Beau Sievers's Avatar

Beau Sievers

@beausievers

Psychology, neuroscience, music, game design.

1,801
Followers
748
Following
136
Posts
03.07.2023
Joined
Posts Following

Latest posts by Beau Sievers @beausievers

The 2014 LantlΓ΄s album Melting Sun

26.02.2026 00:35 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oren Ambarchi's Ghosted series

26.02.2026 00:34 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Every graduate student interpreting brief, oblique paper comments from their PI knows what it is like to be an LLM

25.02.2026 15:51 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image Post image Post image

Born #onthisday in 1868, the US sociologist + civil rights activist W. E. B. Du Bois. Celebrate with a look at the stunning hand-drawn "infographics" he made with his students, depicting conditions of African-American life in 1900: publicdomainreview.org/collection/w... #otd #BlackHistoryMonth

23.02.2026 12:45 πŸ‘ 670 πŸ” 254 πŸ’¬ 14 πŸ“Œ 23
Post image

My essay 'After Orthogonality,' the culmination of 4 years of work on virtue-ethics, rationality, AI, decision-theory, and praxis is out on The Gradient

19.02.2026 16:38 πŸ‘ 77 πŸ” 16 πŸ’¬ 3 πŸ“Œ 2

I will be hiring a full-time pre-doctoral Research Professional to work with me at Chicago Booth.

Know someone interested in studying conversation and connection? Please help spread the word!

More details, including application instructions, are here: www.chicagobooth.edu/-/media/facu...

13.02.2026 17:51 πŸ‘ 35 πŸ” 28 πŸ’¬ 0 πŸ“Œ 3

may we all know the joy of rotating the same cube around in your head until The Problem is Solved even if The Problem is Solved in disgraced obscurity

13.02.2026 20:36 πŸ‘ 43 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
butterfly meme
ME
ANYTHING
IS THIS A GAUSSIAN PROCESS

butterfly meme ME ANYTHING IS THIS A GAUSSIAN PROCESS

New gaussian process slides going well

11.02.2026 16:48 πŸ‘ 95 πŸ” 8 πŸ’¬ 7 πŸ“Œ 3
Preview
Humans can use positive and negative spectrotemporal correlations to detect rising and falling pitch Nature Human Behaviour, Published online: 09 February 2026; doi:10.1038/s41562-025-02371-7Vaziri et al. examined how humans detect changes in auditory pitch, revealing that listeners rely on correlations in sound intensity over frequency and time, processing that is reminiscent of visual motion detection.

Humans can use positive and negative spectrotemporal correlations to detect rising and falling pitch

09.02.2026 17:43 πŸ‘ 15 πŸ” 5 πŸ’¬ 0 πŸ“Œ 2

It’s the β€œwe all” part that’s tricky here

08.02.2026 18:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

β€œGramsci used to say 'Pessimism of the intellect, optimism of the will'. What he meant is: understand how the bloody system works.” - Stuart Hall, born Feb. 3, 1932

03.02.2026 14:05 πŸ‘ 217 πŸ” 71 πŸ’¬ 2 πŸ“Œ 2

"Shape packing" is a good search term

hcie.csail.mit.edu/research/fab...

github.com/DanielLiamAn...

30.01.2026 17:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
WARN-D machine learning competition is live Β» Eiko Fried If you share one single thing of our team in 2026β€”on social media or per email with your colleaguesβ€”please let it be this machine learning competition. It was half a decade of work to get here, especi...

After 5 years of data collection, our WARN-D machine learning competition to forecast depression onset is now LIVE! We hope many of you will participateβ€”we have incredibly rich data.

If you share a single thing of my lab this year, please make it this competition.

eiko-fried.com/warn-d-machi...

07.01.2026 19:39 πŸ‘ 187 πŸ” 159 πŸ’¬ 5 πŸ“Œ 5

Croissant kill:death ratio

30.01.2026 15:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

behold, we found great variation in how people think! Many activities that we thought would be β€œgaming” weren't & vice versa, eg half of the participants interpreted β€˜gambling’ to be β€˜gaming’. Ergo: surveying β€˜gaming’ without defining it creates data mess

