Simonschreibt - My game turned 1! πŸŽ‚'s Avatar

Simonschreibt - My game turned 1! πŸŽ‚

@simonschreibt

⭐VFX Portfolio: https://www.artstation.com/simont πŸ“Game Art Tricks: https://simonschreibt.de/ πŸ’ŒNewsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ πŸ‘‹Discord: https://discord.simonschreibt.de πŸš€My game: https://tinyurl.com/p3d9vtb9

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Latest posts by Simonschreibt - My game turned 1! πŸŽ‚ @simonschreibt

Preview
Tow Game Demo on Steam Tow Game is a physics-based action game where you control a car being towed by a tow truck. Swing around the environment using the tow cable and earn points by causing chaos and destruction.

let me give you the link: store.steampowered.com/app/4138260/...
yes, you can hire me as social media manager :D

05.03.2026 15:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

no steam link? :,(

05.03.2026 11:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We’re bringing a packed lineup to #GDC2026 πŸ”₯πŸ“…

Check out our full schedule and plan your visit. Can’t wait to see you there!

04.03.2026 20:51 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

super cool! :)

05.03.2026 10:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Join the simonschreibt's super-duper server Discord Server! Check out the simonschreibt's super-duper server community on Discord – hang out with 947 other members and enjoy free voice and text chat.

Anyways this experiment came out of an exchange on @simonschreibt.bsky.social's discord server. It's a great community to receive feedback, inspiration, or advice. Join it if you're interested, it's awesome seeing all these people sharing and solving problems together: discord.simonschreibt.de

03.03.2026 23:17 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

i had the same question. or is there support for multiple hits? and how is the stretching of the cloth itself made? skinned some bones?

27.02.2026 10:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

looks awesome! is this spring-physics?

27.02.2026 08:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Added some automated physics generation for cloth canopies and gave them some poofy feedback effects. Uses just one rigid body - no soft body or cloth simulation.
#GodotEngine #gamedev #indiedev

27.02.2026 07:19 πŸ‘ 371 πŸ” 41 πŸ’¬ 6 πŸ“Œ 3

love the foggy environment and how well the characters stand out against it! <3

26.02.2026 14:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Turn every fight into your own soundtrack #indiegame #gamedev

26.02.2026 14:46 πŸ‘ 17 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

DON'T BUY IT!
Wait until the sale is over, THEN buy it! #MoreMoneyForTheDevs :)

19.02.2026 10:50 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I shouldn't have eaten the Pizza Funghi ... now mommy is angry.

18.02.2026 08:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
an isometric environment of a dark underground dungeon lit by candles with dark stone walls.

an isometric environment of a dark underground dungeon lit by candles with dark stone walls.

Throws my isometric environment art onto your feed (in a casual but polite way)

22.01.2026 16:45 πŸ‘ 778 πŸ” 141 πŸ’¬ 20 πŸ“Œ 1

CONGRATZ!! ❀️‍πŸ”₯

20.01.2026 14:14 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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"Polar coordinates"
explores some famous conformal maps (en.wikipedia.org/wiki/Conform...), I still remember being galaxy-brained when I discovered this principle ✨
boids for scale.
#genuary #genuary10 #genuary26

14.01.2026 10:07 πŸ‘ 31 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0
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I have finally finished CATCHING FISHES, and here's the trailer!

This is my first solo game, and it’s a short story about… taking a bath when you’re very tired : )

Hope to see you back for release day, on January 20!

#indiedev #gamedev #indiegame #unity #catchingfishes

13.01.2026 19:04 πŸ‘ 58 πŸ” 21 πŸ’¬ 3 πŸ“Œ 0
Diablo 3 – Trees | Simonschreibt.

I keep revisiting the Diablo 3 - trees post by @simonschreibt.bsky.social. Always baffled by the creativity and how beautiful results the simple approach creates.
simonschreibt.de/gat/diablo-3...

