"In this slot-machine roguelike deck-builder you’re a gambling addict. Deep in debt, a little drunk, and out of time. Just one more spin, and then you'll quit."
realizing my player fantasy is a game about addiction, and the difficult choices addicts are faced with.
05.03.2026 22:07
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"the CEO symbol gains +10 for destroying adjacent employees..." wait is my game turning into a commentary on class politics. do I actually have something meaningful to say here other than current class hierarchy bad.
05.03.2026 20:30
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I love when a code architecture starts to come together. Now I can write short one-liner methods to interface with the game logic. Cinema
05.03.2026 19:11
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the water is so well done.
05.03.2026 08:20
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I think I started wayyy to big, and after lots of cuts (documented in the GDD) now it's only slightly too big a project. I look forward to the day I can design a project so manageable that I can add things in development instead of remove.
05.03.2026 07:15
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More scope lessons, this current game I'm working on is a little too big for a solo dev of my level in 400 hours. Like I'm spread pretty thin between the myriad of mechanics/animations/UI instead of just polishing a tight core loop. Next game I'll get it right (even smaller)
05.03.2026 05:59
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been using a living game design document (1 page), and it's been really helpful in preventing additional scope screep.
05.03.2026 05:54
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Bladerunner 2049 inspired room, just for fun #godot
03.03.2026 05:24
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particle effects really are the spice of #godot
02.03.2026 21:58
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Obvious realization, but it is significantly easier to develop in a genre you're familiar with. I'm not able to even re-use any code from Checkmate Advance (different language), but I am re-using architecture decisions, and it's significantly faster. Aiming to keep the project under 400 hours.
02.03.2026 21:42
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Punch the monkey visual novel about trying to befriend a pack of macaque monkeys.
02.03.2026 20:28
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cool, nice writeup on the pattern. I'm gonna do early returns, and add "if debug build, then print something to console" for my own sanity in debugging.
02.03.2026 19:20
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#godot if the game doesn't load a variable for whatever reason, what's the best way for it to fail for the player. Do you push_error, silently fail? what's the best way to handle this in Godot
01.03.2026 23:29
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if I may throw a free to use player fantasy for your consideration, title it 'Medieval Manu-scripter', and use the aesthetics of Illuminated Manuscripts from the Middle ages.
01.03.2026 21:42
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this is really cool concept
01.03.2026 21:37
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yea no one's innocent, plus recruiting has always thrived on teenagers without a fully developed pre-frontal cortex. I just fully buy into this Garfield quote, and believe that systems are the problem rather than individuals.
01.03.2026 21:19
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agreed, and I also see soldiers as victims in a much larger system. The military industrial complex is so deeply embedded in the economy, effectively soldiers are dying to increase shareholder value. There's immense pressure/propaganda on poor Americans to join the military for upwards mobility.
01.03.2026 18:33
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WIP a tense moment in a roguelike deckbuilder I'm making #screenshotsaturday #godot
01.03.2026 01:58
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Godot UI themes has finally clicked for me. The final piece I needed is that you can make different variations for the base types, like PanelForeground, PanelBackground etc... now I know how to make all of my simple game's UI in one theme. and can add a text size menu option with one variable!
28.02.2026 22:43
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Sorry you had to go through that. No person, and especially children, should ever have to experience homelessness.
28.02.2026 22:29
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second game I've played from a chinese studio where the English translation is bad enough to interfere with the gameplay. Dicey Hacker 1999 has so much potential, but just unapproachable due to the bad AI translation.
28.02.2026 19:33
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Dicey Hacker 1999 has so much potential but an AI translation makes it unplayable. Still, second game from a Chinese studio I've played recently that's impressed me. (Cat God Ranch being the first)
28.02.2026 19:30
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biggest lesson as a new dev, it's better to polish one mechanic really well in a small game, rather than spread yourself too thin with a more ambitious project.
27.02.2026 17:04
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Raccoin (coin pusher Balatro) is the best find I've had from NextFest so far, any other gems anyone's found? #nextfest
26.02.2026 18:29
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oh that's an interesting idea. I'll look into it. A big constraint I have is I need a watercolor painting applied to the hands, which I think will limit me to doing it in 3d via keyframes.
26.02.2026 18:28
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i just keep booting up Megabonk. It’s so fun
26.02.2026 05:17
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I think I need 9 first person hand animations for my game. And I think I’m model in blender and do the animations in Godot w/o an animation rig. Also gonna film everything for reference.
absolutely regretting putting first person hands in the game lmao
26.02.2026 00:53
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the capsule's sick, that's very cool to have an artist in the fam. Yea that's a good call, I haven't explored packs really other than Kenney's stuff, so that could probably speed prototyping up majorly.
25.02.2026 07:27
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new game progress. lots unfinished, but narrowing down on art-style right now
25.02.2026 07:22
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