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Stephan Walsch

@pointwrangle

Houdini Technical Artist at devant.ai

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13.11.2024
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Latest posts by Stephan Walsch @pointwrangle

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#vexember challenge 4 for 2025.
No dops, no solve, just some simple vex concepts sequenced and timed well enough.

17.12.2025 22:59 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Third challenge of the @cgwiki.bsky.social #sidefxhoudini #vexember 2025. Some brain candy

09.12.2025 14:48 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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challenge two in this years @cgwiki.bsky.social discord #vexember. This is some lerping and some simple vector addition, nothing wild!

04.12.2025 14:40 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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01.12.2025 14:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.

01.12.2025 14:58 πŸ‘ 9 πŸ” 1 πŸ’¬ 1 πŸ“Œ 1

I also did try flow a long while back and didn't hate it either, haven't seen the newest incarnation but both of these are probably great references for everyday usability

16.01.2025 17:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

simple sliders for in and out easing, button to "audit" an existing pair and retrieve the curve, lots of utility from sparse inputs

16.01.2025 17:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

definitely look at AE mt mograph "motion" for an amazing UI around quick easing tasks

15.01.2025 18:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

thank you! I'm imagining it's on some kind of retro-futuristic CRT display on the command console of a ship headed for a deep-space mining colony...

20.12.2024 01:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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for #vexember 4 we're escaping to the one place that hasn't been corrupted by capitalism: space!
And just like the empty void so should our network be empty but for one solitary attribute wrangle. I'm counting on you commander

19.12.2024 03:55 πŸ‘ 16 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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for #vexember 3 we step away from fancy models and instead focus on some basics around values over time.

11.12.2024 19:16 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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on #vexember challenge 2 we are rebuilding. no sim, no pathdeform, no mops, vex the planet!

06.12.2024 00:45 πŸ‘ 11 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Houdini Hangout | Home Come join the live education environment for learning SideFX Houdini. The stream is live every Wednesday at 6pm ET. Users of all skill levels are welcome!

Tonight (12/04 at 6pm EDT), I'm going to try my hand at the CGWiki's first #VEXember challenge. We'll be doing as much with VEX as I can possibly muster in a couple hours. As always, questions and comments are welcome.

http://houdinihangou... for your local time and Discord link

04.12.2024 20:02 πŸ‘ 9 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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#vexember 01 - hard mode

03.12.2024 11:45 πŸ‘ 21 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

very "cute" and not at all nightmare inducing

03.12.2024 10:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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@cgwiki.bsky.social discord is doing another #vexember this year, relaxed this time with a new challenge every 4 days or so. This is 01:

01.12.2024 03:49 πŸ‘ 31 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1

said this on discord but this is one of my favorite pieces of yours with equal parts great art direction and clever musical details. Inspiring!

01.12.2024 03:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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NEW WORK!
This is an extract of a music visualisation piece I did for Nik BΓ€rtsch and Ronin for the documentary Ingredients For Disaster (OUT NOW!)

Full project: simonfarussell.com/Nik-Bartsch

Made in Houdini and AE @sidefx.bsky.social

29.11.2024 10:07 πŸ‘ 28 πŸ” 7 πŸ’¬ 2 πŸ“Œ 1

your work is always so inspiring and kinetic, excited to see what you cooked up!

26.11.2024 01:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

thanks, houdini-sphere is still a bit small on here, I appreciate the effort

15.11.2024 12:16 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0