The essay on CLICKOLDING and Mechanics of speculation need to go out somehow!
The essay on CLICKOLDING and Mechanics of speculation need to go out somehow!
Figured i might occasionally translate my game writing into English. I don’t quite like Substack, but the alternatives seem... daunting? Either pricey or lock down your mailing list.
Should I just continue Substacking? Or use self-hosted Wordpress or something?
Anyway, thanks for your attention.
It even has a free game version ,that’s missing the divination guide, which took me ages to write as in the end I needed two sets of endnotes. Typical.
ondrejtrhon.itch.io/millenial-ta...
It’s a digital version (both desktop & print-ready) of a thing I made physical last year:
I know the world is kinda ending again, but i put this out: ondrejtrhon.itch.io/milennial-ta...
I’m quite proud of this multi-year project! It’s as much a #tarot deck as a weird literary work (the guide "explaining" memestocks, hauntology, NGE etc.).
I may make raytheon expansion later.
neat! Like I played four games of killteam some weeks apart and the amount of paperwork and cross-referecing the game needs is astonishing. Still kinda love it (the way it models combat/time/actions), but god that is a tough wall to climb over for anyone wanting to play it. Will check this out def!
One of the points that perhaps stand out is that I feel that the 1960s Japan setting is a bit safe – allowing some audiences to comfortably say that this does not happen anymore, especially (insert orientalist perspective) in Japanese countryside. Which is, of course, not true.
It’s in Czech, but believe me, this text of mine about Silent Hill f is I think kinda good. (Feels anti-patriarchal, might translate later)
art.ceskatelevize.cz/inside/utect...
this is, indeed, exquisite, *sad in EU import fees*
Finally, as what we call devices that strike us as cheap even when we know they were expensive to develop, the gimmick is a judgment that asks us, in a well-nigh blasphemous way, to conflate aesthetic value with economic value—money—and more specifically, unproductively utilized money. For one of the gimmick’s paradigmatic instances is the overrated product one would be a sucker to buy, and thus an unsold commodity whose value cannot be realized. Yet from the stainless steel banana slicer to the cryptocurrency derivative, our very concept of the gimmick implies awareness that, in capitalism, misprized things are bought and sold continuously. Its flagrantly unworthy form can be found virtually anywhere: manufacturing, law, banking, education, politics, healthcare, real estate, sports, art. The gimmick is thus capitalism’s most successful aesthetic category but also its biggest embarrassment and structural problem. With its dubious yet attractive promises about the saving of time, the reduction of labor, and the expansion of value, it gives us tantalizing glimpses of a world in which social life will no longer be organized by labor, while indexing one that continuously regenerates the conditions keeping labor’s social necessity in place.2
returning to sianne ngai for the homestuck book and realizing yes we do indeed now live in the the age of gimmickmaxxing
I am basically loving Silksong so far (18hours), but damn, they didn’t have to take cues from soulslike bossruns, did they?
Still can’t see the value of having to boredly traverse the same long area again and again, just make me port after a few tries or something
Sampling that Serial Experiments for a podcast about games and art (eng)
Czech friends are raising (very modest) money for their queer slavic TTRPG. High recommend. 🐺
www.kickstarter.com/projects/stu...
Here’s the reason nobody saw me after dusk this week. #wh40k
They, great people with great games indeed, need your support!
Both pieces perhaps some time soon in English, in the cautious works
A full issue on Mieville, I co-conducted an interview with the man and wrote about biopower that New Crobuzon exercises on Remade
You’re game is cool! Ireland was a place we wanted to visit for some time and Achill ended up on our list thanks to If found… actually, corroborated by some guides. I like to visit places tied to some local culture etc., also was close to Connemara :)
Thinking about replacing items in my dog-walking artgame from rotating pictures to rotating dithered sprites. Good call?
Hi! Thanks for reaching out, i very much like unwinnable! Will just quickly confirm with my co-author (who’s outside of games scene) and will get back to you promptly. Thanks a bunch.
he says sublime a few times, too
and subculture
we also talked about a cartoon frog that made him political as a kid
somewhat clickbaity, too!
It’ll be in Czech out in shortened print version in January, but we feel this is really nice material and could be used elsewhere, in English...
I have some portfolio when it comes to interviews, as has my friend Miloš: wave.rozhlas.cz/otevrene-hla...
Thanks!
Fellow media people: me & my friend did and interview with China Miéville, and it’s a really nice discussion of limits of political usefulness of fiction, nerdíness in literary genre and politics, reflection on the process and more. 36k chars+spaces rough cut. Anybody knows of a place to send this?🙏
I love how insanely board games stretch fictional time.
We played this five hour game of Warhammer 40,000 (Kill Team). Epic, thrilling, full of suspense.
My brother in christ, in reality it would be like 30 seconds.
September throwback - If found… taking palce at Achill Island at real Achill Island! @dreamfeel.bsky.social / @annapurna.com
Writing cultural criticism be like