this.
He can eat enemies and spit out objects.
He can be dismounted and will run away when Mario is hit; he also persists outside the screen.
As such, here are some possibilities of what Miyamoto could have meant:
-While Yoshi can be implemented on the NES, he uses up the sprite limit. It is not possible to have both Yoshi and many enemies on screen without flickering.
-He also contributes to slowdown. It may not be possible to have both Yoshi and many objects in the game's memory at a constant framerate.
-Nintendo genuinely did not know how to do this in 1989/1990 while developing the game, and advances in understanding of code allowed the bootleggers to do it 5 years later.
Note that in the NES version of Mario is Missing (1993), Luigi is riding Yoshi, but he has
virtually no functionality except walking and jumping, so it is not comparable in scope. 
Source: archive.org/details/Nintendo_Players_Guide_Mario_Mania_1991, bootleggames.fandom.com/wiki/Super_Mario_World_(Famicom)

It is well known that Shigeru Miyamoto wanted Mario to ride a dinosaur ever since Super Mario Bros., as seen in concept art from 1985. However, in a 1991 Nintendo Power interview he claimed it had been impossible to do it on the NES due to technical limitations. [Excerpt from interview] A good example is Yoshi the dinosaur who just appeared in Super Mario World. We wanted to have Mario ride a dinosaur ever since we finished the original Super Mario Bros., but it was impossible technically. We were finally able to get Yoshi off the drawing boards with the Super NES. Interestingly, an unauthorized 1995 port of Super Mario World to the NES showed that it was very much possible to have Yoshi without any additional hardware with most of his functionality. He hatches from an egg, then grows from a baby. He can be ridden in any power-up form and correctly reflects this. He can eat enemies and spit out objects. He can be dismounted and will run away when Mario is hit; he also persists outside the screen. As such, here are some possibilities of what Miyamoto could have meant: -While Yoshi can be implemented on the NES, he uses up the sprite limit. It is not possible to have both Yoshi and many enemies on screen without flickering. -He also contributes to slowdown. It may not be possible to have both Yoshi and many objects in the game's memory at a constant framerate. -Nintendo genuinely did not know how to do this in 1989/1990 while developing the game, and advances in understanding of code allowed the bootleggers to do it 5 years later. Note that in the NES version of Mario is Missing (1993), Luigi is riding Yoshi, but he has virtually no functionality except walking and jumping, so it is not comparable in scope. Source: archive.org/details/Nintendo_Players_Guide_Mario_Mania_1991, bootleggames.fandom.com/wiki/Super_Mario_World_(Famicom)

In 1991, Shigeru Miyamoto claimed that the reason Yoshi did not appear on the NES was that it was not technically possible. A 1995 unauthorized port of Super Mario World to the NES shows it is very much possible, suggesting the real reason could have been more complex.

19.02.2026 16:52 ๐Ÿ‘ 1339 ๐Ÿ” 235 ๐Ÿ’ฌ 34 ๐Ÿ“Œ 6

It's simply "reach 11 of a combined total of both", so there are no restrictions. It could be 11 of one, or 11 of the other, or 5 of one and 6 of the other, etc. The only caveat is that if you do both on the same frame, it still only counts as 1. Thank you very much for your inquiry!

18.02.2026 17:31 ๐Ÿ‘ 62 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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In Super Mario 64, it is actually possible to escape from the grasp of King Bob-omb or a Chuckya after they grab Mario, by whipping the Control Stick back and forth and mashing the A button a combined total of 11 times before they throw him.

18.02.2026 17:08 ๐Ÿ‘ 1631 ๐Ÿ” 386 ๐Ÿ’ฌ 37 ๐Ÿ“Œ 28

Addendum: after digging more into the code, DK64 expert Ballaam reports that the situation is complex. Tiny can reenter the battle normally, but the spider will only explode after shrinking. The big explosion in my post is only possible by hacking/glitching Donkey, Diddy or Chunky into the battle!

17.02.2026 22:41 ๐Ÿ‘ 542 ๐Ÿ” 19 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0