Itβs not a frame-by-frame animation, instead I used a shader!
Itβs not a frame-by-frame animation, instead I used a shader!
Thanks!! Unfortunately localisation is not a high priority for me right now (Iβm just focusing all my effort on finishing the game first π₯²), but maybe some day in the far future!
Fountain area update :)
Thanks for your generous offer and so glad to hear you like the game so far :) Not looking for any help with the marketing right now though, sorry!
Thankss, not really any plans for the next vid yet as Iβm focusing all my effort on developing the game for now. But Iβd like to make a video focusing on procedural generation at some point
Not really, but hopefully next year sometime
New plant shop building
erm sure, my email is jesscodesyt@gmail.com
Hereβs my process of drawing this sand texture!
I use Aseprite :)
Hereβs an after and before of the pottery shop, still a ways to go but itβs nice to see progress
Progress of the main menu so far - managed to record a bit of a timelapse
finally fixed this pesky bug where sometimes chunks just wouldnβt load. All I had to do was remove a single line of code lol
Will miss exploring the void tho
Wow, very nice :D
Thank you! I do the assets, it takes ages :β)
If you want to credit me as jess::codes that would be lovely, but itβs not required!
And yes, you may use the shader in your game that you sell
Ok so when I updated it to Godot 4.4 it worked fine - but the comments were broken so I fixed those up. I also made some performance improvements and cleaned up the layout in general so feel free to take a look!
Ah, it was made in Godot 4.2 so I wouldnβt be surprised if updating broke some things! Iβll take a look and see if I can publish a fix for Godot 4.4 :)
Entrance to the greenhouse
Fun fact I modelled the house in Tiny Glade to use as reference, it was very helpful for trying different roof shapes! Might start doing this for my other buildings too
π»
Yes and no, the wall tiles are generated using pre-determined layouts that I made but their locations in the world are procedural
Ruins can now spawn :)
Thanks! Yeah itβs all manually drawn - to help save time I only have the 3/4 view for now. Another thing is the bangs and long hair are seperate sprites, allowing for more hair combinations with less effort
WIP character customisation!
Treading through the jungle π±
Also, really excited for 2D shader instance uniforms coming to #godot 4.4! Already used them for a subtle flash effect when the foliage gets hit
Fountain :)
Hereβs a clip of the watering mechanic in my game so far! Once clicked, the watering can will continuously spray water until you click again. You can spray water on any tiles, not just plants (which is great for mildly annoying the townspeople) but eventually it will evaporate.
Hey thanks! glad to be here :)