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Liam Thomas

@junkmail-lt

Logician. I make video games and puzzles sometimes.

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19.11.2024
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Latest posts by Liam Thomas @junkmail-lt

i think a lot about Vince Gilligan saying "hard work is hard to hate" and how much that informs who the audience sympathizes with

07.03.2026 17:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

there's two wolves inside me

one which says "hell yeah" to this and one which saw people get confused and leave after attempting to play my game

07.03.2026 04:06 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

They should have announced this in a Nintendo Direct as the β€œone more thing”.

06.03.2026 18:38 πŸ‘ 4468 πŸ” 1214 πŸ’¬ 34 πŸ“Œ 3

i miss cohost

06.03.2026 00:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

it's like, i think people are way too quick to jump on mods/devs in the modern age because it's easy to see someone in a "position of power" and blame them for everything

but then one of them posts something idiotic and it's like yeah good luck getting anyone to defend you

06.03.2026 00:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I don't think live games are the problem, honestly. I think the problem is investor and managerial insanity, where the people making those high-level decisions don't understand the business they're in and keep changing their mind about the risk profile of their business plan

04.03.2026 22:58 πŸ‘ 211 πŸ” 45 πŸ’¬ 9 πŸ“Œ 2

"please subscribe to my saas" who do you think you are, the king of hyrule

04.03.2026 22:17 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I made a crossword

04.03.2026 21:08 πŸ‘ 225 πŸ” 70 πŸ’¬ 10 πŸ“Œ 8

Greg Davies: Great task, well done. Didnβ€˜t eat a thing.

Persephone: Thank you.

Alex Horne: Ah. Well. Let’s take another look at that pomegranate.

03.03.2026 17:17 πŸ‘ 1093 πŸ” 232 πŸ’¬ 7 πŸ“Œ 43

Logistics is woke. Supply is woke. End-state planning is woke. Force protection? Believe it or not, woke

04.03.2026 17:36 πŸ‘ 2744 πŸ” 452 πŸ’¬ 65 πŸ“Œ 20

we appear to have four competing fascist movements jockeying for control: blood & soil nazism under miller and hegseth, darwinian ecofascism from rfk, technofascism under vance and musk, and one Big Wet Hitler who understands the true animating core of the american volk is a deep love for shopping

03.03.2026 22:21 πŸ‘ 8081 πŸ” 1938 πŸ’¬ 107 πŸ“Œ 67

that's

that's certainly a choice

03.03.2026 20:54 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Sheesh, that's a harsh dropoff. Anything in particular cause that?

03.03.2026 20:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0

sir i am afraid i must refuse all illegal orders

03.03.2026 03:30 πŸ‘ 12 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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This bit in the From Russia With Love game made me laugh out loud. You've got a fairly grounded, low key fight based on the one in the movie, then the most video game looking fucker of all time slides into frame.

02.03.2026 20:44 πŸ‘ 9619 πŸ” 2667 πŸ’¬ 23 πŸ“Œ 138

dude we HAVE to get a better bit than "title card font but the words are different"

02.03.2026 18:33 πŸ‘ 383 πŸ” 50 πŸ’¬ 9 πŸ“Œ 0

two men: the blowjob brothers
three men: tonight on top gear
four men: weezer

02.03.2026 11:34 πŸ‘ 4223 πŸ” 1385 πŸ’¬ 44 πŸ“Œ 35

the lack of wind resistance would mess with my head

02.03.2026 17:05 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The finale of Iconoclasts

The reveal of the villain in Fortune 499

02.03.2026 16:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

they didn't think they could knock america out of the war with one attack, it was intended to be a big, deadly attack on the american navy but not even the IJN was hubristic enough to think it would knock america out of the war

02.03.2026 02:46 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

if you ship pocket deadlock and mina deadlock together i think i do not understand you. the two would make eachother profoundly miserable. and not in a fun way

01.03.2026 23:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

thanks for the chat, it was fun

01.03.2026 23:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

i make strategy games with the expectation that optimization is fun. if optimization isn't fun, what's the point of trying

01.03.2026 23:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

if players always knew what the most fun way to play my game was, i wouldn't need to make it. they'd already be able to achieve the same enjoyment without me. a game's goal is not to make some fun state theoretically achievable, if it was, the ultimate game would be a new project file

01.03.2026 23:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

players aren't static components, but they are system components. You can allow players to play a game wrong while not encouraging them to do so, and win and loss states are strong ways of encouraging and directing gameplay.

01.03.2026 23:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

games are not toys or sandboxes, what you encourage your players to do matters

01.03.2026 23:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

why do strategy games with permadeath result in players generally playing very slow, safe styles? because the game encourages them to. they would have more fun playing aggressively but because of how punishing aggressive play is, they do not

01.03.2026 23:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

none of your favorite games are fun. i will stake myself to this hill. a system's purpose is what it does, a game's gameplay is how people play it. if people play it "wrong" then the game is encouraging people to play it wrong.

01.03.2026 23:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Video games often have floating platforms, but they don’t explain why the platforms are floating. That’s where game writers come in, to say that platforms are kept aloft by β€œghostium” an invisible fog created by the souls of every dead person

21.02.2026 15:22 πŸ‘ 824 πŸ” 181 πŸ’¬ 15 πŸ“Œ 9

gee I wonder

01.03.2026 13:21 πŸ‘ 1243 πŸ” 225 πŸ’¬ 3 πŸ“Œ 0