28.01.2026 09:56 πŸ‘ 49 πŸ” 11 πŸ’¬ 2 πŸ“Œ 2
PC games (are gaming).
Arcade games, which require inserting money to start (are gaming).
Football outdoors with friends (is gaming).
Frisbee golf outdoors with friends (is gaming).
Drones and similar remotely controllable physical machines (are gaming).
Console games (are gaming).
Esports (are gaming).
Smartphone AR games outdoors like Pokemon GO (are gaming).
Online slot machines with the possibility to win real money (are gaming).
Offline slot machines in a casino with the possibility to win real money (are gaming).
Traditional lotto with the possiblity to win a million dollars (is gaming).
Casual mobile games (are gaming).
Competitive mobile games (are gaming).
Handheld console games (are gaming).
Betting (on sports, esports, etc.) to win real money (is gaming).
Betting (on sports, esports, etc.) to win skins or other digital items (is gaming).
Online casino games that do not allow winning real money (is gaming).
Online poker with digital cards, which allows winning real money (is gaming).
Offline poker with real cards, which allows winning real money (is gaming).
Fantasy football i.e. predicting winners in real football with the possibility to win valuable prizes (is gaming).
Duolingo and similar language apps (are gaming).
Tinder and similar dating apps (are gaming).
Gamified loyalty programs where people collect points/rewards with airlines, online stores, etc. (are gaming).
Watching online live-streams where other people play videogames (is gaming).
Watching online videos where other people play videogames (is gaming).
Buying randomised physical game packs like Magic: the Gathering cards or Pokemon cards with real money (is gaming).
Buying lootboxes with virtual in-game currency, which allows winning

PC games (are gaming). Arcade games, which require inserting money to start (are gaming). Football outdoors with friends (is gaming). Frisbee golf outdoors with friends (is gaming). Drones and similar remotely controllable physical machines (are gaming). Console games (are gaming). Esports (are gaming). Smartphone AR games outdoors like Pokemon GO (are gaming). Online slot machines with the possibility to win real money (are gaming). Offline slot machines in a casino with the possibility to win real money (are gaming). Traditional lotto with the possiblity to win a million dollars (is gaming). Casual mobile games (are gaming). Competitive mobile games (are gaming). Handheld console games (are gaming). Betting (on sports, esports, etc.) to win real money (is gaming). Betting (on sports, esports, etc.) to win skins or other digital items (is gaming). Online casino games that do not allow winning real money (is gaming). Online poker with digital cards, which allows winning real money (is gaming). Offline poker with real cards, which allows winning real money (is gaming). Fantasy football i.e. predicting winners in real football with the possibility to win valuable prizes (is gaming). Duolingo and similar language apps (are gaming). Tinder and similar dating apps (are gaming). Gamified loyalty programs where people collect points/rewards with airlines, online stores, etc. (are gaming). Watching online live-streams where other people play videogames (is gaming). Watching online videos where other people play videogames (is gaming). Buying randomised physical game packs like Magic: the Gathering cards or Pokemon cards with real money (is gaming). Buying lootboxes with virtual in-game currency, which allows winning

Considering how fun this research was, it would’ve been stupid to stop here. What people *really* think when they read β€˜gaming’ or related terms? I had dreamt of this exploration for ages-- we created a list of 50 statements (EN+SK), asking how much participants agree diverse activities are gaming

28.01.2026 09:56 πŸ‘ 33 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
Preview
Confusion in gaming disorder measurement Abstract. Measurement is important for the scientific programmes of addictive behaviours. In the present study, we investigated the measurement of gaming d

First post of the year, new paper out today: we present possibly the biggest case of systematic Measurement Schmeasurement in tech use. It seems that most studies on gaming (videogame) addiction/disorder haven't measured gaming after all. This research took years, so long 🧡 doi.org/10.1098/rsos...

28.01.2026 09:56 πŸ‘ 193 πŸ” 100 πŸ’¬ 8 πŸ“Œ 20
Post image

more

26.01.2026 03:03 πŸ‘ 6057 πŸ” 2071 πŸ’¬ 23 πŸ“Œ 42
Post image

idea i had

24.01.2026 23:26 πŸ‘ 14396 πŸ” 3598 πŸ’¬ 90 πŸ“Œ 367
Preview
South Korean Ex-Premier Gets 23 Years in Prison for Role in Martial Law Han Duck-soo was convicted of playing a key role in former President Yoon Suk Yeol’s imposition of martial law, which a court said was an insurrection.

Han Duck-soo, a former prime minister and acting president of South Korea, was sentenced to 23 years in prison on Wednesday after a three-judge panel in Seoul convicted him of collaborating in former President Yoon Suk Yeol’s brief imposition of martial law in late 2024.

