That genuinely is on the low end as far as hyper cock stuff goes.
That genuinely is on the low end as far as hyper cock stuff goes.
Folks sometimes accuse my games of doing the whole The Author's Barely Concealed Fetish thing, and I'm like, shit, if this is what your experiences have led to to believe an author being sneaky about it looks like, I'd hate to see your idea of blatant.
If you're gonna be dismissing the whole of fantasy fiction as Dungeons & Dragons bullshit, you should at least be willing to double-check that your own stuff is less Weird About Women than Gary Fucking Gygax, which *should not be a high bar to clear*, and yet
All I'm saying is if your whole thing is plumbing the depths of the human condition, it might possibly be a problem if I can reliably see greater psychological realism in a randomly selected episode of "Star Trek".
Folks gassing up literary fiction and looking down their noses at sci-fi and fantasy because the former is "grounded in real human experiences", then you look at your average piece of literary fiction and the author's notion of how the real world operates is AT LEAST as fantastical as Narnia.
I enjoy that that's your most pressing question about this post.
Can't help but read this and picture a giant robot with The Temple of Elemental Evil jutting out from in between its legs. I think that counts as a very inappropriate module.
the three porn categories: realistic, hyper, and geopolitical implications
Somebody on that team was like "it is absolutely essential that this Doc Ock's tentacles be physically capable of sucking your tits", and you know what? They were right.
My curse is I'm down for anything in weird porn, but only in its most restrained form. A cock the size of a pool noodle? I'm willing to entertain the potential eroticism. A cock the size of Pennsylvania? That's not porn anymore β it's gone all conceptual. What are the geopolitical implications.
Topic: least appropriate module or system to crotch-mount on a humaniform giant robot. Both "the pilot's cockpit" and "a big fuckoff gun" are rightly well explored within the genre, but I feel we can do worse.
archiveofourown.org/works/709671...
I genuinely can't tell whether the Jeph Jacques is just making fun of shipping-brained readers with the current arc, or whether this is actually leading up to having Liz and Moray fuck.
Screenshot of Donald Sutherland's character from the film "Invasion of the Body-Snatchers" (1978) pointing directly at the viewer and screaming loudly.
Noticing that a mutual's casual vocabulary has very suddenly acquired the word "unforchies" at some point in the last, oh, eight weeks:
I have faith in you.
Structuring my game's routing so that determining the maximum possible completion percentage for a single playthrough requires finding a general solution to the travelling salesman problem.
"Making [thing] missable is unfair to the player" possibly, yes. However, a. the idea a player MUST have access to 100% of a game's content at all times regardless of choices made is an unreasonable constraint in many contexts; and b. achievement-hunter culture is a disease. Glad we cleared that up!
(3/3) There are a limited number of other badass deep space bounty hunters on the planet that you can feed to the upgrades, and not all of them are physically able to access every upgrade, so obtaining 100% completion represents a non-trivial routing challenge.
(2/3) Afterwards, data you've gathered from observing what the upgrade in question did to the poor sucker who collected it β and possibly from fighting them as a boss, depending on what that effect was β allows you to create a human-safe version for yourself.
Metroidvania about badass deep space bounty hunters scavenging alien ruins, except there's something wrong with the upgrades that gives you non-standard game overs if you collect them. Instead, you have to lure other badass deep space bounty hunters to grab them, reverse escort mission style. (1/3)
Survival game where if any of your attributes get too high, people who cultivate/worship/oppose that attribute will show up to kill you. This may be straightforward, like skill at firearms attracting rival gunslingers; for attributes like "Cooking" or "First Aid", the motives may be more eccentric.
Conversely, if you can't answer because this is the first time you've ever heard of the game, well, the text is open-licensed and free to download, so there's an obvious solution to that problem.
Informal survey: if you've tried out or are interested in trying out Eat God (penguinking.itch.io/eat-god), are there any particular media characters you're interested in trying to emulate? Not necessarily as in statting them up directly β I'd be interested to hear about indirect inspirations, too!
It also never had a period of unusually rapid publication.
Look, I've nothing against Deltarune per se, but Deltarune fans are so desperate to be the topic of discussion, they'll respond to literally any description of a game with "this is Deltarune". I could bullet-point a prΓ©cis of Pathologic and they'd find a way to interpret it as being about Deltarune.
In the post-CD era the only thing physical media ever really limited was the size of the cutscenes; once your available space per disk is in the hundreds of megabytes to low gigabytes, extra rooms to walk through are a rounding error, storage-wise.
Yeah, no, "Silksong" and its predecessor are about sixty hours apiece if you're aiming for 100% completion and aren't using a guide.
If I had a nickel for every genre-defining indie franchise that's gained a reputation for slow and erratic publication in spite of being published exceptionally quickly because their fandoms based their expectations on unsustainable early-instalment crunch time, and also their titles start with H
I said Silksong's seven-year development cycle was about *average* for an indie metroidvania of its scope; I never said that expecting indie metroidvanias to be that scope in the first place is *reasonable*. =P
Plus, even leaving play experience aside, positioning "Hollow Knight" as the new baseline is doing a lot damage to the indie scene from a logistical perspective. That 8β12 hour average exists for a reason; trying to do a 60-hour mega-metroidvania as a first commercial project is objectively insane!