Spline Mesher PRO is now available!
Rebuilt mesh generation using Jobs and Burst for fast realtime editing. Output splitting, unique fill mesh functionality and new demo content! ☺️
See the store page for upgrade discounts 🎁
🔗 staggart.xyz/u/spline-mes... #unity3d #pcg #gamedev #indiedev
02.03.2026 14:07
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Spline Mesher Pro will support setting up convex colliders, rigidbodies and collision events.
This makes it possible to destroy mesh segments entirely! ⛏️
Coming to the asset store very soon! 🤞 #gamedev #unity3d #indiedev
23.02.2026 14:36
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I think that's enough Splines for today 😅
19.02.2026 13:56
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Wrapping up the demo content for Spline Mesher 2, which will include this aurora mesh/shader. Makes creating a skyscape using splines a breeze! #gamedev #indiedev #unity3d #pcg #vfx
Spline Mesher 2 drops in the next 2-3 weeks 🚀
17.02.2026 15:41
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Raycasts indeed!
11.02.2026 21:34
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Made a spline-based tree root generator. To further test Spline Mesher's conforming feature. This'll come in handy! #gamedev #unity3d #pcg
10.02.2026 12:48
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Dusted off my contact shadows implementation and reworked it for Render Graph in Unity 6.3 URP. First commit was 5 years ago, perhaps time to see it through? 😄
Here's a few examples with it off/on 🪄 #unity3d #indiedev #gamedev
09.02.2026 12:46
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Spline Spawner is an advanced companion for level design and world building. Rocket powered by Burst/Jobs 🚀
And it's 70% off for the next 24 hours only!
🔗https://u3d.as/3rFv?aid=1011l7Uk8&pubref=twitter
07.02.2026 15:43
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Spline Mesher can take any input mesh and repeat it along a Spline. So I figured, why not use a Spline mesh as an input?
A straightforward notion that results in classical profile sweeping! ✨
#unity3d #gamedev #pcg #techart
18.11.2025 09:42
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Added snapping functionality, it snaps a vertex to the nearest linear knot. Even with large triangles, it'll ensure the mesh follows the contour perfectly! #pcg #unity3d #gamedev #indiedev
10.11.2025 11:19
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Fruitful morning! Increased performance of fill mesh generation by a blistering 2600%!
Spline points are now cached and vertices are processed in parallel on all cores 🚀 Makes for very smooth iteration. #unity3d #pcg #gamedev #indiedev
10.11.2025 10:05
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Implemented surface conforming for the Spline Area mesh component! Makes the mesh snap down to the underlying colliders.
Will be interesting to see if it can be used to make golf courses 😄 #unity3d #gamedev #pcg
23.10.2025 10:55
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The spline "area mesh" functionality for Spline Mesher 2.0 is shaping up! Here is an example of the height displacement capabilities, it doesn't have to be flat! 😄 #indiedev #gamedev #unity3d #pcg #proggen
16.10.2025 18:06
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Spotted Spline Mesher in the wild! Dominik Hackl (Pianova Games) is using it to create a roller coaster physics puzzle game called "Coaster Crash Course" store.steampowered.com/app/3962470/... #indiedev #unity3d #gamedev
16.10.2025 06:18
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Spline Mesher released back in March 2024, and has been proven pivotal in some projects! A few major, long requested, features are pushing for a reworked version, which I've started on. So far it's shaping up well! #unity3d #indiedev #gamedev
07.10.2025 07:40
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Unity 6.2 introduces "MeshLOD", functionality to auto-generate LODs for imported meshes. I've made an editor utility to export them an FBX file.
You can find it on GitHub here, and install it through the Package Manager: github.com/staggartcrea... #gamedev #indiedev #unity3d
14.08.2025 10:43
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The Spline Spawner asset is now available on the Unity Asset Store! It launches with a 50% discount for 2 weeks.
🔗 u3d.as/3rFv?aid=101...
12.08.2025 09:01
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UE5's PCG framework and Houdini both have the same functionality, so I'm positive some of the kinks can be worked out! 🤔
07.08.2025 18:04
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Trying my hand at creating isoline splines from a terrain, using marching squares to trace the heightfield. Getting crude but promising results ✨
Picture this: automatic shoreline tracing for lakes and beaches, or simply cool terrain visualization! 🤯 #gamedev #unity3d
07.08.2025 18:03
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For the next 24 hours only you can get the Spline Mesher asset for 70% off! #gamedev #indiedev #unity3d
🔗 u3d.as/3fWU?aid=101...
05.08.2025 15:19
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Put together a component to create a set of new splines running parallel to another one! So far extremely useful for side objects along rivers and paths #gamedev #indiedev #unity3d
04.08.2025 10:14
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The Spline Spawner asset is nearing the end of its beta! Masking is the last major feature added, a powerful way to prevent objects from spawning near or within other splines. #unity3d #madewithunity #indiedev #gamedev
15.07.2025 12:00
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This is also based on a floating Box Collider, which then gets used for paddle collisions.
19.06.2025 07:11
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Set up Rage Run Games's new Kayak Controller to work with Stylized Water 3 🏄 #indiedev #unity3d
19.06.2025 07:10
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Transformed Unity's "Karting Microgame" project into a jetski playground 🏄 In the most unorthodox way... by driving on an invisible floating plane 😄 #indiedev #gamedev #vfx
11.06.2025 12:02
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The Underwater Rendering extension for Stylized Water 3 is now available! Reworked completely for Unity 6, with some welcome new features and effects, including mobile VR support! 🤿
🔗 u3d.as/3ypg
#unity3d #gamedev #indiedev #vfx
30.05.2025 08:47
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Getting around to testing Underwater Rendering v3 on mobile VR. Performance has significantly improved thanks to a better technical approach 🚀
It will be available to dive into on the Unity Asset Store soon! 🤿
#gamedev #unity3d #vr #digitalart
28.05.2025 09:11
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And I haven't seen anyone use it for waterfalls as creatively as you have! 😊👍
22.05.2025 14:00
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Underwater Rendering for Stylized Water 3 is nearing completion! A collection of bubble effects are being added, for ambience or character breathing/movement. #vfx #gamedev #unity3d
08.05.2025 10:08
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