Planned to work on Dashcore today.
Instead Iβm debugging my car.
Not nearly as fun as debugging code π
#indiedev #gamedev #cardiy #mechaniclife
Planned to work on Dashcore today.
Instead Iβm debugging my car.
Not nearly as fun as debugging code π
#indiedev #gamedev #cardiy #mechaniclife
Oh my⦠it seems the evil witch Hexa has kidnapped Kumi!
Looks like Kubi has a new adventure ahead π
#indiedev #indiegame #gamedev #JavaScript #rune_ai
Iβve published 10 games on itch.io and made a whopping $15 in donations.
Living the indie dev dream π
100%! I usually start asking myself if I really need it for the game once the list of tasks to build the tool starts outgrowing the list of tasks to build the game π
Iβm a tools guy. I always end up building tools to help me build my games.
Feels like I spend more time on tools than the actual game π
But itβs pretty awesome having a custom level editor where I can quickly build and edit levels. Makes things easier π€
#indiegame #indiedev #indiegamedev #rune_ai
Spent some time porting two of my old unfinished projects to Rune.
Theyβre finally running smoothly in the dev environment.
Now the long task of actually adding content and juice to finish them begins π
πΎ
#indiegame #indiedev #indiegamedev #javascript #rune_ai
Shoutout to my good friends working on Eldria.
A retro MMORPG bringing back the golden days, that classic #tibia childhood nostalgia.
Iβm helping out where needed, lately with some frontend on their site!
Check it out:
www.eldriagame.com
#mmorpg #indiedev #gamedev #retro #indiegame #indiegamedev
Iβm turning March into a focused month to finish two half-baked games.
Iβll be sharing progress and documenting the journey along the way. Hopefully.. π
#indiegame #indiedev #indiegamedev #javascript #rune_ai
Thatβs a wrap!
My 6th game for Rune has now been submitted for approval.
Such a neat platform for publishing my arcady mobile multiplayer games πΎ
#indiegame #indiedev #indiegamedev #javascript #rune_ai
Iβm hosting Rune Revival, a community game jam this March.
Revive an old unfinished game and rebuild or port it to Rune.
Rune is a mobile-focused platform with an SDK and new AI tools to help you build fast.
Join us on Discord:
discord.gg/rune-ai
#indiegame #indiedev #indiegamedev #javascript #react
Mochi Slide is a cute kawaii puzzle game I've built for the Rune platform!
Slide tiles into place across 3x3 (beginner), 4x4 (casual), or 5x5 (challenge) boards.
Collect badges, unlock achievements, and chase highscores! πΎ
join.rune.ai/game/pH3QE4k...
#indiegame #indiedev #indiegamedev #javascript
Been refactoring a ton of Nebuliteβs code to make adding new modes way easier. My infinite wave mode just got its first roguelite elements π You can either boost yourself to survive longer.. or boost the enemies for a higher multiplier. πΎ
#indiegame #indiedev #indiegamedev #javascript
Been refactoring hard. Hopefully itβs all invisible to players, but itβll make extending the game so much easier! π€
#indiegame #indiedev #indiegamedev #javascript
Just started refactoring my massive single script for my #GitHubGameOff entry Nebulite. Time to untangle this spaghetti π€
#indiegame #indiegamedev #JavaScript #gamedev
#GitHubGameOff is officially wrapping up! Had a blast and learned a ton. Canβt wait to play some awesome entries! πΎ
Finally submitted π₯³ Still some bugs to be squashed, but unfortunately my dev time is running out for the approaching weekend.
badankan.itch.io/nebulite
There's also a devlog available with some thoughts on my Game Off 2025 journey π€
#GitHubGameOff #JavaScript #indiedev #indiegame #indiegamedev
Finally added a basic desktop adaptation to my mobile-only game. Itβll do for the jam, but itβs definitely not a real desktop game π
Now Iβm stuck debugging an awful iOS bugβ¦ without having an actual iOS device. This sucks hard.
#JavaScript #indiedev #indiegame #indiegamedev #GitHubGameOff
What do you do when youβre tracking score and shots fired anyway?
You show it to the player of course βΊοΈ
#GitHubGameOff #JavaScript #gamedev #indiegame #indiegamedev
Came up with an awesome new levelβ¦ only to realize it didnβt match the colors of my earlier ones. So I ended up implementing sectors! Guess I need to step up my level design game now huh π«
#GitHubGameOff #indiedev #indiegame #indiegamedev #JavaScript
Been messing around with a menu concept. Not sure if Iβm digging it yet. It feels retro, but is it retro enough for a neon/synthwave space-shooter? π€ #GitHubGameOff #indiedev #indiegame #indiegamedev #JavaScript
Made tons of progress refining levels and mechanics. Now Iβm at the βdesign the UIβ stage andβ¦ not my strongest area π¬
#indiedev #indiegamedev #indiegame #JavaScript #GitHubGameOff
Yep! Game Off entry, and canvas is holding up great. This is actually the intro dialogue for a.. Special level π€
Nothing to see here, just a completely original character and his totally unique spaceship πΎπ
#GitHubGameOff #indiedev #indiegamedev #indiegame #JavaScript
My brain: βRelax, itβs just a game jam project. Keep it small.β
Also my brain: βWe need achievements. Player customization. A kessel run. Yesβ¦ definitely a kessel run.β π
#GitHubGameOff #indiedev #indiegame #indiegamedev #JavaScript
Did a big refactor on players, enemies, and levels. Adding new enemies + building levels is easy now. Progress! π
#GitHubGameOff #indiegame #indiegamedev #indiedev #JavaScript
Added particles to my game. They look sick ngl ππΎ #GitHubGameOff #indiegame #indiegamedev #indiedev #JavaScript
Juggling two jams simultaneously. What could possibly go wrong? π«
#indiegame #indiegamedev #gamedev #javascript
Kicks off today. Feel free to join if youβre from the area! πΎ
#itchio
Huge progress today: new gameloop, movement + collision working, level progression started, and even experimenting with a dialogue system. πΎ Yay!
#JavaScript #indiegame #indiegamedev #indiedev #GitHubGameOff
Had to face the truth: my #GitHubGameOff gameloop justβ¦ wasnβt fun π
So I scrapped it and started fresh.. New direction feels way more exciting. Fingers crossed!
#JavaScript #indiegame #indiegamedev #gamedev #solodev