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Rayner

@raynerbestard

Game Developer & Designer | Unreal Engine Generalist

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18.11.2024
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Latest posts by Rayner @raynerbestard

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While working with Animation Blueprints in UE 5.7, I found that there was a minor but practical improvement:
You can now drag both ends of a transition arrow to directly modify the source or destination state within the Anim Graph.
#UnrealEngine #UE5 #AnimationBlueprint #GameDev #IndieDev

05.02.2026 07:47 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Games like #Expedition33 prove that a team of 33 can rival giants using modern tools and professional funding without losing their soul. Itโ€™s about who calls the shots, not the size of the bank account. #GameDev #TripleI

18.12.2025 19:36 ๐Ÿ‘ 5 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The 'Indie' label is shifting from 'low budget' to 'creative autonomy'. Welcome to the Triple-I era: high-fidelity games made by lean teams (30-40 people) instead of 2,000-person AAA machines. Success and funding aren't the end of indieโ€”they are the goal. ๐Ÿงต

18.12.2025 19:36 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Itโ€™s probably not a big deal, but the way TMap default values for Gameplay Tags are organized in the new Unreal versionโ€™s Data Assets, compared to the old one, just gives me peace of mind ๐Ÿ˜…
#UnrealEngine #GameDev

13.11.2025 12:26 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Directional Gravity is now part of Unrealโ€™s Character Movement Component.
Stick to walls, walk on ceilings, or build spherical worlds...no plugins or complex setups needed.
#UnrealEngine #UE5 #GameDev #Blueprints #UnrealTips #IndieDev

04.11.2025 08:43 ๐Ÿ‘ 15 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Itโ€™s not exclusive to Lyra โ€” you can easily copy the โ€œGameplayMessageRouterโ€ plugin from Lyra and use it in any Unreal project

24.10.2025 09:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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One of Unreal Engineโ€™s hidden gems is the Gameplay Message Subsystem
Instead of wiring systems with casts or references, it lets you broadcast intent via Gameplay Tags so listeners react freely
It works like a radio: one signal, many listeners
No dependencies. No chaos
#UnrealEngine #UE5 #GameDev

24.10.2025 09:59 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Blueprint Editor Cheat Sheet in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community Reference covering Blueprint shortcuts and useful actions.

Check dev.epicgames.com/documentatio...

14.10.2025 08:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿ’ก Did you know? You can use shortcuts in the Blueprint Editor to quickly place the most commonly used nodes in #UnrealEngine

#gamedev #gamedevelopment #IndieGameDev #indiedev #unrealtipsandtricks #UnrealEngine5

14.10.2025 08:06 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Boss phase systemโ€ฆ done! ๐Ÿ’€โš”๏ธ

#indiegame #indiedev #IndieGameDev #IndieGameTrends #gamedev #UnrealEngine5

09.10.2025 12:54 ๐Ÿ‘ 21 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Every unfinished idea, forgotten prototype, or incomplete draft is a small brick that builds our experience

#gamedev #IndieGameDevs #indiedev

21.09.2025 09:08 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

But the truth is, those incomplete projects are what truly shape us as developers:
- They give us tools
- They teach us about process
- They help us understand scope
And above all, they let us take our first steps in this craft

21.09.2025 09:08 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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๐ŸŽฎ Unfinished projects also matter
In game development, many people tend to hide their failures or abandoned projects...especially when they set out to make their own GTA or Dark Souls and later realize the challenge is beyond their current skills. At first, it may feel negative or even embarrassing

21.09.2025 09:08 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Optimization isn't just the engine's job...Unreal or others aren't magic bullets. It's on the team to pick the right engine, factoring in project needs, time, budget, and expertise. Good optimization reflects a studio's discipline and planning. #GameDev #Optimization #UnrealEngine

01.09.2025 21:07 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Made this demo in Unreal Engine using my c++ ECS library. It simulates 10,000 soft body nodes super smoothly in a single CPU thread. #gamedev #UnrealEngine #UE5

31.08.2025 12:12 ๐Ÿ‘ 39 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
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She sees your inner longings, your fears, your deepest desires. Prove yourself worthy, and Morda shall bestow you with more than power - she'll grant you purpose. ๐Ÿ’€

#darkfantasy #soulslike #arpg #indiegame #indiedev #kristala

11.08.2025 00:40 ๐Ÿ‘ 23 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If you're a beginner, assume your first game won't be a hit, but it will be a valuable learning experience

10.08.2025 17:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The game industry isn't an easy path, many indies struggle with discoverability and low sales. Design games based on your current skills, not grandiose dreams, to avoid frustration
#GameDev #IndieDev #gamedesign #gamedevelopment #IndieGameDev

10.08.2025 17:31 ๐Ÿ‘ 16 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Dark Life Excalibur Prologue (Demo) it's already in EPIC Store...soon it will be ready for download for free...๐Ÿ™
#IndieDevs #IndieGameDev #UnrealEngine

10.08.2025 07:33 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Day 1 of #ChinaJoy in the books! Met so many new players and industry folks - thank you to everyone who stopped by! ๐Ÿ–ค

Locked and loaded for Day 2! If you're in #Shanghai, come drop by the booth and hang out!

#ChinaJoy2025 #CJ2025 #gaminginnovation #kristala #indiegames

01.08.2025 19:48 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WERE IN #SHANGHAI!! ๐Ÿ™€ Drop by our booth in the Indie Area at #ChinaJoy tomorrow. Say hi, try the game, and find out what we've got in store for Kristala's upcoming 1.0 release!

#ChinaJoy2025 #CJ2025 #gaminginnovation #womeningames #indiedev

31.07.2025 14:15 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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What a difference a few years can make! So proud of where we've come from - and can't WAIT to show you what's still in store. ๐Ÿ–ค #tbt #throwbackthursday #kristala #arpg #indiedev

31.07.2025 20:27 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Totally ๐Ÿคฃ

31.07.2025 20:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿ’ฏ About optimization you have a valid point and I also think it could be integrated early and consistently every time it adds value. It depends on the project scope, of course, but late optimization, not only in code, could avoid technical debts and help with scalability

31.07.2025 19:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Itโ€™s essential to focus on what strengthens the core experience and learn to defer or discard features that donโ€™t serve that vision, no matter how exciting they might seem in the moment.

31.07.2025 07:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hopefully you begin with a well defined scope but gradually new mechanics, systems or โ€œcool ideasโ€ find their way in. Over time, your game becomes bloated, more complex than planned and significantly harder to finish.

31.07.2025 07:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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What is feature creep? Well, this is something I see almost everyday...Itโ€™s one of the most common threats to game dev projects.

#GameDev #IndieDev #GameDesign #IndieGameDev #IndieGameDevs

31.07.2025 07:32 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Unreal vs Unity vs Godot, I keep seeing these comparisons more often than I'd like, but no engine will finish your game. Stop using the engine limitations, learning curves or missing features as an excuse for poor development choices

#gamedev #indiedev #UnrealEngine #Unity #Godot #IndieGameDev

23.07.2025 12:52 ๐Ÿ‘ 17 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The hitches are back on the menu, boys!! Time to hunt them down! ๐Ÿน
#UnrealEngine5 #uetips #gamedev #IndieGameDev

23.07.2025 09:32 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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As a @dcoffical.bsky.social fan, I'm so glad that so many people are going to see #Superman and are excited about the movie. I've already seen it twice, and I think I'll go for a third time! #Krypto is a rockstar!!

23.07.2025 09:30 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0