Natanel Apfel's Avatar

Natanel Apfel

@natapfel

Principal Technical Artist @ Riot Games. Prev Rocksteady & Path of Exile. He/they 🌈⭐

222
Followers
1,187
Following
1
Posts
24.12.2023
Joined
Posts Following

Latest posts by Natanel Apfel @natapfel

Video thumbnail

A #vfx experiment I did a while back. #GodotEngine
It still makes me thirsty watching it. 🌊🀀πŸ₯›

21.11.2024 12:19 πŸ‘ 612 πŸ” 51 πŸ’¬ 17 πŸ“Œ 1
Video thumbnail

Starting to have a nice little tool here πŸš€!
It now supports inverting what's inside/outside (see end of the video) to make plateaux or canyons. And also changing the height and the side wall shape and depth!
#GodotEngine

19.02.2026 12:38 πŸ‘ 60 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

[Content Warning: Cartoon Gore]

Dynamic wound masking. It was surprisingly trivial to set up.

Limiting it to one wound location as I'm using Primitive Mesh Data and it takes up 4 of my 32 total vars.

#CherubArt #UE5 #GameDev #Bunny

09.01.2026 06:44 πŸ‘ 1522 πŸ” 256 πŸ’¬ 25 πŸ“Œ 3
Video thumbnail

I've simplified the edge detection, where it now only looks if any surrounding pixels are further in depth. The edge then is darkened depending on how much further it is. This leads to a softer overall look that I like.

#ScreenshotSaturday #GodotEngine #GameDev #Shaders

03.01.2026 12:25 πŸ‘ 32 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail
18.10.2025 15:45 πŸ‘ 2318 πŸ” 498 πŸ’¬ 29 πŸ“Œ 1
Video thumbnail

#art #blender #b3d #3d

25.12.2025 20:08 πŸ‘ 689 πŸ” 82 πŸ’¬ 8 πŸ“Œ 0
Video thumbnail
24.12.2025 14:59 πŸ‘ 245 πŸ” 32 πŸ’¬ 3 πŸ“Œ 2
Video thumbnail

Did you know you can create clouds using 3D textures in Godot? I’ll be covering this topic in the next update of Godot Shaders Bible πŸ™‚πŸ”— jettelly.com/store/the-go...

#godot #indiedev #gamedev

21.12.2025 08:00 πŸ‘ 196 πŸ” 14 πŸ’¬ 4 πŸ“Œ 0
Video thumbnail
18.12.2025 09:31 πŸ‘ 128 πŸ” 19 πŸ’¬ 2 πŸ“Œ 1
Video thumbnail
13.12.2025 18:13 πŸ‘ 435 πŸ” 91 πŸ’¬ 11 πŸ“Œ 0
Video thumbnail
07.12.2025 14:05 πŸ‘ 181 πŸ” 33 πŸ’¬ 3 πŸ“Œ 1

It seems people want to ponder orbsβ€”I mean learn about Matcaps! They're great for gesturing at complex lighting and reflections within a stylized art style. And as a bonus, no UV unwrapping! ^.^

10.12.2025 23:40 πŸ‘ 439 πŸ” 111 πŸ’¬ 6 πŸ“Œ 4
Video thumbnail

warped time for day 23+24 #nodevember2025

06.12.2025 06:49 πŸ‘ 126 πŸ” 21 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

I was hoping to have skitter mode done by monday, but I'll settle for getting the spindle animated during scanmode and collectmode.

#CherubDev #UE5

01.12.2025 03:37 πŸ‘ 1481 πŸ” 319 πŸ’¬ 32 πŸ“Œ 3
Video thumbnail

I think I have the basics for the face animation system in place. Should be expandable for future iteration.

#CherubDev #UE5

26.11.2025 07:01 πŸ‘ 1752 πŸ” 357 πŸ’¬ 24 πŸ“Œ 2
Post image

Here are some long curls I made. The hair cards were placed by hand with the help of Maya's nonlinear deformers.

πŸ”— artstation.com/artwork/5v66B8

#realtime #realtimehair #haircards #gamedev #artstation

25.11.2025 07:49 πŸ‘ 18 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Still one of the cleanest VFX breakdowns ever dropped Timeless Hades magic #Hades #VFXBreakdown #GameDev #VisualEffects #SupergiantGames

19.11.2025 21:00 πŸ‘ 53 πŸ” 12 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Working on a new approach to cloud rendering with custom cloud shapes that react to lighting ☁️

#gamedev #indiegamedev #unity3d

22.11.2025 10:40 πŸ‘ 38 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Attempted going back to Twitter, and was immediately reminded of why I left to begin with, def still a nazi shithole full of the most illiterate dumbfucks imaginable, bleak doesn't begin to cover it. Then I remembered I had an account on here, so might as well use it. Will be posting backlog now

18.11.2025 01:24 πŸ‘ 2127 πŸ” 401 πŸ’¬ 29 πŸ“Œ 7
Video thumbnail

Compression is probably gonna do a number on this video, but let’s see! Playing around with a little experiment, making an effect of a ghostly creature that’s only visible when it’s being rained on. Thanks @laynestokes.bsky.social for advice with improving this! #vfx #realtimevfx

19.11.2025 04:53 πŸ‘ 26 πŸ” 4 πŸ’¬ 3 πŸ“Œ 0
Video thumbnail

EGG

17.08.2025 17:09 πŸ‘ 48 πŸ” 12 πŸ’¬ 2 πŸ“Œ 0

I got a bit too excited to share this and ignored how intense that banding looks with subtractive density

So a couple of days of head scratching (and banging) later, I figured a way to make it much smoother ✨

15.11.2025 13:28 πŸ‘ 31 πŸ” 3 πŸ’¬ 2 πŸ“Œ 1
Video thumbnail

really pleased with how this looks after adding some shiny colors and lil glass shards #rtvfx

10.11.2025 04:22 πŸ‘ 10 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

going to great lengths to make my outline shader as hand-drawn as possible

03.11.2025 15:57 πŸ‘ 220 πŸ” 29 πŸ’¬ 8 πŸ“Œ 0
Video thumbnail

No animations just IK and code for dynamically posing the driver. Still a lot more to do but I’m happy with the progress.

30.10.2025 14:40 πŸ‘ 181 πŸ” 25 πŸ’¬ 5 πŸ“Œ 1
Video thumbnail

released on ko-fi for free
to use your own art just replace the card texture
ko-fi.com/s/ea06f1b732

31.10.2025 17:59 πŸ‘ 99 πŸ” 19 πŸ’¬ 1 πŸ“Œ 2
Video thumbnail

expanding on the previous effect, masking out the center using mip blur and adding uv distortion #vfx #rtvfx #ue5

30.10.2025 22:40 πŸ‘ 25 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
Post image

Big ol' Warhammer (fanart!) poster I did for the Apothecarion charity event. This was a massive undertaking for mw, it's the most complex thing I've ever done and the first piece of (semi) personal art I've completed in about 10 years.

29.10.2025 03:02 πŸ‘ 1900 πŸ” 395 πŸ’¬ 69 πŸ“Œ 3
Video thumbnail

#b3d

27.10.2025 06:01 πŸ‘ 74 πŸ” 19 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

#b3d

25.10.2025 05:12 πŸ‘ 251 πŸ” 46 πŸ’¬ 3 πŸ“Œ 1