*gazes into the sunset at a translucent .png of strong bad from the past*
*gazes into the sunset at a translucent .png of strong bad from the past*
[looks at currently-drenched birdman PC with no shoes on] uh
and these bones, too, will be passed to my next of kin [dead from bones]
your honor i swear it was ludo-environmental storytelling
look my pocketed vest is as full o' bones as possible, better not be more in the next roo-
current qud run is going swimmingly (in bones) @unormal.bsky.social
Nice! I'm headed to present at Narrascope too -- I'll say hi and try to see your session!
You asked for it! The long-awaited sequel to You Are Jeff Bezos is finally here:
YOU ARE ELON MUSK
200+ passages. 7 endings. Secrets. In-jokes. Giant robots. All with the purpose of doing one thing: SPENDING ALL OF ELON MUSK'S FUCKING MONEY
direkris.itch.io/elon
Thank you! It's a weird anachronistic little thing but anachronism also feels like my daily practice at this point.
i love you, shoppinglist.png
now that i've (barely) figured out Decker's prototypes and contraptions we're off to the races baby
the loveliest thing about this toy theatre project thus far is that decker's built in "wipe up" transition is perfect for a stage curtain
Thanks! It really did feel like a threshold moment pulling lessons from tools from all over the place. In some ways I'm always a little wistful that I didn't pick this stuff up as a kid, but on the other hand finding myself in a space to excitedly learn new skills and language in my 30s is a treat.
I'm really glad I've explored a wide variety of high-level gamedev tools. RPGMaker, Bitsy, Puzzlescript, ZZT, Twine, Ren'Py all have vastly different priorities and toolkits, they've all encouraged me to approach creation in different ways.
and then lo and behold! Such immense pride once I began to figure out functions in pico-8
I really agree with this wholeheartedly. I've only been making games about 5 years, no prior programming exp, started out in Twine and bounced around to a few of the tools you mention. Everything I've made thus far has been a productive result of learning a system and responding to constraint
It's so slick!
I watched it three times the first time I encountered it - it's an engrossing enigma
Oh! I love this
how will the new episodes of scrubs address Turk's massive cultural contribution of the default fortnite dance. with some gravitas I hope
oh. oh, oof.
โ + โถ
*bonk *bonk* *bonk* oh so that's how transparent canvases and underpainting work........... *bonk* *bonk* *bonk*
Continuing work on the Tiny Toy Theatre Kit. While I'm in love with many of Decker's constraints, tracking variously hyperlinked cards without a visual aid doesn't work for my brain. So back to my first love, Twine, to mock up the basic organizational flow before plopping things on Decker for real.
still impressive! (but yes I was also Freaking Out trying to figure out how the heck you pulled this bit off in bitsy)
Wow this opening is wildly impressive!
SHIVERS - Snow falls and there is no answer. Some things are not for mortals to know.
(having now completed the demo and hit a tasty tasty groove with it i'm absolutely furious (i.e. pleased and giddy about this weird fun game) that I can't keep playing!!! until it's finished!!! demos, man)
rpgmaker definitely isn't the right tool for everyone, but I think using opinionated pre-baked tools to make some games would be very instructive to a lot of folks setting out to make their epic custom dream game. they're a much lower-stakes way to learn important lessons like "how to tell a story"