NOW LIVE! twitch.tv/DashXero
Tonight, we're applying color to the Tagkage and arranging things to be a little neater.
Simple plan. Drop by.
@dashxero
Artist. Indie Card Game Developer. Sword and Shield Saint (I've played SnS exclusively in Monster Hunter for 15 years). Commissions: dashxero.tumblr.com/commissions Check out my card game : www.girlswithickythings.com Twitch: twitch.tv/dashxero
NOW LIVE! twitch.tv/DashXero
Tonight, we're applying color to the Tagkage and arranging things to be a little neater.
Simple plan. Drop by.
Pokemon Gold and Silver were genre-defining for sure.
ya these are what stays top of my mind
Heads up: Not streaming tonight. Got some work to take care of. See you folks tomorrow.
I still remember 999. It was super interesting.
This was harder than I thought it would be tbh.
my9games.com
ppl who still commission their favourite artists even in this era where everyone is broke and genAI is being pushed on us at every opportunityβyou are appreciated more than words can express!!!
I kinda feel like Third Strike was the beginning of the end for exceptional presentation in the series. While it's arguably one of the best Street Fighter games ever produced, the stage design is so much weaker than NG and 2I... And the lack of win screen art is sorely missed.
Oh sweet! You got Alpha 3 up there!
Man, that World Tour Mode really racked up the time played.
9 of mine.
my9games.com
I feel you on that. Power Stone is the game that made me want to make videogames.
There are some good picks here!
Sure why not.
I grew up with all of these games, wowie!
my9games.com
Nice!
(I'm trying not to feel so old....)
Thereβs some solid picks here!
Definitely my top 9 nowadays.
Thanks!
Thanks!
Itβs still the best sword fighting game ever made. Itβs kinda nuts that no one has managed to top it.
Easy.
my9games.com
Had a very productive night on stream today. And that included stumbling upon some tech that I'd like to share.
Technique 1: A way of defeating your inner perfectionist.
Step 1: Ask "What does getting this perfect get me?"
Step 2: Answer yourself honestly
Step 3: Evaluate what you just said
π§΅1/3
Get it good enough, and move on.
Technique 2: Good rule of thumb when designing weapons that are a combo of things.
Determine what the base of the weapon is. If you've added something that takes away part of the basic function of the base weapon, take it back to the drawing board.
π§΅ 3/3
9 times out of 10, the answer to the question isn't worth the effort it takes to get something perfect.
If you're not getting paid or anything tangible from it, does it have to be perfect? Nope. Does it need to be perfect for you to be proud of your work? Uh-uh. To impress? Hell No.
π§΅ 2/3
Had a very productive night on stream today. And that included stumbling upon some tech that I'd like to share.
Technique 1: A way of defeating your inner perfectionist.
Step 1: Ask "What does getting this perfect get me?"
Step 2: Answer yourself honestly
Step 3: Evaluate what you just said
π§΅1/3
NOW LIVE! twitch.tv/DashXero
Tonight, we continue work on the Tagkage. Tonight's priorities include: designing a spray paint can holster system, improving the velcro fasteners on her jacket, and refining the design of her spray paint-powered tonfas.
We got our work cut out for us. Drop on by.
Live Now. twitch.tv/DashXero
Tired. Didn't want to not stream. Huntin' Monsters.
Festival Dailies. Drop by.
Fighting games haven't run out of new mechanics. To do that, the people making stuff within the genre have to have actually explored new mechanics.
There is still much more that fighting games can do, mechanically. The components are literally everywhere else.
watercolor image of Geodude from PokΓ©mon, and the painting's counterpart on the right from the original Japanese PokΓ©mon Blue which later would be used for the international Red/Blue Versions of the Game Boy Game. The painting is done sticking to the pose of the original sprite, but mimicking artist Ken Sugimori's watercolor-style, and keeping the form of the PokΓ©mon more closely to its official non-sprite art of the time.
This is one of the most infamous PokΓ©mon sprites. I tried my best.
watercolor image of Poliwrath from PokΓ©mon, and the painting's counterpart on the right from the original Japanese PokΓ©mon Blue which later would be used for the international Red/Blue Versions of the Game Boy Game. The painting is done sticking to the pose of the original sprite, but mimicking artist Ken Sugimori's watercolor-style, and keeping the form of the PokΓ©mon more closely to its official non-sprite art of the time.
he's gonna slap.