07.01.2026 15:36 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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You guys like swinging around on grapples, right? The mechanical fist in Fist of the Forgotten has a lot of versatility!
Wishlist: store.steampowered.com/app/1105470/...
#TeaseYaGame

16.12.2025 12:18 πŸ‘ 85 πŸ” 13 πŸ’¬ 7 πŸ“Œ 0
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πŸŽ™οΈ Q&A time!
We answer your top questions about Adorable Adventures
Got more? Drop them below! πŸ—πŸ’¬

Join our Discord : discord.gg/uFZXX4ZcZ5

#indiegame #cozygames #gamingreels #indiedev #adorableadventures #babyboar #steam #demo #oink

Tokyo Music Walker - Way Home
Music powered by BreakingCopyright

02.12.2025 15:01 πŸ‘ 15 πŸ” 7 πŸ’¬ 0 πŸ“Œ 1

Join Boris on our new Discord Server! :) Oink Oink!

02.12.2025 15:47 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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just one more video before going to sleep

30.11.2025 17:23 πŸ‘ 131 πŸ” 8 πŸ’¬ 3 πŸ“Œ 1
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What a pleasure to watch all those emotions going through Kupfermond's face while she plays our game! πŸ’˜
πŸ“ΊLink to her Twitch Clip: www.twitch.tv/kupfermond/c...
πŸ•ΉοΈPlay Demo here: store.steampowered.com/app/4006020/...

@wildsheepstudio.bsky.social

26.11.2025 14:11 πŸ‘ 15 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
Credits for Brent Porter (3D art lead) and Catherine Menabde (2D art lead) are shown here. There's a lengthy description of what they did, with a  pastiche of various Demonschool characters underneath, messing around with a computer.

Credits for Brent Porter (3D art lead) and Catherine Menabde (2D art lead) are shown here. There's a lengthy description of what they did, with a pastiche of various Demonschool characters underneath, messing around with a computer.

We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.

24.11.2025 22:23 πŸ‘ 6284 πŸ” 1898 πŸ’¬ 119 πŸ“Œ 158
A screenshot from my Itch sale
$8,045.50 raised. 80% of my goal

A screenshot from my Itch sale $8,045.50 raised. 80% of my goal

"There are so many free fonts, why would anyone buy yours?!"

and yet… πŸ€·β€β™‚οΈ

itch.io/s/158296/40-...

21.11.2025 16:52 πŸ‘ 200 πŸ” 50 πŸ’¬ 15 πŸ“Œ 8
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I’ve been off treading the boards with a theatre project these past few weeks. But the curtain’s down now, and it’s time to pick up the stylus again and get back to work on ATT Chapter 2 ✍️

#indiegame #gamedev #pointandclick #adventure #adventuregame #solodev #womenintech #indiedev

11.11.2025 13:15 πŸ‘ 21 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0
Preview
a cartoon dog is sitting at a table with a cup of coffee in front of a fire with the words this is fine . ALT: a cartoon dog is sitting at a table with a cup of coffee in front of a fire with the words this is fine .
18.11.2025 10:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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As a solo indie dev, I can tell you: reviews mean the world. They boost visibility, morale and sometimes even motivation.

So if you loved a game: say it loud, say it with a (Steam) review.

#SupportIndieDevs #SteamReviews #IndieGameDev #solodev #indiedev #indiegame #gamedev

17.11.2025 19:59 πŸ‘ 33 πŸ” 10 πŸ’¬ 1 πŸ“Œ 0

But godot does not support stencils for opaque geo. How did you achieve this result? Is this secret alpha geo?

15.11.2025 18:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hey :)

15.11.2025 18:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Person holding a baby boar plushie and smiling

Person holding a baby boar plushie and smiling

People playing the Adorable Adventures demo at Paris Games Week

People playing the Adorable Adventures demo at Paris Games Week

Person hugging a baby boar plushie

Person hugging a baby boar plushie

Dev team answering questions about Adorable Adventures at Paris Games Week

Dev team answering questions about Adorable Adventures at Paris Games Week

Could not be happier to see so many people engaging with Boris' Adorable Adventures. πŸ€—πŸ—

Boris is a ⭐
And our players are adorable ✨

#pgw2025 #cozygame #indiegame

30.10.2025 18:12 πŸ‘ 5 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0