Likewise๐ถ๐ถ๐ถ๐ถ๐ถ!
Neha has a great ear and a knack for audio, a really fun real ๐ถ
Im in awe of Brad`s writing and how well he encapsulated my words.
I was all over the place during the interview, switching from one thought to another and yet he kept up and wrote it so meaningfully.
I am so touched! thank you @bradshankar.bsky.social
mobilesyrup.com/2026/03/05/n...
Looks neat!
Pokopia has fun UI sounds
โๅคขfabricatedๅคขโ is out now!
A game about exploring rooms based on the things I love, admire, imagine, and more.
Inspired by SOUP and SOUP ROOMS, made with Bapalon.
ใๅคขfabricatedๅคขใใๅ
ฌ้ใใพใใ๏ผ
็งใฎๅฅฝใใชใใฎใๆงใใๆณๅใชใฉใๅ
ใซไฝใฃใ้จๅฑใๆข็ดขใใใฒใผใ ใงใใ
SOUPใจSOUP ROOMSใฎๅฝฑ้ฟใๅใใฆใBapalonใงๅถไฝใใพใใใ
aug81074.itch.io/yumefabricat...
Wanna lunch ?
The mandrake
Woow @reuko.bsky.social has some insane visuals showing in London onwards!
Woow @reuko.bsky.social has some insane visuals showing in London onwards!
๐ฅ๐ฅ๐ฅ
In honor of the Pacific Drive 2 year anniversary and โจsaleโจ please enjoy our #gameaudio deep dive into the sound of Whispers in the Woods! ๐๐
@ironwood.bsky.social www.youtube.com/watch?v=1gqq...
In London for a few days, anyone around?
In London for a few days, anyone around?
Yey!
Great musican!
Sound is typically an afterthought because itโs misunderstood. Itโs one of the most powerful tools in storytelling. Itโs never too early to think about it. Make room at the table for your sound collaborators in pre production.
๐from Oscar winning sound designer, Randy Thom
Slug World 2026 Tuesday 3/10 Noon-Dark
A crowd in a park on a sunny day at Slug World 2025
Hey! Any folks attending GDC, with or without a ticket?
We're hosting a free event for devs from all walks, whether they work in games or adjacent to games.
It's just a quick BART ride from the Moscone Center!
You live far away from Oslo!
In winter you take what you can of warmth
before signing with @outersloth.com, i tell devs to reach out to teams we've worked with so they get a sense of what it's actually like to be with us!!
whoever u sign with, check with others! most are more than happy to chat (and don't just talk to the most successful games under the label either.)
a screenshot of a long winding brutalist staircase. there is a poem written on the wall. light comes through the windows. paint splats are on the stairs.
a screenshot of a tree that looks like a human bowing. the tree is large and covered in dandelion whisps. there is a poem at the base of the screen.
a screenshot looking up at old brutalist buildings. the buildings are abandoned.
a screenshot of a desert filled with dead trees. the dead trees almost look human. there is a poem at the base of the screen.
๐ผMy new game is here!๐ฅ
"She danced in the wind like a holographic dream before the world died."
alienmelon.itch.io/flower
A game poem and interactive fiction about The End.
You play the very last flower left on Earth, bringing peace to long dead soil.
#IndieGame #VideoGame #GamePoem #Game
Screenshot of the Steam Backend for Mythmatch Wishlists. Current oustanding wishes sits at 9,959.
Hey Bluesky.
Thank you so much for the support on the Mythmatch release date yesterday!
Do you think you could maybe help me get over the line to 10k wishlists?
store.steampowered.com/app/1778050/...
We've been so close for so long!
Please Wishlist and Share!
2026 the #AMazeAwards broke a record yet again! ๐ฆฉย
We had a mind blowing 435 entries from 78 countries this year!ย
Thank you for all the entries!! Check back March 9th for the nominee announcement!๐
#amaze2026 #mbbfunded #playfulmedia #arthousegames #amazefest #altgames
Do I know any composers/audio folk going to GDC who are open to helping a first-time GDC goer in their discipline find all the cool stuff? Asking for a friend!
Having a good time working on some things of my own over here, but also wouldn't mind taking on a couple of bite-sized BGM/SFX gigs this year. If you've got a cool project going and would like an off-beat soundscape feel free to reach out. ๐๏ธโโ๏ธ
A 2 panel sketch disgram of a 1 meter tall pod. in the second panel, an oval section pops off and a demonic little face with short tentacles flies out, crudely drawn.
My favorite artifact in the "you don't need AI to do art" discourse is, of course, screenwriter Dan O'Bannon's sketch of the facehugger to explain it to Giger.
A very nice piece to read about Sable : comicbook.com/gaming/featu...