Average experience playing Mario 64 with @quotebalrog.bsky.social
(Meatwad was never the same)
Average experience playing Mario 64 with @quotebalrog.bsky.social
(Meatwad was never the same)
Wake up, new PikHack just dropped! Endless Abyss 2, a big update to my original mod, now featuring a new mode where you can play as Pikmin with up to 3 friends while making sure you collect enough pokos to buy upgrades and keep up with the quota. That sounds familiar... youtu.be/GnudqgQvmqc
Sorry I've been so dead this year, I needed a break from a lot of stuff after finishing Pikmin 1^2 (yes it's still got one more big update I need to finish), but I've got something else coming hopefully within a week, so look forward to that, I'll try to post more often
Today marks 6 full years since the release of Pikmin 251! I just want to thank everyone whos supported me, whether you were here before 251 was even finished, or you just tried out my more recent projects, I'm grateful to still be here making things today.
After nearly 4 years of work, Pikmin 1² is finally out! You can get it from my website, and watch the trailer here: youtu.be/aQ3U82Ulro0
#pikmin
Merry Christmas! It's finally time, Pikmin 1^2 comes out on December 30th
Captains have 100 hp in 1 (50 in 2 before MSZ). I believe puffmin still do 10 damage to enemies (15 if they were originally red, since puffmin arent a seperate type in 1), but olimar has his own system for puffmin damage, probably because dying in 10 hits would be ridiculous, it looks better smooth
Yeah, I just think it looks cool. I guess you could explain it with their blood flow, maybe that the spots expand when extra blood is near them, but I'm not a biologist. Realistically, they probably just wanted to make bulborbs seem more alien to us
Have some sleepy Bulborbs to improve your day
It's pretty well known that the Bulbear's spots pulsate in the original #pikmin, but I think its a bit less known that Spotty Bulborbs have always done it as well. In 1^2, you can see it on orange and hairy Bulborbs too!
Starting out: in the original Pikmin, this lower part of Forest Navel looks to be almost completely in the void, but there's actually meant to be lots of mushrooms on distant walls. With how the fog works out, they end up being completely hidden, but in 1^2 they're visible and it looks really nice
Hi everyone who followed me before I even said anything here! I'll try to finally start being active here, I have a lot of ideas for random little things about Pikmin 1, 2, and 1^2 things I can show off, so stay tuned!