(Except Cutie Honey Universe but that series sucks ass anyway and I feel bad for even mentioning that piece of junk even if it deserves every single bit of slander for the rest of fucking time itself.)
(Except Cutie Honey Universe but that series sucks ass anyway and I feel bad for even mentioning that piece of junk even if it deserves every single bit of slander for the rest of fucking time itself.)
Of course, Bayonetta herself is influenced by Honey. The bit of her getting naked in the opening of the original game before putting on her battle suit is ripped straight out of the 70s and 90s series.
Lots of influence from all eras of the series present, which is neat.
The OST for 3 on the other hand seems to be sampled from the 2004 live action movie version of Cutie Honey, which was reused that same year for the Re: Cutie Honey OVAs.
The game Mr. Kamiya wanted to do starring Jeanne was supposedly gonna be called Onegai! Cutie J, which might be another callback to Cutie Honey. Specifically the iconic theme song. A part of the chorus of the theme song reads as:
ใใญใใใใญใใ ใกใใใใชใใง
Onegai onegai chikayoranai de
I think the design might takes cues from the 90s version, Cutie Honey Flash!, particularly due to the handle... Maybe.
Could also be just a slight model change to differ from Shuraba but the camera is so zoomed out you can't even see the handle anyway... regardless, who knows.
Jeanne's preferred weapon being Angel Slayer is according to The Wonderful 101.
Why is this not reflected in her actual games besides a couple filler attacks on her boss fights?
Because poverty series is poverty.
We cherish and respect distinct RE nonsense.
Chris just barging into the house, going "Sorry Ethan..." and *blam blam* to set RE8 into motion while looking cool while also refusing to elaborate is so god damn stupid it loops back into being great.
Nice 100 before the Elite 4.
It's bugged on high framerates.
Flame doesn't tick correctly so people playing on PC or more modern hardware get an awful to actually unwinnable fight.
GameFreak giving the Charmander line Dragon Rage at levels 43/48/54 in Gen 2 only to give it Dragon Breath and Outrage anyway via Breeding and TMs is so stupid but I guess it makes sense to encourage the former.
It's considerably less amusing that it stayed like that in Gen 3 thhough.
I have a hunch the Care Center is gonna be the backbone for the eventual Code Veronica remake.
Leon feels held back to a degree by having to be confined to a game that has to accommodate Grace while also having to differ them in some way, which shouldn't be an issue with the two Redfields.
I'll need to do a few more runs and think about for a while but I think RE9 is just gonna end up around the same as OG RE2/RE2R where it's a decent but ultimately 'solved' game you just come back to once in a while... which is pretty in-line with Nakanishi's previous REs so it checks out really.
I don't give enough of a shit about RE4's integrity to be bothered by the remake but if the rumors of another RE1 remake are true I'm raiding Capcom's HQ.
Like, I am sorry but I can't even begin to muster energy to do this stuff. If I give a pass to RE4 and DMC1 for being shit games but gdlk toys, then I'll give other stuff the benefit of the doubt too.
Except RE7.
Fuck that game.
Capcom's output kinda always been a trainwreck that we take part in molding into something cool IMO
Most of their catalogue doesn't really hold up under formal scrutiny, especially RE4 and DMC1 and the latter is my favorite non-FG game of all time by a landslide.
The we stick to Standard (Modern/Classic) which is the sweetspot where the system mechanics are tuned to work the best and treat Insanity as a bonus to mess around with.
IMO, at least for Capcom, it's kinda inevitable the single player games eventually go for this toy-ish approach to playing them.
Grace is canonically a redditor in RE9 what the fuck
That said RE9 fucking sucks monkey cock because of *that one section towards the end that's unskippable because fuck off you are gonna get DA SPOOKS YOU TWERP BE FUCKING AFRAID AREN'T YOU FUCKING SCARED?!?!?!?!?!?!
(The game is fine.)
Each game's staff can do whatever they want with their work so I think instead of normalizing product guidelines as good game design practice, it's better to switch to a 'this game is not for me' mindset and either provide constructive criticism or just move on.
It does come at the cost of the idea of 'the run', sometimes to absurd degrees like removing the ability to press 'New Game', but Capcom's roots being on arcade era design doesn't necessarily mean that is a monolithic standard that must be adhered at all costs.
Like, the village siege in RE4 Remake being near broken by design on Pro makes a lot more sense when you notice bonus weapons don't penalize your S+ and one of the challenges of the game is to beat it without them to begin with alongside the rest of the game being nowhere near as hard or random.
Jokes aside, on their last few games there seem to be a deliberate decision to just move away from the idea of the "core" of the game to a more holistic approach towards game design at Capcom.
There isn't a core. All of it matters. All of it is the game.
And you better make use of it.
They really just slapped a fucking 0.1x stun/wince chance modifier at Insanity and called it a day holy shit lmfao
"Use the fucking shop weapons dipshit."
Nakanishi, I kneel... We, in fact, don't control the buttons we press ๐ง
Detailed difficulty rank stats.
Rank 4 has all modifiers at 1x, so Modern can be easier than "default." Rank 8 is a big step up (2.5x damage to player), so Classic can be way harder than Modern if you're playing well. Insanity is just stupid: 3.6x damage to player and 0.1x chance to stun enemies!
I did some digging into the difficulty system in #ResidentEvilRequiem
I can find the exact value of 1 Firepower (120), I can find how Ganado health works (completely random between 0.5-2.0x bar a few fixed ones), I can find how each specific Game Rank level works, I can find how drops work.
But melee prompts? Zilch, nada, nothing.
Might as well be just vibes/luck.
Why is Resident Evil 4 one of the most glazed games of all time but it's damn near impossible to find any consistent info on how the melee prompt trigger actually works in that game?
Crazy that Kanto might still have the best structure of any Pokemon game for just a plain old RPG to replay.
Either it or Hoenn but after the 6th Gym Hoenn does struggle a good bit.
Fakestun is a thing on every single RE game since 4. Same with super armor on certain transition animations, like the clip above of the nurse zombie grabbing the chainsaw.
Why did they decide to make that animation take several seconds to complete is something I'm trying to understand still.