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techmuse

@techmuse

He/Him - Will post whatever on my mind. Kinda a big nerd. Likes gaming, modding, tinkering, etc. Avid Nintendo and animation fan. Opinions: mine Links: https://linktr.ee/techmuse8

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21.09.2023
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Latest posts by techmuse @techmuse

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Release Version 1.0.2 Β· techmuse8/Octo-Valley-Randomizer Changelog (Hopefully) fixes an issue where sometimes more than one Octostriker would appear in an Octostriker level (Hopefully) fixes a softlock where occasionally, the ink pool on the Octostriker...

Version 1.0.2 of the randomizer is out; get it from here as it fixes the Octostriker softlocks hopefully for real this time and it fixes a Flooder activation crash in certain cases github.com/techmuse8/Oc...

07.03.2026 04:11 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

After some testing I realized that the Flooder crashes happened whenever an area object or whatever sent a SwitchSender signal to the Flooder, which would cause it and activate and crash due to invalid pathing

04.03.2026 00:54 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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To fix this I end up doing a second loop pass over all the objects in the level file and remove any references to any object that is a Flooder in the SwitchSender link list

04.03.2026 00:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

After some testing I realized that the Flooder crashes happened whenever an area object or whatever sent a SwitchSender signal to the Flooder, which would cause it and activate and crash due to invalid pathing

04.03.2026 00:54 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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From yesterday but I ended up figuring out why the ink pool still wouldn't despawn, sometimes depending on where you're looking, the final checkpoint state may not always get updated quickly enough, resulting in the pool not despawning. I just removed the final checkpoint condition cause its not...

04.03.2026 00:52 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

like it would cause any problems as there is only one Octostriker per UFO level

04.03.2026 00:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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From yesterday but I ended up figuring out why the ink pool still wouldn't despawn, sometimes depending on where you're looking, the final checkpoint state may not always get updated quickly enough, resulting in the pool not despawning. I just removed the final checkpoint condition cause its not...

04.03.2026 00:52 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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So I was currently fixing my UFO level case to ensure that there are no other Octostrikers in the level instead of just the one that's present normally, but for whatever reason in the Urchin UFO stage, there's 2 Octostrikers for some reason?? Maybe that's why this stage has been so buggy for others?

02.03.2026 21:33 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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So I was currently fixing my UFO level case to ensure that there are no other Octostrikers in the level instead of just the one that's present normally, but for whatever reason in the Urchin UFO stage, there's 2 Octostrikers for some reason?? Maybe that's why this stage has been so buggy for others?

02.03.2026 21:33 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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another octo valley randomizer clip

go white boy go

01.03.2026 19:36 πŸ‘ 2 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Version 1.0.1 of my Splatoon Octo Valley randomizer is out now! bsky.app/profile/tech...

01.03.2026 22:42 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Unleashed Recompiled logo by LJSTAR

Unleashed Recompiled logo by LJSTAR

It's one year today since we unveiled Unleashed Recompiled, opening the doors to Xbox 360 recompilation. πŸŽ‰

01.03.2026 22:29 πŸ‘ 433 πŸ” 122 πŸ’¬ 7 πŸ“Œ 10
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Release Version 1.0.1 Β· techmuse8/Octo-Valley-Randomizer Changelog Fixes a softlock in the final checkpoint section of Far-Flung Flooders, where the final key drop wouldn't spawn Fixes an issue where sometimes more than one Octostriker would appear in a...

After about a day of work version 1.0.1 is out with some bugfixes! Get it from here: github.com/techmuse8/Oc...
Thanks to everyone who took their time to submit bug reports, it's greatly appreciated

01.03.2026 21:29 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 1
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Release Version 1.0.1 Β· techmuse8/Octo-Valley-Randomizer Changelog Fixes a softlock in the final checkpoint section of Far-Flung Flooders, where the final key drop wouldn't spawn Fixes an issue where sometimes more than one Octostriker would appear in a...

After about a day of work version 1.0.1 is out with some bugfixes! Get it from here: github.com/techmuse8/Oc...
Thanks to everyone who took their time to submit bug reports, it's greatly appreciated

01.03.2026 21:29 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 1
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Managed to (hopefully) fix the issue a few hours ago, here’s a bit of an explanation, hopefully soon I can get out this patch

01.03.2026 18:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Still hasn't been out cause the Octostrikers are acting a bit funky on the ufo still, I fixed the issue where sometimes more than 1 octostriker would appear, but sometimes the ink pool won't despawn and I am still trying to debug it

01.03.2026 04:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Playing an Octo Valley RANDOMIZER YouTube video by CosmicCloud

definitely my favorite version of octavio that the randomizer decided to do was here where suddenly he’s more nuanced www.youtube.com/live/DTaD489...

01.03.2026 02:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

LMAO this is amazing, and thanks for playing!

01.03.2026 01:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Credits to @cherriicola.bsky.social, @dg964.bsky.social, CosmicCloud and some others on Discord for reporting this; fix should be out in an hour or so

01.03.2026 00:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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If you encounter a softlock in Far Flung Flooders where the final key won’t spawn, you aren’t alone. Normally this part in the enemy rando function is meant to handle this special case, but the bug here is that I forgot to return early, allowing this case to be randomized into something else.

01.03.2026 00:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

thanks! and yeah that seed was for most of the footage seen in the trailer and is used in some examples

28.02.2026 17:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's real: bsky.app/profile/tech...

28.02.2026 03:18 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

It's real: bsky.app/profile/tech...

28.02.2026 03:18 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Splatoon 1 Octo Valley Randomizer v1.0.0 Update Release Trailer
Splatoon 1 Octo Valley Randomizer v1.0.0 Update Release Trailer YouTube video by Tech Muse

It's real: the update version 1.0.0 of my Splatoon 1 Octo Valley randomizer mod is finally out! (trailer and download link here: youtu.be/qLCcSP79taE) #Splatoon

28.02.2026 03:18 πŸ‘ 20 πŸ” 7 πŸ’¬ 2 πŸ“Œ 2

yesterday I ended up recording the voiceover for outro section where I talk about some stuff regarding the mod, credits, and where you can receive support, I just have to edit it down and do some retakes where I see

25.02.2026 21:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hi everyone - quick development update on the Super Paper Mario Lunatic Pit mod.

The code itself is nearly ready for closed prerelease tests, but odds are that all of the new assets created for this version of the mod are gone. My house burnt down and I'm not quite sure if my PC survived.
(1/3)

23.02.2026 22:48 πŸ‘ 19 πŸ” 3 πŸ’¬ 4 πŸ“Œ 0
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Super excited to announce that the trailer has been pretty much completed in terms of editing! Just have a few more things I'd like to do in terms of polish and other things for this update before it gets published; I'm really excited to share it y'all as I'd think you'd really enjoy this one

23.02.2026 00:16 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Super excited to announce that the trailer has been pretty much completed in terms of editing! Just have a few more things I'd like to do in terms of polish and other things for this update before it gets published; I'm really excited to share it y'all as I'd think you'd really enjoy this one

23.02.2026 00:16 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

if you harass a creative simply because you disagree on where they take the story, you are such a sore loser

22.02.2026 15:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

cool I guess but why pay $20 for gba roms, yes there's home support but still, also why do you have to buy each language separately

20.02.2026 06:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0