Quick ZBrush pass of the sight I modeled in Plasticity π
[ #3dart #3d #hardsurface #3dmodeling ]
Quick ZBrush pass of the sight I modeled in Plasticity π
[ #3dart #3d #hardsurface #3dmodeling ]
Some more refining of this enviro...
#3d #gameart #environmentart #gamedev #scifi #scifiart #ue5
Thanks for the shout out! :D Glad you're enjoying the work!
Once I've completed this enviro I'll do a breakdown on my Artstation! :D
More progress! Getting close to finishing now...
#gameart #environmentart #wip #gamedev #ue5 #blender3d #scifi
HELICON / six-wheeled All Terrain Planetary Rover / Cargo loadout / Front View
// WIP ! / HELICON All Terrain Rover / R2 //
#conceptart | #conceptdesign | #vehicledesign | #nasapunk | #hardsurface | #rover | #hauler | #illustration | #3D | #CGI | #ATV
He is complete~
I loooove yellow clay renders π«§ very cheesy πβ¦ This is my last project done at my masters, still a wip until I get some more feedback!
Whatβs your go-to color for clay renders?
Thankyou man!
Currently working on the living quarters. A lot to do yet but I can finally see the finish line for this enviro π
(Excuse the dodgy texture stretching, still need to uv most of the meshes π)
#ue5 #unrealengine #blender3d #3dart #gameart #gamedev #gameartist #indiedev #scifiart
I can finally share this project. This is our final submission for Beyond Extent's team challenge. The theme was "Witches Den".
16 teams of 5 people, and 5 weeks to make an environment in UE5.
Our team won first place!
More info and renders on ArtStation: www.artstation.com/artwork/a0xag0
Thanks Giles! π«‘
No probs! Hyped for the final scene! π―
This looks amazing! Great work π
Happy Monday! Here's my 99% complete rusty, old toolbox for @sierradivision.bsky.social Academy. Time to assemble all the props into one final scene. π #3dart #SubstancePainter #MarmosetToolbag
I figured! Fireteam Elite is on my list of games to play. I started studying this workflow after playing star citizen, I was pleasantly surprised how many games use the fwn, trim and decal workflow. Especially sci-fi games, but it makes perfect sense now.
Did you guys use it on Fireteam Elite?
Nice to hear! It's so fun and really rewarding π
I love this workflow to the point that it's addictive π
Simple case/crate. FWN with POM decals...
#gameart #environmentart #gamedev #blender3d #ue5 #3dartist #scifi
Love me some sci-fi pipes! π
#wip
#gameart #gameartist #gamedev #scifi #ue5 #unrealengine #environmentart #blender3d
Friend of mine gave me the idea to have a section under maintenance...
Still #wip but I'm liking where this is going!
#gameart #gameartist #gamedev #scifiart #ue5
Nothing like a frosty morning #hike to clear the mind...
#walk #artist #inspiration
Here's another work in progress shot from my current project....
#gameart #gameartist #environmentart #gamedev #artist #ue5 #scifi
I just use face project in the snapping options and use the shrinkwrap modifier.
It really is. I find it allows the creativity to flow much more than the traditional high/low workflow.
Thankyou!
#wip of the Galley area for my next environment. Having a lot of fun with this one...
Weighted normals, trim and decals is a dream workflow...
#gameart #gameartist #environmentartist #ue5 #unrealengine #scifi #blender #substance3d #3dart
Trim texture for my next project. Always a fun time creating sci-fi shapes
#3d #3dartist #gameart #gameartist #environmentart #substancepainter #blender3d #texture
Thankyou!
Progress on an environment heavily inspired by the stalker series...
#gameart #gameartist #environmentart #gamedev #unrealengine #ue5