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DDS

@ddsdev

Professional Game Dev/Systems Programmer Talking about the games industry, or whatever comes to mind. Opinions are my own and not reflective of any current or past employers.

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30.11.2024
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Latest posts by DDS @ddsdev

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Haven't posted in forever, here is a side project screenshot in unreal #indiedev #gamedev

04.03.2026 03:12 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Side project screenshot

01.09.2025 01:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Not trying to gatekeep, but I feel like the youtube gaming tutorial space has too much "the blind leading the blind" - people who haven't shipped a game, who's source is ANOTHER tutorial on youtube, giving advice against best practices, without any explanation on the "why" behind their methods

11.07.2025 23:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Doing any custom shader work in Unreal (not authoring materials but changing the underlying shaders) has so much friction, I am convinced it is intentional on Epic's part.

29.06.2025 20:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I also think a subset of devs try to have it both ways - spending no money on development, making something very niche, calling themselves hobbyists… and then being very upset they didn’t sell a million copies and become the next Balatro

28.02.2025 16:48 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I think a lot of indie dev β€œbusiness” advice seems contradictory because there are a lot of different types of indie devs.

Advice around product/market fit makes sense for someone making a living off of indie dev, less for hobbyists #indiedev #gamedev

28.02.2025 16:45 πŸ‘ 8 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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More character art - finally got the shader to a point I am happy with

28.02.2025 06:15 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Some more character updates - I think it looks much better than the last time I posted.

Taking cycles on hair shading, along with another pass on eyes. I think it's looking "OK" but it will probably take a few more iterations. #indiedev #gamedev #art

17.02.2025 21:45 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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More environment work - updating terrain shading

#indiedev #gamedev

20.01.2025 22:25 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I wish we could β€œturn back the clock” on crowd sourcing for games. I think crowdsourcing as a model has the ability to better align incentives and give gamers more of the games they want, but currently is flooded with scams and over-scoped projects.

11.01.2025 18:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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More character screenshots
#gamedev #indiedev

09.01.2025 01:14 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I think there is a lot of potential in the RTS and β€œRTS-like” genre, even in the indie space. I think it’s going to take a smash-out title to show people what’s possible, and then the flood gates will re-open on the genre.

04.01.2025 02:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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New spaceship enemy models with updated lighting. Liking how it's coming together.

#gamedev #indiedev

31.12.2024 05:43 πŸ‘ 12 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

When it comes to the topic of making your indie β€œdream game”, the elephant in the room for me is that a lot of these dream games are MMOs, and making an MMO is a serious technical challenge.

Not impossible, but you should know what you’re getting yourself into.

24.12.2024 18:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Make sure to take breaks from programming to be active. Invest in your posture, your game will be better because of it.

23.12.2024 22:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Updated my shader, added some bloom, made a new skyscraper. Getting closer to the look I’m going for. #indiedev #gamedev #ScreenshotSaturday

21.12.2024 18:30 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

If he can pull it off - awesome, more power to him. I will say I am very skeptical at a minimum.

19.12.2024 05:08 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That is before getting into side topics like the fact he represents himself as a studio head without any details on the other members of his studio, while welcoming public investment with the goal of making a game AND a heavy custom unreal fork to fix these β€œissues”.

19.12.2024 05:05 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I’ve watched his videos, and I agree some of his points as well, but frankly, I find him unnecessarily adversarial to other graphic engineers in the space.

19.12.2024 05:03 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Congrats

19.12.2024 04:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

When I was coming up, a major point of discussion was around if "games were art".

I think the overwhelming answer in 2024 is - yes, absolutely.

17.12.2024 00:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Looks great!

15.12.2024 18:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I agree - I think that mindset comes from discussions where people don’t separate prototyping / β€œfinding the fun” vs. knowing exactly what you need to implement. It makes more sense to have β€œthrow away code” in the context the feature might not be fun.

15.12.2024 18:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Controversial opinion time - game programmers should embrace unit tests and integration tests more.

Having a solid unit test suite is soooo nice when you have to make a change to a major system that’s been running in production for years and the original author has long moved on.

15.12.2024 18:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Now, I’m not saying code quality isn’t important - it is! I just see a lot of programmers, especially juniors and people who don’t consider themselves programmers who work on solo projects, end up in loop where they always want to refactor the oldest part of the code base, even if it’s working fine.

14.12.2024 16:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Don’t get β€œanalysis paralysis” over code quality. In games, and programming in general, end players don’t see the code quality directly in the way they see the art or UI or design of the game.

Players see code quality by proxy via things like how buggy the game is, and the games performance.

14.12.2024 16:55 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Work in progress character concept - spent a lot of time working trying to get that stylized look in lit unreal 5. Not quite happy yet but I am getting closer.

Awesome base model from artstn.co/m/Lrzpn I've modified and rigged. #gamedev #indiedev

13.12.2024 04:58 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Game ideas do have worth, but the real VALUE is in the implementation and execution of those ideas.

12.12.2024 16:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

QA is one of the most important parts of the gamedev process. Players can feel a well tested game.

11.12.2024 04:57 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

β€œUpdate()” calls may only be a small part of your frame time. Most tutorials don’t cover GPU vs CPU bound, and ways to tackle both.

300 characters isn’t enough to capture everything, but I’d say β€œlearn your profiling tools in and out, understand your code hot paths, learn about cache memory”

09.12.2024 16:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0