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@amayer

Science and Technology Studies // Game Culture Studies // Human-Technology-Interaction // Neo-Baroque Media Researching DIY Technology Practices and Intersections of Technology Development and Game Cultures @ Tampere University

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05.02.2024
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Latest posts by @amayer

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Wissenschaftliche*r Mitarbeiter*in (E 13 TV-L)

Aktuelle Stellenausschreibung für eine 100% Post-doc Stelle (3 Jahre) am Seminar für Religionswissenschaft und Interkulturelle Theologie an der Universität Münster. uni.ms/gvb3w

17.02.2026 12:00 👍 2 🔁 3 💬 0 📌 0

22nd Spring Seminar of Game Research Lab on 5-6 May in Tampere!

Seems like I will have the pleasure to kick off the first day with my talk on Labubu customization practices and their discussion/organization in and through online communities.

16.02.2026 12:47 👍 6 🔁 0 💬 0 📌 0
Arts-Based Approaches in HCI  – NordiCHI 2026

Something for the fellow Arts+Tech crowd:

NordiCHI 2026 will host the track "Art-Based Approaches in HCI"!
We welcome artistic and art-based practice-forward approaches to Human-Computer Interactions under the broad umbrella term of "energy".

More information here:

sites.uwasa.fi/nordichi2026...

03.02.2026 07:33 👍 3 🔁 2 💬 0 📌 1

@floriankluge.bsky.social und ich durften eine @paidia.bsky.social-Ausgabe zu Final Fantasy herausgeben, die nun online ist.

Darin sind 9 Beiträge versammelt, die sich vornehmlich Spielen der Hauptreihe aus ganz unterschiedlichen Forschungsinteressen heraus nähern.

🧵👇

30.01.2026 16:49 👍 20 🔁 11 💬 3 📌 0
Calls for Papers | gamevironments

New CfP by @pachuki.bsky.social and me! We'll be editing a special issue at gamevironments and are looking for contributions focused on DIY print publications like fanzines, newsletters and even DIY aspects of commercial gaming magazines. #GameStudies

journals.suub.uni-bremen.de/index.php/ga...

26.01.2026 08:15 👍 24 🔁 20 💬 1 📌 1
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Centre of Excellence in Game Culture Studies – Matilda Ståhl, Aska Mayer, Robyn Hope, Rainforest Scully-Blaker, Nick Taylor: Looking to the future? Intersections between survival games and survivalism... This post introduces SURVIVE, a project that has been a site of collaborative inquiry since 2025, looking at the intersections of ideas and practices of survivalism and preparedness in digital game…

SURVIVE aims at understanding the intersections of survivalism practices and digital survival games from a practitioner-centric viewpoint:

coe-gamecult.org/2025/12/19/m...

22.01.2026 09:04 👍 1 🔁 0 💬 0 📌 0
A picture of the mainbuilding of the University of Athens at Dusk behind a water fountain.

A picture of the mainbuilding of the University of Athens at Dusk behind a water fountain.

A picture of a banner of ECQI 2026 in front of the conference venue.

A picture of a banner of ECQI 2026 in front of the conference venue.

Travelled to ECQI with @matildastahl.bsky.social to discuss the role of identity, safety, and danger in "riskful" ethnography!
This work-in-progress brings together some of our previous experiences of risks and challenges in fieldstudies, using them as a base for our future work in SURVIVE.

22.01.2026 09:01 👍 3 🔁 1 💬 1 📌 0
Playing Futures Playing Futures is a conference about the role of games and play during and after the impending climate and energy catastrophes. The goal of the conference is to serve as a meeting point for the commu...

Here’s a friendly reminder about the conference we are running at the ITU in May: playingfutures.today
Deadline for abstracts is February 16th, and the conference will take place May 20th to 22nd in Copenhagen. Look at our call for papers for more details: playingfutures.today/call-for-pap...

19.01.2026 09:09 👍 18 🔁 13 💬 1 📌 0
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Toil and Trouble: The Labour, Duties and Rights of Women in Alpine Communities in the Late Middle Ages and Early Modern Period How were women perceived and treated in Alpine communities in the late Middle Ages? This study explores this question by using sources ranging from the fourteenth up to the sixteenth century and fr...

🥳New #medievalsky #earlymodern Open Access Article!

