Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.
What are some of the most annoying things about Godot UI/UX that you think need attention?
Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.
What are some of the most annoying things about Godot UI/UX that you think need attention?
characters from Granado Espada
A render of Ann Darrow from Peter Jackson's King Kong for the PS2 (screenshot specifically from Noodle's video about the game)
Monster Hunter Tri
whatever you call this art style - PS2 era medium-poly characters with hand-made highly detailed but also somewhat blurry textures with baked-in lighting - I absolutely love it and it makes me want to drop everything and make games
A digital painting of a large tree in fall. A figure walks through a creek in the foreground, surrounded by fallen leaves.
Autumnβs Waning π
We donβt use generative AI at Strange Scaffold and I can confirm that a *lot* of other studios are notβwhether indie or AAA.
Get outta here with this normalization bullshit.
Gdscript is super easy to learn, but i think there are some visual scripting solutions. And I find developing in godot is just fun
Godot all the way
Quiet Moments Before the End of the World Game Covers of: While We Wait Here, Last Broadcast, Set Yourself On Fire, Eternal Afternoon, Before I Go Blind, The Stillness of the Wind, Season, bonfire
New Exhibit:Play curated collection of games
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Focused on games that takes place during the quiet final moments of the world. Contemplative conversations, childhood exploration, documenting memories. Enjoy the final moments.
exhibitplay.com/quiet-moment...
"Countering Big Tech will require a political project to reclaim democratic control over the use to which the products of human intelligence are being put." jacobin.com/2025/10/arti...
This is one of those things where I really need game devs to be more critical of the worlds that they imagine.
Because this helps reinforce that this bullshit is okay and acceptable and that's kinda fucked
Look, itβs really straightforward to get a publisher as a new name indie in 2025. Simply do 95% of the work making and marketing your game, and if your metrics are trending towards almost certain success, a publisher will swoop in to promise the remaining 5%, deliver 3%, and collect 75%
Explore Messenger's wonderful spherical cities: messenger.abeto.co
Fellow Traveller publisher sale on Steam buff.ly/fFDFakq
Our Publisher Sale starts tomorrow, with discounts across our entire catalogue of story-rich indie gems π·οΈ
And keep your eyes peeled, we've got a chance for goodies coming very soon π
Wow, glad you're ok now buddy π§‘ Must have been so scary
Re-uploading this diorama now that BSKY can share video
#ghibli #lowpoly #ps2 #fanart #princessmononoke
Not tempted to just throw some mixamo animations on that bad boy?
This is such a vibe
Steam store page for The End of You videogame showing 48 reviews
The End of You is only 2 reviews away from the coveted 50. If you've played it please leave a review π
amazing thread thanks for putting it together!
screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame
screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. π§΅ππΌ
#gamedev #godotengine
over 20% of the global game dev force was laid of on the last 3 years and absolutely none of it was because of piracy
We're seeking an Associate Product Manager to join our travelling party!
Help shape the journey of unique, story-rich indie games, and support go-to-market plans that resonate with indie players. You can find out more details here: bit.ly/4lk7FXf
chart with three columns: Indie, AA, AAA and seven rows: Development budget, marketing, team size, publisher, graphics and technology, target audience, development time. Each cell has a funny but also pretty much true content
chart drafted by a friend about the difference between indie and AA, and AAA game developers
Working on a new area, inspired by April poppy blooms in the Mojave
#gamedev #landscape
Ink drawing of an abandoned, overgrown ruin.
often wonder what my obsession with partially obstructed abandoned steps to shadowy doorways might mean. Anyway another haunted ruin
NAIAD OUT NOW! πͺ·
Finally! After 5 years of development and dedication, I'm excited to share my first game with you.
Immerse yourself in a poetic, dreamlike, and serene experience. π
β¨ Steam (PC/Mac)
β¨ PS5 / PS4
β¨ Xbox Series / One
β¨ Nintendo Switch
Auricom AG ship from Wip3out - no outline version, rendered with #picocad webviewer at 512x512 with custom lightmap #pico8 #lowpoly #3d #pixelart
For 2D I think Godot is a great option. 3D workflows feel a little underbaked when I tried it
In case any of my fellow creatives also needed this reminder: