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Hinges

@pvthinge

Burp... witches! https://store.steampowered.com/app/3889980/Scarf_of_Embers/ http://youtube.com/@pvthinge https://x.com/Pvt_Hinges

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17.10.2024
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Latest posts by Hinges @pvthinge

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Back working on SOE again! ๐Ÿ”ฅ

After a stretch of tool dev Iโ€™m jumping back into gameplay โ€” tuning combat before getting back to the platforming magic.

Already spotting things to polish, but it feels great to be back building the game again โœจ

#GameDev #IndieDev #ScarfOfEmbers

03.03.2026 20:45 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Finally feeling settled in ๐Ÿ‡ฎ๐Ÿ‡ชโœจ
The cottage is cosy, my workspace is alive again, and Iโ€™m slowly drifting back into the things that make me ๐Ÿ’œ

Hobbies are back on the table, SOE dev is waking up.
But for nowโ€ฆ hereโ€™s a look at my Hive Tyrant progress

Feels good to create again.
#Warhammer #GameDev

28.02.2026 04:55 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Sunday Morning Warm Up #art #anthro #anthroart #pinup

08.02.2026 16:40 ๐Ÿ‘ 91 ๐Ÿ” 19 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Mandy now throws fireballs + triggers finishers off combos ๐Ÿ”ฅ

Feels amazing already, just need better input feedback + combo confirmation UI.

Devs/players: flashy combo popups or subtle indicators?

#GameDev #IndieGame #UE5 #Combat

13.02.2026 18:45 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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hay hay! just a lil reminder that you can wishlist Scarf of Embers on Steam ๐Ÿ’™โœจ it helps way more than you think!

also fun question:
do you prefer Kingdom Hearts style combat or Devil May Cry style combat more? ๐Ÿ‘€

store.steampowered.com/app/3889980/...

#GameDev #IndieDev #Platformer #HackAndSlash

03.02.2026 18:31 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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hay hay! been updating the lock-on a bit more ๐Ÿ‘€

added a soft lock so you can see what Mandy will attack without hard locking โ€” still tweaking values but itโ€™s feeling really nice!

happy days, baking dem beans โœจ

#GameDev #IndieDev #Platformer #HacknSlash #UE5

04.02.2026 18:15 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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combat polish dayyy โœจ
tweaking knockback, tightening movement, abusing my curve alpha maths until it behaves lol

slowly getting that juicy hack โ€™n slash feel โœจ

what makes combat feel GOOD to you in games? ๐Ÿ‘€

#GameDev #IndieDev #ActionGames #UE5

07.02.2026 17:31 ๐Ÿ‘ 23 ๐Ÿ” 7 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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hay hay! been tweaking hitboxes so they behave with all kinds of attacks, all that good stuffโ€ฆ mostly to save future-me some pain ๐Ÿ˜…

now Iโ€™m tempted to extend melee a bitโ€ฆ finishers? special moves if Mandyโ€™s surrounded? gap-closers? all the fun stuff ๐Ÿ‘€โœจ

#IndieGameDev #ActionGame #CombatDesign #UE5

09.02.2026 17:46 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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air combat + ground combat are both working nicely now, and Mandy swaps between combos seamlessly

still thinking of cool ways mixing them changes gameplay, but wowโ€ฆ it feels SO nice
lots of maths behind this one ๐Ÿ’™

#GameDev #IndieDev #Action #UE5

10.02.2026 20:15 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Testing special combo chains for Mandy today โœจ
They flow beautifully mid-combat, but Iโ€™m debating:

Combo finishers only?
Or equip-style command deck system?

Devs & players, mastery of inputs, or custom loadouts?

#GameDev #IndieGame #UE5 #ActionCombat

12.02.2026 18:30 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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OKAYYYYY COMBAT TIME ๐Ÿ˜ค
melee feels GOOD, lock-on feels GOOD, Iโ€™m just out here bullying imps for fun now ๐Ÿ˜‚
finishers soonโ„ข + fireballs are coming back ๐Ÿ”ฅ

but tell me...
specials you equipโ€ฆ or specials baked into combos? ๐Ÿ‘€

#IndieGameDev #ActionGame #CombatSystem #Platformer #UnrealEngine

11.02.2026 19:22 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Hehe thank you! I was thinking of a mix, so the mastered combos have no cool down and the equipped ones will have a cool down timer or mana usage.

12.02.2026 18:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you so much! I am very happy with how it's been going! Can't wait to make more stuff to show off.

12.02.2026 18:48 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Testing special combo chains for Mandy today โœจ
They flow beautifully mid-combat, but Iโ€™m debating:

Combo finishers only?
Or equip-style command deck system?

Devs & players, mastery of inputs, or custom loadouts?

#GameDev #IndieGame #UE5 #ActionCombat

12.02.2026 18:30 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Hehe will see what I can come up with.

