I second a Stubbs the Zombie-like head roll weapon. I feel like I remember that game letting you use the head for exploration and puzzles too but it's been 20 years since I played it so I might be wrong.
I second a Stubbs the Zombie-like head roll weapon. I feel like I remember that game letting you use the head for exploration and puzzles too but it's been 20 years since I played it so I might be wrong.
Working on VRmin Hunts properly now and you know we have to start things off with a cutscene into gameplay transition.
Some progress on the first NPC Hub we are working for the game as well as a tease of the musical theme for the location. Hope you're ready to meet some of Klo's fellow officers at the S3PF Command.
The only way to survive is to rely on each other.
Enter the Goliath Offices, become the host of the Parasitic Gauntlet, and fight back against the Dream Eaters.
Always asking myself the question... What if Samurai Unicorn had crunchier visuals? Must get crunchier.
The latest version of the demo includes our very first Dream Eater boss fight and playing this makes me feel like we have a real game on our hands. Corpse Processor is basically an exit exam to check if you understand parrying, because we want you to use all the abilities going forward.
I do that at 1440p. I don't have a big enough monitor where I feel 4k is necessary.
debug gizmos