21.01.2026 12:25 πŸ‘ 161 πŸ” 53 πŸ’¬ 20 πŸ“Œ 24

Have discovered that I am now a single issue voter focusing on elite impunity. Hope it's temporary.

25.01.2026 16:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
GRAVITY IS FREE: the games of RenΓ© Soriano
GRAVITY IS FREE: the games of RenΓ© Soriano YouTube video by Hollandspiele

I wanted to know who designed an old board game I loved. I found out he made over fifty games he was never credited for, in a career spanning more than three decades.

youtu.be/dTepZ7qM24Q

23.01.2026 18:51 πŸ‘ 173 πŸ” 57 πŸ’¬ 8 πŸ“Œ 14
Preview
The relationship between childhood exploration and population-level innovation in cultural evolution Abstract. The societal effects of children’s learning in cultural evolution have been underexplored. Here, we investigate using agent-based models how a pr

Really great new paper using agent-based modelling to show how an exploratory childhood can lead to innovation in the population at large.
royalsocietypublishing.org/rspb/article...

22.01.2026 18:53 πŸ‘ 26 πŸ” 13 πŸ’¬ 1 πŸ“Œ 0
Post image

Played Shape Chess (归棋) this weekend, a great new board game from China by Richu (ζ—₯ε‡Ί).

The goal is to make mirror-symmetric shapes while stopping your opponent from doing the same. Just a grid and pieces in two colors.

A great English intro to the game: blackandwhite.develz.org/games/ShapeC...

20.01.2026 16:39 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Mason & Dixon too

18.01.2026 16:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
You Can Call Me Al, by Alicia Witt from the album Alicia Witt EP

While we're talking about pop reharmonization may I recommend Alicia Witt's berserk arrangement of "You Can Call Me Al" aliciawitt.bandcamp.com/track/you-ca...

16.01.2026 19:44 πŸ‘ 10 πŸ” 1 πŸ’¬ 4 πŸ“Œ 1
Screenshot of a data visualization titled β€œThe Cost of American Exceptionalism,” subtitled β€œWhat would change if the U.S. matched the OECD average?” The page explains that each card shows how outcomes would change if the U.S. matched the average of 31 peer democracies. Below, a section labeled β€œEconomy & Inequality” displays eight cards comparing U.S. figures to OECD averages. Highlights include: +$19K per household per year in redistributed income and +$96K in redistributed wealth if the top 1% matched OECD shares; a 71% lower CEO-to-worker pay ratio (from 354Γ— to 101Γ—); 50 million more workers with union coverage; 26 million more people with health insurance; $2.1 trillion saved annually in healthcare spending; $691 less per person per year in prescription drug costs; and intergenerational economic mobility being twice as high. Each card shows the U.S. value alongside the OECD average.

Screenshot of a data visualization titled β€œThe Cost of American Exceptionalism,” subtitled β€œWhat would change if the U.S. matched the OECD average?” The page explains that each card shows how outcomes would change if the U.S. matched the average of 31 peer democracies. Below, a section labeled β€œEconomy & Inequality” displays eight cards comparing U.S. figures to OECD averages. Highlights include: +$19K per household per year in redistributed income and +$96K in redistributed wealth if the top 1% matched OECD shares; a 71% lower CEO-to-worker pay ratio (from 354Γ— to 101Γ—); 50 million more workers with union coverage; 26 million more people with health insurance; $2.1 trillion saved annually in healthcare spending; $691 less per person per year in prescription drug costs; and intergenerational economic mobility being twice as high. Each card shows the U.S. value alongside the OECD average.

If there's one empirical insight I'd want everyone to understand about American politics, it's this:

America's problems are solved problems. Just not here.

What would change if the US simply matched the average of 31 peer democracies? Not Denmark or Norway. Just the middle of the pack. 🧡

12.01.2026 21:36 πŸ‘ 5325 πŸ” 2363 πŸ’¬ 66 πŸ“Œ 227
Post image

a project I really like, now officially out!

"Shape Guides Visual Pretense"

by Qian and me

paper link: direct.mit.edu/opmi/article...

I'll walk through a quick version here

To get a sense of it, first consider:

Would it make more sense to pretend that this block is a car, or a strawberry?

06.01.2026 14:34 πŸ‘ 57 πŸ” 22 πŸ’¬ 1 πŸ“Œ 1

I'm looking to pick up some extra contract-work this month. Research in AI policy and AI alignment, also open to technical writing and science communications contracts if very high-end

05.01.2026 13:45 πŸ‘ 8 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0