"If you find any potions of social bandwidth, I'm paying"
"If you find any potions of social bandwidth, I'm paying"
Returning to spawn is what normally happens after you are dead for a bit, yeah.
Alright, just don't blow it this time!!
A monochrome image of a winged figure in silhouette falling from the clouds towards the earth, with the text "TOUCH GRASS" along the bottom
The "must fuel my terrible metamorphosis" phase
I appreciate that the Guardia Castle's been bulldozed to make room for just some nondescript facility instead.
Talktume Miku
You say that, but I would be somewhat rabid to get you to do a portrait of one my human-adjacent characters given half the chance.
One for each side!
(okay, yes, I will defend vs to my dying breath, but it's hard to say that a game that's been with me for two and a half years has had more impact than a game that's been with me for nearly forty)
The best parts about Thief are the parts nobody warns anyone else about
I am told it was my favorite game before I could properly form my own memories; I called it the "sky game", apparently.
I am incredibly lucky that it turned out to be a really wild little branching-choice adventure game, especially for the time.
Honestly I kinda wish I had something better than CT to put on there, and in its defense, VS is on there mostly because it's repping an entire genre of things.
But unfortunately I'd defend the rest of my choices to my last breath.
A big chart of that meme of "nine games that define me" In no particular order: - Law of the West (C64, 1985) - Etrian Odyssey (DS, 2007) - The Final Fantasy Legend (GB, 1989) - Chrono Trigger (SNES, 1995) - Quest for Glory I: So You Want To Be A Hero (PC-DOS, 1992, I'd do the VGA version but it wasn't in the database and I forgot to swap it out) - Shadowgate (specifically the NES, 1989 version) - Metroid II: Return of Samus (GB, 1991) - Void Stranger (PC, 2023) - Star Control II (PC, 1992)
Doing that whole "nine games that define my taste" thing and showing my whole ass to do so.
my9games.com πΎ
Supes, you hit this guy so hard his head came off; you clearly were going for the kill to start with.
Mortal Kombat hadn't been invented yet, but I'm pretty sure the narration box would still have yelled "FATALITY" and laughed.
I always round up, just to be safe. It's safer to overdeliver than under, right???
Who's out here writing in 4th person like a fucking champ?
Fun fact: the thieves' guild level was also the *demo* for Thief: Gold, it was the one they used to sell people on the rest of the game.
It's always fun when you play the games out of order and have a moment like, "Oh, that's why that enemy has that one bafflingly precise animation; it was meant to make use of this one stage gimmick"
You'd think it would be because they don't show up in the big mirror taking up one of the walls, but based on my experience, half the damn time the hairdressers don't show up in them, either.
I think every system's writer inevitably feels like they're just "a hack" of whatever systems they drew the most inspiration from, frankly. Lancer takes a *lot* of its out-of-the-mech guts from Blades in the Dark, for example, but I don't think people mistake them for one another.
If they don't enjoy the random bunny posts what the heck did they come here for
Legitimately looked for and failed to find that precise image earlier, thank you
I keep reading that as "unraisins your brain" and thinking this is just a weird form of mind play
exorcised
okay i take back part of what i said, the zombie parts can go jump off a cliff
"Everyone you're sneaking past is underpaid, extremely tired of being here, and dumb as a bag of hammerites" was a vital part of making that game *work*.
Opening to Zero Wing with text edited to read "it is AD 2101 and there is time for Klax".
definitely know a few people that list Spike Beagle as their first fictional crush
Nah, man, you do what you gotta to take care of yourself.
If that means shouting down the parts of you that make things worse by calling them a weenie, that's what you do.