For her neutral-B, she wields a ink-staff
For @lambsplash.bsky.social
For her neutral-B, she wields a ink-staff
For @lambsplash.bsky.social
This system works really well when combined with strong layers.
Here the water and dirt are in layer 0, grass layer 1, trees layer 2 and so on.
They stack similar to how they would in 3d.
If you have to render in a single layer, though, there are better autotile systems like the one in RPGMaker.
I getting big "this is fine" energy from these people.
Dracamar Demo is now available on Steam, and hereβs what players are saying about it! π
#WishlistWednesday now and play the demo π²π₯
π https://bit.ly/dracamar_steam
Vita and Fufu telling ghost stories to Marche who is definitely 100% not scared, and Kell who is definitely not having her reading focus broken by the events transpiring.
Enjoying some ghost stories around the campfire, feat @karob.bsky.social's bug trio (and fufu)
#artfight2025
Three bug-themed character designs. The first has green warrior clothes and wields a large key. The second has pink fashionable clothes and has a large shield and a green fluffball creature. The third has blue robes and wields a kama (sickle) and lantern.
Some concepts for playable bug-themed game characters. The green fluffball is named Fufu. #gamedev #indiedev #art
A magical girl falls upside-down reaching toward a scythe decorated with a ribbon.
Artfight drawing of Susnny's Seiko. #artfight #art #magicalgirl #mahoushoujo
Lotus Pond
#wip #art #digitalart #pixelart #pixel #lotus
We do a little resource acquisition.
#ScreenshotSaturday #gamedev #indiedev #hydrolines #SDL
Update: LuaBridge has worked very well as a lightweight alternative to Sol. It's a little more restrictive in its syntax, but compilation is much faster now.
I peeled my way out of bed like one would peel an unripe banana.
I can also hear all those weather effects β€οΈ
At a glance I thought this was the forest floor.
Perfectly balanced, as all things should be.
The Discord client increasingly makes me feel like I'm trapped in a gacha game.
What next? I don't know, but I seem to have parked in C++/SDL/Lua for a serious game project, so I'll be here for a while.
C++ has been a *nightmare* ahaha, but I think I'm getting the feel for how to use pointers and vectors and such in ways that don't break in amazingly cryptic ways. Raylib and SDL do a fine job I think. And Lua integration is *really nice* for making game changes without having to recompile.
I felt like I was hitting the performance limits of gdscript in Godot, with the fancy things I like to do. If I had more time, I would have probably tried out the C# version of Godot, or even wrote some C++ extensions for myself.
rust was great to learn and has improved the way I code in other languages, but it felt like it added excessive time and complexity to my game development, especially with the issues I experienced with every game or similar framework I tried in rust.
Monogame was very comfy to build my own game base in, and C# is pretty comfy too. But my pilgrimage was kicked off by wanting a good web export option, which Monogame lacked.
My pilgrimage: Javascript (pixi.js), C# (Monogame), rust (Bevy and others), gdscript (Godot Engine), C++ (raylib or SDL with Lua integration).
Sol feels like wild magic. It can do amazing things, but I have no idea how it works and sometimes it bites me.
I've been using Sol for my C++ Lua integration, but the compile complexity seems to be ballooning, so I'm considering LuaBridge or even using the Lua C API directly π±.
#gamedev #lua
Wow that compressed quite painfully on upload.
The underwater world of Hydrolines is beginning to take shape. #gamedev #indiedev #hydrolines #SDL
Oh my goodness look at them go.
I love when combat abilities have extra utility (illumination here).
γ½(`ΠΒ΄)οΎοΈ΅ΰΆ
It is somewhat of an extraction game, where you bring your base with you.
A very round underwater ship shaped like a fish. A suited humanoid peers out of a porthole window.
WIP submersible ship. Perhaps the perfect disguise, or perhaps they look like a giant snack. #gamedev #indiedev #pixelart #hydrolines