It's about the roles and lives of women in the Alps, including:
- How generic male language in sources hides the presence of women
- ⛏️ Female construction workers building roads across the Alps
-⚖️ A lord turning women into men (legally speaking)

21.01.2026 21:42 👍 100 🔁 43 💬 4 📌 2
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Jetzt online: @fmaschewski.bsky.social und ich haben eine kurze Ideengeschichte der Space-Unternehmungen von Bezos und Musk und über den Einfluss des Longtermism auf deren proprietäre Infrastrukturprojekte im All geschrieben: www.medienwerk.nrw/articles/die...

17.01.2026 06:14 👍 27 🔁 12 💬 0 📌 1

Omg, congratulations, Cathy!

14.01.2026 13:12 👍 1 🔁 0 💬 0 📌 0
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MAMG25 Proceedings

The proceedings of last year's @midagesmodgames.bsky.social conference are finally out!

All in all, we've got almost 200 pages of bite-sized papers on all kinds of ludic medievalism.

#historygames #medievalsky #gtp #gamingthepast #gamestudies

12.01.2026 18:54 👍 6 🔁 5 💬 0 📌 0
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GachaCon 2026 is just one month away (12–13 February)! Preliminary programme: docs.google.com/spreadsheets.... Want to bag some GachaCon merch? Register for attendance: forms.gle/Mjk9tRo9TTSW....

09.01.2026 05:41 👍 2 🔁 1 💬 1 📌 0

Eludamos has a new CFP for a Special issue: New Perspectives on Men and Masculinity in Gaming

Eludamos invites scholars in game studies and beyond to submit full papers for a special issue on men and masculinity in gaming, with deadline March 15, 2026.

07.01.2026 15:10 👍 14 🔁 13 💬 1 📌 1
Ludic Representations of Suicide Livestreams in the Japanese Videogame NEEDY STREAMER OVERLOAD In this article, we argue that suicide livestreams serve as a communicative appeal to correct (mis)representations of the suicidal individual through footage that will immortalise the suicide by doing...

The article @jjol33n.bsky.social and I have been working on, "Ludic Representations of Suicide Livestreams in the Japanese Videogame NEEDY STREAMER OVERLOAD," is now out on the journal Thanatos.

(1/7)

07.01.2026 15:18 👍 10 🔁 4 💬 1 📌 2
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The Role of Enemies in Military Shooter Video Games: On Hostile Ground This book delivers a unique way of understanding the heart of every first‑person military shooter game – its enemies – from within the genre itself to present a nuanced view of opponents in war games....

New year, new publication alert - and this is a big one for me. My book "The Role of Enemies in Military Shooter Video Games" is out! It’s an attempt to provide a systematic framework for analyzing enemies in military shooters.
www.routledge.com/The-Role-of-...

08.01.2026 08:48 👍 30 🔁 16 💬 3 📌 1

Just made a quick video of my #envhist #medievalsky talk about human-animal relations "Exploding Pigs & Retirement Homes For Cows: Alpine Human-Animal Relations in the Late Middle Ages"➡️
works.hcommons.org/records/eq9z...

12.12.2025 14:18 👍 21 🔁 12 💬 0 📌 4

👀👀👀

19.12.2025 09:52 👍 2 🔁 0 💬 0 📌 0
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Centre of Excellence in Game Culture Studies – Article Summary: Game videos addressing the fatal accident of Ayrton Senna as a form and tool of cultural memory (Malinen, 2025) This blog post provides an English summary of an article that explores the relationship between simulative game videos and cultural memory through the fatal crash of Formula One driver Ayrton Senna…

The last article summary of the CoE blog is here! Ville Malinen discusses game videos addressing the fatal accident of Ayrton Senna as a form and tool of cultural memory based on his article originally written in Finnish. Read the summary here:

18.12.2025 09:22 👍 1 🔁 1 💬 0 📌 0

Correct diagnosis: It's not that LLMs will "undo" science but they will accelerate its slopification because of the already existing perverse incentive structures that are in place. "LLMs didn’t create the dysfunction in scientific publishing; they inherited it, intensified it, made it run faster."

17.12.2025 07:01 👍 6 🔁 1 💬 0 📌 0
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Centre of Excellence in Game Culture Studies – Jaakko Suominen: Stories of the Origin of the Finnish Game Industry The search for a definitive “first” Finnish digital game or the singular origin of the Finnish game industry has shaped historical narratives, even though such beginnings are often complex, contest…

The search for a definitive “first” Finnish digital game or the singular origin of the Finnish game industry has shaped historical narratives, even though such beginnings are often complex, contested, and continuously pushed earlier by new discoveries. More in the blog post by Jaakko Suominen:

16.12.2025 14:44 👍 6 🔁 5 💬 0 📌 1
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Centre of Excellence in Game Culture Studies – Article Summary: “Me and Friends Got into Computing” – The Arrival of Computers at Finnish homes in the 1980s. (Reunanen, Saarikoski & Joelsson, 2025) In this blog post, Markku Reunanen, Petri Saarikoski and Tapani Joelsson discuss how home computers arrived at Finnish homes in the 1980s based on an online survey conducted in 2022.

