A #vfx experiment I did a while back. #GodotEngine
It still makes me thirsty watching it. ππ€€π₯
A #vfx experiment I did a while back. #GodotEngine
It still makes me thirsty watching it. ππ€€π₯
Starting to have a nice little tool here π!
It now supports inverting what's inside/outside (see end of the video) to make plateaux or canyons. And also changing the height and the side wall shape and depth!
#GodotEngine
[Content Warning: Cartoon Gore]
Dynamic wound masking. It was surprisingly trivial to set up.
Limiting it to one wound location as I'm using Primitive Mesh Data and it takes up 4 of my 32 total vars.
#CherubArt #UE5 #GameDev #Bunny
I've simplified the edge detection, where it now only looks if any surrounding pixels are further in depth. The edge then is darkened depending on how much further it is. This leads to a softer overall look that I like.
#ScreenshotSaturday #GodotEngine #GameDev #Shaders
#art #blender #b3d #3d
Did you know you can create clouds using 3D textures in Godot? Iβll be covering this topic in the next update of Godot Shaders Bible ππ jettelly.com/store/the-go...
#godot #indiedev #gamedev
It seems people want to ponder orbsβI mean learn about Matcaps! They're great for gesturing at complex lighting and reflections within a stylized art style. And as a bonus, no UV unwrapping! ^.^
warped time for day 23+24 #nodevember2025
I was hoping to have skitter mode done by monday, but I'll settle for getting the spindle animated during scanmode and collectmode.
#CherubDev #UE5
I think I have the basics for the face animation system in place. Should be expandable for future iteration.
#CherubDev #UE5
Here are some long curls I made. The hair cards were placed by hand with the help of Maya's nonlinear deformers.
π artstation.com/artwork/5v66B8
#realtime #realtimehair #haircards #gamedev #artstation
Still one of the cleanest VFX breakdowns ever dropped Timeless Hades magic #Hades #VFXBreakdown #GameDev #VisualEffects #SupergiantGames
Working on a new approach to cloud rendering with custom cloud shapes that react to lighting βοΈ
#gamedev #indiegamedev #unity3d
Attempted going back to Twitter, and was immediately reminded of why I left to begin with, def still a nazi shithole full of the most illiterate dumbfucks imaginable, bleak doesn't begin to cover it. Then I remembered I had an account on here, so might as well use it. Will be posting backlog now
Compression is probably gonna do a number on this video, but letβs see! Playing around with a little experiment, making an effect of a ghostly creature thatβs only visible when itβs being rained on. Thanks @laynestokes.bsky.social for advice with improving this! #vfx #realtimevfx
EGG
I got a bit too excited to share this and ignored how intense that banding looks with subtractive density
So a couple of days of head scratching (and banging) later, I figured a way to make it much smoother β¨
really pleased with how this looks after adding some shiny colors and lil glass shards #rtvfx
going to great lengths to make my outline shader as hand-drawn as possible
No animations just IK and code for dynamically posing the driver. Still a lot more to do but Iβm happy with the progress.
released on ko-fi for free
to use your own art just replace the card texture
ko-fi.com/s/ea06f1b732
expanding on the previous effect, masking out the center using mip blur and adding uv distortion #vfx #rtvfx #ue5
Big ol' Warhammer (fanart!) poster I did for the Apothecarion charity event. This was a massive undertaking for mw, it's the most complex thing I've ever done and the first piece of (semi) personal art I've completed in about 10 years.
#b3d
#b3d