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Pim de Wit

@pim.dev

Software Engineer & Creative Technologist https://pim.dev

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18.06.2023
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Latest posts by Pim de Wit @pim.dev

Code with a comment highlighting uniform byte size for cache alignment

Code with a comment highlighting uniform byte size for cache alignment

WebGPU almost makes me feel like a _real_ developer

15.01.2026 12:41 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A graph showing the relations of varying systems of an app.

A graph showing the relations of varying systems of an app.

i recently started "drawing" mermaid graphs in my markdown files - its much clearer than writing out the relations between systems imo.

14.01.2026 10:51 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Graffiti > typography > graphic design > web development 😌

23.11.2025 12:42 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Such a fun concept!!

06.11.2025 10:31 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Look, you might think frontend is fine and going well, but today I found a 1.1MB PNG (that could have been a 40K AVIF) in the critical path of an important app.

Embedded in an SVG as a `data:` URL.

Shipped as a React component.

13.10.2025 21:29 πŸ‘ 141 πŸ” 6 πŸ’¬ 13 πŸ“Œ 4

Sweeet! I tried to do something similar but with Switch 1 UI back when Spatial Navigation got proposed. Still a feature I'd like to see on the web someday!

wicg.github.io/spatial-navi...

28.06.2025 21:53 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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16.04.2025 13:03 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#webgpu #threejs #creativecoding

16.04.2025 10:20 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Awful ☹️

11.04.2025 19:06 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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<0.1ms realtime render time (M2)
#webgpu #creativecoding #threejs

11.04.2025 13:56 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Couple zoomed in stills

10.04.2025 18:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I did some more WebGPU doodles w/ Three.js last night ❀️

10.04.2025 17:59 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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#three.js #tsl #webgpu

04.03.2025 11:18 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Raddddd

21.01.2025 01:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Tomb raider vibes, looks sick man

03.01.2025 14:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Freestyling some type treatments with shaders through Three.js

25.11.2024 16:43 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Love the Ikeda energy on this πŸ”₯

24.11.2024 15:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'll rewrite it in native for now as I think it'll be a cool exercise. Didn't know you could do this with Curtains though! I always associated it to be specifically for `DOM <-> webgpu` bindings and stuff

23.11.2024 12:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Ooo I might use this!

23.11.2024 12:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Thinking of rewriting this from Babylonjs to vanilla webgpu, I don't use that many of bjs' features, and I reckon i can reduce the file size drastically. The javascript is currently around 1MB(gzipped).

23.11.2024 11:24 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Honestly I'm shook

21.11.2024 18:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Unreal you bring this up too, Totem has been one of my biggest inspirations since I was a kid ❀️

21.11.2024 18:07 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yess dude!! Love that you said that, because that’s exactly what I’m going for.
I’m trying to blend mecha and wildstyle graffiti

21.11.2024 12:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Couple more iterations I thought were pretty.

#webgpu #babylonjs #generative #creativecoding #typescript

21.11.2024 12:02 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Beautiful!

21.11.2024 12:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

😍

20.11.2024 18:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks!! 😎

20.11.2024 17:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I love the "weight" of the motion, they really feel like wooden cutouts πŸ™Œ

20.11.2024 14:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I'm trying some colour explorations too

20.11.2024 11:03 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I did some generative stuff using WebGPU! I am super proud and happy how these turned out, to a point where I want to do a little series of these graffiti-inspired abstract objects.

All composed and rendered with @babylonjs.bsky.social

#babylonjs #webgpu #procedural #generative

20.11.2024 10:58 πŸ‘ 15 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0