"Do not forget it, i can remove you from this transaction" goes so hard
"Do not forget it, i can remove you from this transaction" goes so hard
Registration and calls for NITS 2026 are open!!
You have until April 6 to submit research ideas, ongoing projects, and teaching innovations related to T&I Studies in the Netherlands and Belgium. Early-career researchers welcomed!
Don't hesitate to repost! More info: nitsnetwork.github.io/nits2026/
Le nouveau numéro de la revue, rouge et noir, avec un chevalier de dos qui regarde un château gothique au loin.
🏯🏯🏯 It's there !
Les précommandes du nouvel Immersion sont ouvertes ! 🎉
Découvrez le numéro, sa thématique et ses contreparties exclusives sur notre site :
www.immersion-revue.fr
On 26 Feb., we'll have the pleasure of hosting @gealga.bsky.social for a full-day seminar focusing on the difficulties of video game development in relation to the crisis in contemporary economic, political and technological models. Info and registration: ltc.ulb.be/broken-promi...
View of the Solbosch campus in Brussels
Mark your calendars: the next edition of the NITS workshop will take place in Brussels on Friday 22 May 2026 and will be hosted by TRADITAL at ULB! Calls for abstracts and best MA thesis award will be out soon, so keep an eye out on your mailbox, on the NITS website or on this page.
Thank you, Judith! :)
Screenshot of the second Zelda game displaying the text 'I am error', which could be interpreted as being either a translation error, a glitch, or a very conscious choice from developers
Just received the most amazing news to end the year: our 'GLITCHES' project was funded by the FNRS! It'll focus on uses of LLMs in creative translation and creative uses of LLMs, with an aim to highlight the effects on the teaching and practice of translation. Stay tuned for 2 PhD calls very soon!!
Merriam-Webster’s human editors have chosen ‘slop’ as the 2025 Word of the Year.
[📅Save the date!]
🎮The next meeting of the Belgian chapter of the Digital Games Research Association (DiGRA) is co-organized by HEAJ and UNamur and will take place in Namur on December 19!
There once was a dream called making games without AI slop https://kotaku.com/anno-117-pax-romana-ai-loading-screen-patch-ubisoft-2000644399
congrats to everyone for thinking this through before signing very big contracts to put it on every student’s device at the school or university you run
Pendant 20 ans, on m’a dit que pirater les œuvres des artistes c’était le mal absolu et que ça allait détruire la culture, et maintenant on me dit que oh bon, les IA génératives, qu’est-ce qu’on y peut, hein, les gens vont s’en servir de toutes façons.
Ah, yes, the WiFi. The new "it's not me, it's the controller, bro"
🚩Machine Translation is far from “solved” - the test sets just got too easy. 🚩
Yes, the systems are much stronger. But the other half of the story is that test sets haven’t kept up. It’s no longer enough to just take a random news article and expect systems to stumble.
POV : tu relis ton manuscrit de thèse
And the wait is over! The workshop proceedings are now available on the @aclanthology.org! Check them out at aclanthology.org/volumes/2025...
Very important and interesting contribution on MT in localization, featuring extensive work with actual translators on real translation projects. Definitely worth reading!
Congrats!
As a wrap-up for this year's CTT edition, we invite you to take a peek at our workshop's draft proceedings, in which you'll find the full papers of our wonderful speakers. The final version will be published ont he ACL Anthology, but in the meantime:
ctt2025.ccl.kuleuven.be/proceedings
#CTT2025 is now live at MT Summit 2025!
Good morning @mtsummit2025.bsky.social ! 🌞 We're ready to kick off #GITT2025 in a few minutes. We'll be live skywriting (is that the tweeting equivalent of 'tweeting'? It is now) using our hashtag. Looking forward! 🤩
Projet scientifique: recherche joueurs et joueuses pour enregistrer sessions de jeu
J'ai supprimé mon post avec un clic intempestif et machiavélique.
Le revoici:
Pour un projet scientifique sur le langage des joueurs et joueuses de jeu vidéo, nous cherchons des équipes pour enregistrer des sessions!
Le formulaire d'inscription: urlr.me/mnAx4J
N'hésitez pas à partager!
Coming soon to your local university in Belgium
Who could possibly have predicted that..? Almost as if there was some sort of undue hype around LLMs
[SEM] 13.06.25 / 14h / Zoom
Lynne Bowker @bowkerl.bsky.social (@ulaval.ca): La vulgarisation scientifique comme approche pour enseigner les technologies de la traduction
Org. @rudyloock.bsky.social (STL) et Julie Loison-Charles (CECILLE) pour TRAIL (Translation in Lille)
“When I’m told 'Think of how much time you could be spending instead on making the actual game!', [they] don't understand that all this brainstorming and iteration is making the game, it’s a crucial everyday part of game development (and human interaction) and is not a problem to be solved.”
A wonderful event coming up on 11th March with @dhansen.bsky.social of @ulbruxelles.bsky.social, who will join us to talk about translation technology and creative translation. Hosted by @delphinegrass.bsky.social. Find out more and sign up:
www.lancaster.ac.uk/global-affai...
Je me suis également permis de créer un pack de démarrage dédié aux études sur le jeu : go.bsky.app/LzQ3kgr
N'hésitez pas à me mentionner des comptes à rajouter, notamment celles et ceux qui travaillent sur d'autres pratiques ludiques que le jeu vidéo 🙂