11.02.2026 19:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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OKAYYYYY COMBAT TIME ๐Ÿ˜ค
melee feels GOOD, lock-on feels GOOD, Iโ€™m just out here bullying imps for fun now ๐Ÿ˜‚
finishers soonโ„ข + fireballs are coming back ๐Ÿ”ฅ

but tell me...
specials you equipโ€ฆ or specials baked into combos? ๐Ÿ‘€

#IndieGameDev #ActionGame #CombatSystem #Platformer #UnrealEngine

11.02.2026 19:22 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thank you very much!

10.02.2026 21:18 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Well one thing was that physics was my enemy, so tossed that out the window, next was having air puff and knocking my enemy up be based on my current combo (and with a limitor so we don't go flying forever lol) and this helped clean up things. Hope that makes sense :p

10.02.2026 20:23 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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air combat + ground combat are both working nicely now, and Mandy swaps between combos seamlessly

still thinking of cool ways mixing them changes gameplay, but wowโ€ฆ it feels SO nice
lots of maths behind this one ๐Ÿ’™

#GameDev #IndieDev #Action #UE5

10.02.2026 20:15 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Video thumbnail

hay hay! been tweaking hitboxes so they behave with all kinds of attacks, all that good stuffโ€ฆ mostly to save future-me some pain ๐Ÿ˜…

now Iโ€™m tempted to extend melee a bitโ€ฆ finishers? special moves if Mandyโ€™s surrounded? gap-closers? all the fun stuff ๐Ÿ‘€โœจ

#IndieGameDev #ActionGame #CombatDesign #UE5

09.02.2026 17:46 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ohhh yes thank you for the info! And really glad you are liking what you see! Mine still needs some tweaking and clean up but it really got a great update today to be more consistent.

07.02.2026 19:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ohhh 100% they can be tricky to pull off and it's so hard to get the values and timing right!

07.02.2026 18:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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combat polish dayyy โœจ
tweaking knockback, tightening movement, abusing my curve alpha maths until it behaves lol

slowly getting that juicy hack โ€™n slash feel โœจ

what makes combat feel GOOD to you in games? ๐Ÿ‘€

#GameDev #IndieDev #ActionGames #UE5

07.02.2026 17:31 ๐Ÿ‘ 23 ๐Ÿ” 7 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Dark and edgy

04.02.2026 21:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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hay hay! been updating the lock-on a bit more ๐Ÿ‘€

added a soft lock so you can see what Mandy will attack without hard locking โ€” still tweaking values but itโ€™s feeling really nice!

happy days, baking dem beans โœจ

#GameDev #IndieDev #Platformer #HacknSlash #UE5

04.02.2026 18:15 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

hay hay! just a lil reminder that you can wishlist Scarf of Embers on Steam ๐Ÿ’™โœจ it helps way more than you think!

also fun question:
do you prefer Kingdom Hearts style combat or Devil May Cry style combat more? ๐Ÿ‘€

store.steampowered.com/app/3889980/...

#GameDev #IndieDev #Platformer #HackAndSlash

03.02.2026 18:31 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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no more always having two big demon claws out (All the time)

also fixed a weird lock-on bug and honestly? very happy with how itโ€™s feeling now ๐Ÿ’™
question for gamers: whatโ€™s your favorite kind of lock-on system?

#GameDev #IndieDev #Platformer #HackAndSlash #UE5

02.02.2026 18:30 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A map of the intro zones of blood & flames, the buried valley and great Caldera

A map of the intro zones of blood & flames, the buried valley and great Caldera

a map of the pyrewoods in blood&flames

a map of the pyrewoods in blood&flames

A map of Cauldron Cove in blood&flames

A map of Cauldron Cove in blood&flames

A map of the ashen highland in blood&flames. The uncolored areas are currently not made or incomplete.

A map of the ashen highland in blood&flames. The uncolored areas are currently not made or incomplete.

#solodev #indiegamedev #screenshotsaturday #worldbuilding #gamedesign

I tend to work with these "boxmaps" when i design my levels to get a feel of the level design and keep tabs on developpement progress.

dont plan to make them available in the game itself through. Its mostly for my own enjoyment

31.01.2026 14:15 ๐Ÿ‘ 61 ๐Ÿ” 5 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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No rigs. no baked anims. just โœจmathsโœจ
the scarf itself, the claws, the motion, all procedural. (Mandyโ€™s punches are normal anims, but everything else is maths wizardry ๐Ÿงฎ)

and yesโ€ฆ Iโ€™m absolutely gonna spam this on some enemies ๐Ÿ˜ˆ

#GameDev #IndieDev #ProceduralAnimation #Platformer #UnrealEngine

31.01.2026 19:01 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you!glad you are liking it.

30.01.2026 21:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0