New article summary at the CoE blog: Markku Reunanen, Petri Saarikoski and Tapani Joelsson discuss how home computers arrived at Finnish homes in the 1980s based on an online survey conducted in 2022.

15.12.2025 09:12 👍 4 🔁 5 💬 0 📌 0
game screenshot of a sexy guy getting fished out of the water

game screenshot of a sexy guy getting fished out of the water

game screenshot of a sexy shirtless fisherman and behind him a rainbow-flagged Boeing CH-47 Chinook tandem-rotor transport helicopter flying in the distance dumping hundreds of fresh live sexy men into the lake, replenishing the depleted stocks for the sexy shirtless fisherman's continued enjoyment.

game screenshot of a sexy shirtless fisherman and behind him a rainbow-flagged Boeing CH-47 Chinook tandem-rotor transport helicopter flying in the distance dumping hundreds of fresh live sexy men into the lake, replenishing the depleted stocks for the sexy shirtless fisherman's continued enjoyment.

new game release: Rainbows Are Carnivores is an experimental gay fishing romance / aquaculture management sim. Free, 10-20 min, play in mobile or desktop browser radiatoryang.itch.io/rainbows

12.12.2025 11:04 👍 701 🔁 267 💬 10 📌 22
LinkedIn This link will take you to a page that’s not on LinkedIn

CFP for the next issue of G|A|M|E – Games as Art, Media, Entertainment, on “Queer and Trans Game Studies in Global and Local Contexts” is out!
This issue aims to map current developments in queer and trans game studies.

For full details: www.gamejournal.it/n-132025-bey...

10.12.2025 09:15 👍 12 🔁 11 💬 0 📌 1
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DiGRA 2026 Conference | Maynooth University, Ireland Join the DiGRA 2026 conference at Maynooth University, 14–18 June 2026. Theme “Intersectional Pleasures.” A global hybrid event for game research, culture, design, and industry.

DiGRA deadline extended until 8th December for abstracts and full papers.

www.digraconference2026.com

27.11.2025 19:13 👍 12 🔁 7 💬 0 📌 0

Tampere University friends:

Academic Board (konsistori) elections at Tampere University began this morning, and voting is open working days, 8am-5pm, until November 28. University staff and grant researchers can find the link to vote on the university intranet: intra.tuni.fi/en/organisat...

17.11.2025 08:58 👍 2 🔁 2 💬 1 📌 0
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Truck simulator, trucker-simulators, and the containment of neoliberal capitalism This paper discusses truckers who play games (including Truck Simulator) while on the road. Inspired by the concept of “container technologies” and more recent work which distinguishes between cont...

🚚🚚🚚New article alert! Part of a special issue on games + container technologies, it’s about truckers who play Truck Simulator in their trucks, but also simulation, battlestations, and the logistics of work and play. It's open access, so please take a look 🚚🚚🚚 www.tandfonline.com/doi/full/10....

12.11.2025 16:20 👍 15 🔁 4 💬 0 📌 2
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📞🎮 Sidetalking: Nokia’s playful design gone sideways

Heikki Jungman, @t0mm7.bsky.social, Niklas Nylund & @sotamaa.bsky.social revisit the N-Gage’s sideways-calling feature.
💡 The article shows how cultural misalignment, not tech flaws, doomed it.

🔗 journals.sagepub.com/doi/10.1177/...

03.11.2025 10:37 👍 9 🔁 3 💬 0 📌 0
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A Lift Home (S1:E3) for Dr. Joleen Blom - Sebastian Möring, PhD A Lift Home is back and ready to take off, soon! In the next episode (S1:E3), live on November 19, 2025, we will take premium passenger Dr. Joleen Blom from Lublin-Świdnik (EPLB), where our plane was ...

New stream of "A LIft Home." Premium Passenger Dr. Joleen Blom. Live on November 19, 2025. From Lublin (EPLB) to Helsinki (EFHK). Inflight menu: Transmedia storytelling and the dynamic game character. Departure 7pm (CET)/8pm (EET).

#gamestudies
#transmedia
#mediastudies

wp.me/p5EI1K-1tC

24.10.2025 11:32 👍 12 🔁 2 💬 1 📌 2