So our next game is a little bit different to what most people would expect from us
FixForce! Out alarmingly soon
(wishlist us if you can)
www.youtube.com/watch?v=WtJg...
store.steampowered.com/app/3933150/...
So our next game is a little bit different to what most people would expect from us
FixForce! Out alarmingly soon
(wishlist us if you can)
www.youtube.com/watch?v=WtJg...
store.steampowered.com/app/3933150/...
I haven't played Guild Wars 2 in over 11 years, figured I might log in and have a little run around, got quite overwhelmed with pops up and updates so made a new character.
10 minutes into my fresh character I run past someone I went to College with over 16 years ago.
Games are pretty cool
When it comes time off to book holiday for Christmas I just link this at 3:08 so whoever approves it just gets "ITS CHRISTMASSSSSSS" in their ears immediately
Rolled credits on #Hades2
Absolute masterclass in game design/art/audio/writing/everything, can't wait to keep playing and unravel all the secrets
So mote it be
Dead Take does not have a fishing minigame :(
#deadtake #indiegame #gaming #videogames #fishing #fishingminigame
It's time to enter the mansion.
Dead Take is out now.
Steam: store.steampowered.com/app/3352690/...
Epic Games Store: store.epicgames.com/p/dead-take-...
Dead Take is out soon (which is scary) but its a horror game (so scary is good)
Wishlist it now if you like that kinda thing, and check out our insane cast
πΉ
www.youtube.com/watch?v=aXhJ...
Girls in your area
Girls in proximity to your location
Girls approaching your coordinates
Girls have breached the perimeter
Girls inside the containment zone, repeat, girls inside the
Property History is out!
Quickly see the history of any property in Unreal Engine
I'm afraid to say I wasn't brave enough to purchase it...yet
A Wotsits themed ready meal Mac and Cheese
Has science gone too far? Yes.
Not sure if it differs between versions but on the Steam version if you go load game it should have a huge list of previous points it has saved
Finished Clair Obscur: Expedition 33
Magnifique
Now to find a way to get the music out of my head
Having a wonderful time with Clair Obscur: Expedition 33, but as someone who has worked a lot with Unreal and Localisation, this is just pure showing off
#Unreal
Hells yeah! Well done buddy
Well.. that is pretty fun news
If you work with an AssetZoo (a level where all Props are organized, placed) the Actor Palette Plugin is a must
It allows you to have up to 4 windows that have another level loaded inside them allowing you to drag and drop assets into your main one!
The Asset come over with no scaling/rotation
Some fun little experimental Plugins (that you'll need to enable)
The first is a Search Plugin that can find information from all over the place, Text Renders in Levels, Comments in Blueprints, Gameplay Tags, its excellent!
Remember to index at the bottom right when you open it
If you don't want to go into C++ land to find all the bits of an Actor that you can call/use, there is a new thing accessible via the Right Click menu in the Content Browser or Tools > C++ Header Preview, it'll show a mix of things that are set up in Code AND Blueprint complete with Comments
A screenshot of the Env. Light Mixer tool in UE5, it shows different Lighting based Actors and their many properties lined up next to each other
In UE5 there is a new Env. Light Mixer (Window > Env. Light Mixer) that will show you all the relevant things in the scene that are contributing to your lighting and allow you to change the settings on them.
An explanation of the text components that make up a Map in Unreal and how they can be added/changed in a text editor
This is super rough example of what is going on, if you miss a , then when you paste the results in they'll end earlier than you expect.
Over the years I've used similar things with Maps, Arrays and Data Assets to make working with large amounts of Data much easier
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I am an absolute power user of this trick and I always will be, pretty much everything you can do in Blueprints is going to end up being text.
This has many advantages when it comes to Data Entry for things like Maps, in that they can be manipulated in text editors and then just pasted back in!
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Thumbnails for Blueprints can be captured manually, this can be very helpful if the default Thumbnail isn't displaying quite what you need, just position your viewport with what you'd like the Thumbnail to be, right click the Blueprint, go to Asset Actions > Capture Thumbnail
Events in Blueprints can be made into Buttons you can click in the Details panel, this is super helpful for getting specific parts of your Blueprint logic set up quickly
There is a setting called "Game Gets Mouse Control" which will mean you don't need to click in the Viewport to start controlling when you start playing, you can press F12 to set your mouse control back to the Editor when needed
By default Q is bound to Straighten Connections, this goes a long way to making Blueprints readable and organized, you can change the keybinding to something else if that is more preferable
A long time ago on the other place I did a post of random bits of Unreal things I think are neat and handy to have knowledge of, so I'm going to post some of them on here as well!
Old vids are UE4 but still relevant in UE5
Hope you find something useful!
#UnrealEngine #GameDev #UE5
π§΅ 1/?
She won't sleep unless we have a cuddle but then snores like an old man
Left out guy at the party meme with caption βThey donβt know Iβm the editor-in-chief of The Atlantic.β