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@callumdeery

Games researcher, larper, occasional pixel artist Currently studying video game crimes for a PhD at City University of Hong Kong

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18.10.2024
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Latest posts by @callumdeery

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Been a while since I posted pixel art, but here's Zelda for Zelda's 40th anniversary

#pixelart #Zelda

22.02.2026 08:29 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
City University of Hong Lai Ming Wai building. A large long building with a central tower with the logo of City University of Hong Kong on the side.

City University of Hong Lai Ming Wai building. A large long building with a central tower with the logo of City University of Hong Kong on the side.

Off to GachaCon today, talking about disability taxes and free to play games (with a sprinkling of stuckness provided by my co-author @francescafoffano.bsky.social )

Looking forward to a day of talks on Genshin Impact and gacha games

12.02.2026 00:35 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Xbox Research wants to hear from anyone who plays video games! Tell us which settings and accessibility options, like text size adjustments, single-input options, screen readers, you use in our survey!

survey.alchemer.com/s3/8671308/X...

#Accessibility #GameAccessibility #InclusiveDesign

11.02.2026 22:31 πŸ‘ 34 πŸ” 36 πŸ’¬ 1 πŸ“Œ 3
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πŸš€ Mythmatch launches March 13th on Steam!! πŸš€

🐐 Merge the items
πŸ’ͺ Unite the people
🏠 Make a home

Play the demo now and continue your progress in the full game.

store.steampowered.com/app/1778050/...

10.02.2026 14:22 πŸ‘ 279 πŸ” 131 πŸ’¬ 12 πŸ“Œ 26

Snow Angel has entered early access.

Wings will be added in patch 0.2

06.01.2026 17:42 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Interesting problem while updating Monsters of the Greenwood to Godot 4.5 (new accessibility and tilemap systems)

Screen reader voices often interpret Bow as in to an audience, not as in the thing which shoots an arrow.

(Otherwise the update has been smooth)
#godot #accessibility #gamedev

02.01.2026 12:59 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
City Reflections by Callum Deery a puzzle game about exploring a city

Made for the City of Dreams and Fears game jam, here's City Reflections: a puzzle game about exploring a city

cfdj.itch.io/city-reflect...

Alt text: a pixel art city skyline at night, with the moon low in the sky. The skyline is reflected in a pool of water. With the text "City Reflections"

11.12.2025 02:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Games for Blind Gamers 5 A game jam from 2026-01-31 to 2026-03-15 hosted by Ericbomb & Patricia. Welcome, Blind and Sighted Game Developers! Welcome to the fifth annual Games for Blind Gamers jam! The goal of this jam is to…

Consider joining the 5th annual game jam dedicated to blind accessibility starting this feb!
If you can't participate, you can help by sharing, or just reading the page and giving feedback! Let me know if you have any questions or concerns based on reading the page! itch.io/jam/games-fo... #gamedev

27.11.2025 03:42 πŸ‘ 10 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

First time EU regulation has got a bigger cheer than video game crimes.

Dutch Digra success

20.11.2025 09:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Screen capture of the Godot game engine UI. The Scene tab is selected, and below that two options labeled "remote" and "local" with remote being highlighted in blue

Screen capture of the Godot game engine UI. The Scene tab is selected, and below that two options labeled "remote" and "local" with remote being highlighted in blue

A Godot person but not a Mac person, does Mac not have this option at the top of the scene tree to view noded etc labeled as remote?

(This is how game inspecting works on windows if I've understood what you're looking for)

07.09.2025 15:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Pixel art of a sand river bank. The river flows gently down stream. Under the river rocks and the faint outline of a sword can be seen. 

Above are the buttons B and Down

Pixel art of a sand river bank. The river flows gently down stream. Under the river rocks and the faint outline of a sword can be seen. Above are the buttons B and Down

Day 6: fossil

A bit of a stretch with this one.

06.09.2025 11:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Pixel art of the inside of a church bell tower, rendered in shades of grey. A sword suspended from a rope and pulley system strikes a bell to the left of the image.

Above are the buttons B and Left.

Pixel art of the inside of a church bell tower, rendered in shades of grey. A sword suspended from a rope and pulley system strikes a bell to the left of the image. Above are the buttons B and Left.

Day 5: Bell

Definitely getting back into the swing of things now.

#swordtember #pixelart

05.09.2025 15:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Pixel art of a giant sword, it's tip buried in a forest so that it towers above the trees. Seagulls fly around it's hilt.

Above are the buttons A and Up.

Pixel art of a giant sword, it's tip buried in a forest so that it towers above the trees. Seagulls fly around it's hilt. Above are the buttons A and Up.

Day 4: Scaled

Back to the A + Up pallet, but this time using all 3 parts of it.

04.09.2025 14:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Pixel art of an automated anvil hammering on a sword. The anvil drives its own hammer with a cog system from above to hammer the sword. A spare hammer is hung on the wall.
An open furnace roars to the left, illuminating the room. 

Above is drawn a right arrow button.

Pixel art of an automated anvil hammering on a sword. The anvil drives its own hammer with a cog system from above to hammer the sword. A spare hammer is hung on the wall. An open furnace roars to the left, illuminating the room. Above is drawn a right arrow button.

Day 3: Automaton

I really hated the green in this palette so avoided using it. The way the Gameboy colors let it assign 1 of 3 4 colour pallets to 3 different object types (background, player, etc). So expect that from tomorrow!

