Our game is out!!
Our game is out!!
I used the blender plugin listed here: bsky.app/profile/phir... !
It allows ya to texture paint using aseprite in real-time, with the UV mapping overlayed over the canvas and all :) Haven't played around much with the animation features but seems like there are features involving that as well.
board model and texturing in the replies since you cant have multiple videos on bsky ๐๐๐
lil guy finally got a proper board now ๐ธ๐ฅฌ๐น
likin how the lilypad texture painting turned out !
#blender #godot #b3d #gamedev
frog but in 3d !
likin how it looks so far
#godot #gamedev #indiedev #blender
forg
most of the heavy lifting is done by this fur system github.com/maxvolumedev... then tweaking the Turbulence and Jitter params
The fuzziness is also kinda amplified via a noise texture on the normals / roughness maps (had to add these on top of the system tho ๐๐)
quick test of what it could look like when water is dripping with a simple gradient texture - works surprisingly well !
#godot #gamedev
the fur is made with a slightly modified version of this shell fur system made by maxvolumedev over on the Godot Asset Library!
github.com/maxmuermann/...
playin around with creating a wet lookin' plushy texture๐๐ธ๐๐ธ
#gamedev #godot
been playin around with a mouse-only hack and slash game called "This Frog's got a Big Sword!" where you make a little froggy on a lily pad surfboard go spin vs some rubber ducks >:(
Just released a playable demo of it over on phiryon.itch.io/this-frogs-g... !
#gamedev #godot
ducks got guns now
goin a little too ham on the Tween Elastic LOL
#gamedev #godot
quick test in game after some tweaking on the shaders
still no vfx but liking how it looks !
#godot #gamedev #blender
playing around more with the aseprite + blender workflow !
#b3d #blender #gamedev
โ๏ธโธ๏ธโ๏ธIt was amazing to show the first peek of the game to people at @mivsmagfest.bsky.social โ๏ธโธ๏ธโ๏ธ
Yes 100%!
Currently going through ways to adapt the different artifacts you'd find on a CRT. Might not end up keeping it for this game but am learning quite a lot! haha
uh oh 3d crt shader ๐ค๐ธ๐ค๐ธ
#godot #gamedev #shaders
going to try my luck here, but i want to get back into doing some commissions on the side :))) here are some samples of the type of stuff i wanna offer
i need 20 shares and 100 likes to qualify for a #VGenCode so i'd appreciate any help :)
playin around with some rail grinding, dk if I'll keep it ๐ค๐ค๐ค
#gamedev #godot
bro looks so happy to be here ๐
quick and dirty animation test๐ธ๐ธ
#godot #b3d #blender
quick test of the frog in a game I'm currently playin around with !
mesh doesn't quite deform the way I want it to but should be fine for a quick demo I can slap on itch
#gamedev #godot #b3d #blender
quick rigging ๐๐
#b3d #blender #lowpoly #gamedev
was also tryin out a workflow using this plugin github.com/illusionofma...
that allows you to use aseprite with blender in real time!
shows the UVs too which is neat
lowpoly frog๐ธ๐ธ
textures are at 128x128 !
rigging next ๐๐
#lowpoly #gamedev #b3d #blender
with renewed vigor the overscoping continues
www.twitch.tv/phiryon
oops the overscoping continues (i'm not gonna stop)
twitch.tv/phiryon
every day the scope is increasing - doing battle transitions for my frog-uelike autobattler today !
twitch.tv/phiryon
finishin up sum enemies then reestablishing core game loop stuff today
twitch.tv/phiryon
code cleanup and implementin sum enemies today
twitch.tv/phiryon