Since I received many likes from you yesterday, I wanted to say thank you with this new video π¦π
Thank you Bluesky ! #gamedev #techart
Since I received many likes from you yesterday, I wanted to say thank you with this new video π¦π
Thank you Bluesky ! #gamedev #techart
I totally agree! And itβs very hypnotic to tweak the parameters and watch the shapes emerge like that.
Just a small particle toy I made a few years ago.
Playing with sine and cosine feels really relaxing.
#gamedev
This week, my heart beats for the UI β€οΈ #gamedev #indiegame #cozygames
You can now place or take resources into a flower chest.
Iterating on signs & feedback.
Tweaking the VFX⦠a bit over the top for now.
#indiegames
Hungry fireflies come out at night, searching for resources.
AI in progress...
#gamedev #indiegame
This week I kept iterating on my game and added a few UI intentions #gamedev
Working on the day/night cycle
Focusing on smooth color transitions for a cozy mood.
Leaning towards night for now.
Which one are you picking Light or Dark ?
#gamedev #cozygames #techart #unity3d
This week, Iβve been setting some graphic intentions. Hereβs how things evolved. #cozygames #gamedev #unity3d
I mostly post stories on Instagram, but maybe itβs time to start sharing the game Iβm working on here. So here it is... a swamp, frogsβ¦ and no chickens for this game. Sorry about that !
Minis brings MIDI device support to Unityβs input system. Games can be controlled with MIDI controllers, no code changes needed. github.com/keijiro/Minis
it's not a cutscene, it's a cutescene !
GARDEN TRILLS IS OUT NOW! π¦πΊ
Embark on a little bird's journey in the whimsical gardens of Vernubiel!
π±πͺ»Β· grow magical flower to solve platforming puzzles
π₯π¬Β· meddle in local bird drama
ππΒ· pick up adorable outfits
Get the game on STEAM! >>> shorturl.at/4UaSs
#cozygame #indiegame #gamedev
happy birthday !
The Jacobi Solver is finally functional with diffusion transfer across quadtree nodes!π
The quadtree structure is visible through the diffusion, as it's dependent on the resolution.
Will try to limit this by tweaking some parameters
#gamedev #techart #computeshaders #unity3d
Here's an update on my Jacobi Solver.
I've integrated diffusion transfer across quadtree nodes - still not perfect, but it's getting closer
#GameDev #TechArt #ComputeShaders #Unity3D
Hi Michel! It's a pleasure to see you where the sky is clearer
Working on a fluid simulation with a Jacobi Solver using a quadtree for adaptive resolution. Still WIP need to transfer some diffusion information across edges. #GameDev #TechArt #ComputeShaders #unity3d