03.09.2025 11:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Pixel art of a stone wall with moss growing from it. In the center the moss has grown in a shape almost like the outline of a sword.

Above the wall hovers a button with a left arrow on it.

Pixel art of a stone wall with moss growing from it. In the center the moss has grown in a shape almost like the outline of a sword. Above the wall hovers a button with a left arrow on it.

Day 2: Moss

Pretty happy with this one (and hopefully less crushed by compression)

#swordtember #pixelart

03.09.2025 06:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

These could be activated when playing an original Gameboy game using two button combos, faking the game having colour.

Some games, like PokΓ©mon Red, Green, and Yellow, had appropriate default pallettes.

(Need to figure out how to have bluesky not destroy pixel art)

02.09.2025 13:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Pixel art of a wide bladed blue sword with a curving Nautilus shell handle.

Below the sword is the button combo of A + UP

Pixel art of a wide bladed blue sword with a curving Nautilus shell handle. Below the sword is the button combo of A + UP

It's swordtember again!

Day 1: Shell

I'm going for a bit of a gimmick this year and using one of the 4 colour Gameboy Color re-colour pallettes each day.

(I definitely didn't yesterday forget, Following @faithschaffer.bsky.social's prompt list)
#pixelart #swordtember2025

02.09.2025 13:14 πŸ‘ 5 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Counter hypothesis: Stock marketing

Magic and PokΓ©mon TCG have increased in price due to their speculative secondary markets. (With the supporting example being Yu-Gi-Oh, with its lack of a speculative secondary market)

01.09.2025 07:53 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Pixel art of two trains in an engine shed. The left train is green with a yellow grill and a short boxy bonnet.
The right train is orange and yellow with a slopped nose and two small windows for the drive.

Pixel art of two trains in an engine shed. The left train is green with a yellow grill and a short boxy bonnet. The right train is orange and yellow with a slopped nose and two small windows for the drive.

[Train tasks update 1: Two new trains]

That's it, that's the update

20.07.2025 08:52 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Train Tasks by Callum Deery A desktop toy for working

Train tasks

A little desktop toy inspired by co-working streams and games like Rusty's retirement.

cfdj.itch.io/train-tasks

19.07.2025 10:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I've been playing a lot of Dragon Quest 3 HD-2D, and my gosh this game feels luxurious.

Like a custom sprite for each possible class holding a lantern at night, just in case the player character is dead.
Larger sprites just for the start of battles.

Extravagance, there's no other way to put it

09.01.2025 10:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If you'd like to see cool games which are being made in the North of England then follow this!

(Also follow GaMaYo generally as they organise good stuff)

11.12.2024 20:58 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1

(3/3)
So the winner in compost is the player who plays the most cards in a single turn, hopefully this creates space for big combos which end with players admiring each others creations.

(If this is actually how players experience it, find out soon!)

Next time: some icon design

06.12.2024 10:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

(2/3)
This comes from my favourite moments in Dominion are the big combo turns, market into market into market etc*. However these turns slow the pace of the gMd, and worse have other players waiting for you.

*Experienced Dominion players are probably cringing at this strategy, I'm bad at Dominion

06.12.2024 10:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Pixel art of a card featuring a pink round allium flower. In the top left is a bulb symbol, a green +1, a brown +2.

Pixel art of a card featuring a pink round allium flower. In the top left is a bulb symbol, a green +1, a brown +2.

[Compost: Flowering deck builder]

The core of compost is simultaneous flower blooming turns, players playing all their cards into a veritable bouquet of flowers.

Why simultaneous though?

(1/3)

06.12.2024 10:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
A pixel art game card featuring a daffodil. On the left of the card is 3 symbols: a flower next to a 5, a green + next to a 3, a brown + next to a 1

A pixel art game card featuring a daffodil. On the left of the card is 3 symbols: a flower next to a 5, a green + next to a 3, a brown + next to a 1

Yesterday I accidentally started designing a deck builder about plants, so expect pixel art flowers and playtesting notes

01.12.2024 12:23 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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You know it’s a cool research method when the BBC asks to replicate it.

I used social media ad repositories to find that 93% of ads failed to disclose loot box presence: doi.org/10.1016/j.cl....

@twgerken.bsky.social of BBC News found 90.9% of games failed to comply: www.bbc.co.uk/news/article....

29.11.2024 07:06 πŸ‘ 11 πŸ” 6 πŸ’¬ 3 πŸ“Œ 2
8 business cards: 
Blender shortcuts mouse pads
Haberdashery
Wyrd waters
Vectorial
Devroom fantasia
Lapwing games
Hidden Arts
ALJO

8 business cards: Blender shortcuts mouse pads Haberdashery Wyrd waters Vectorial Devroom fantasia Lapwing games Hidden Arts ALJO

Best part of demoing @gamayo.bsky.social: the collection of cool Devs to follow and games to play

(I am so bad at Vextorial, but apparently pretty good at Wyrd Waters)

23.11.2024 14:45 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
A computer monitor labelled "Cellular City"

A computer monitor labelled "Cellular City"

Time to get setup!

21.11.2024 13:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
LinkedIn Login, Sign in | LinkedIn Login to LinkedIn to keep in touch with people you know, share ideas, and build your career.

The York one is NYNE Game Dev Kitchen
(It rotates between a few places I think, not sure when the next one is)

www.linkedin.com/groups/12990...

21.11.2024 11:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0