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ruby0x1

@ruby0x1.ca

narrative designer / tech witch / game designer / writer / art / audio โ€ข๐Ÿ‘ฉโ€๐Ÿ’ปMossfield Origins/Archives โ€ข co-founder https://anypercent.studio โ€ข creator https://createwith.luxe โ€ข http://wren.io โ€ข mov ax,13h โ€ข she/her ๐Ÿ’พ๐Ÿณ๏ธโ€โšง๏ธ๐Ÿณ๏ธโ€๐ŸŒˆ

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24.04.2023
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Latest posts by ruby0x1 @ruby0x1.ca

what kinda vibes?

25.02.2026 08:02 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Its not even hard bsky.app/profile/luxe...

05.02.2026 02:15 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If you search for the sentence in this post youโ€™ll find quite a lot of posts! bsky.app/profile/ruby...

20.01.2026 15:46 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A screenshot of the luxe game engine website stating:

No Gen "Al"
We reject the current version of generative tools for code and art.
They are not welcome in our engine, or our community as they are not compatible with our ethics, standards or goals.
We focus on human centered creativity and empowerment.
(Like this art, by Gabriele Pala)

A screenshot of the luxe game engine website stating: No Gen "Al" We reject the current version of generative tools for code and art. They are not welcome in our engine, or our community as they are not compatible with our ethics, standards or goals. We focus on human centered creativity and empowerment. (Like this art, by Gabriele Pala)

Weโ€™ve updated the @luxeengine.com website to include an additional section about our philosophy and standards!

Generative โ€œAIโ€ is not welcome in our game engine or community, their current incarnation is not compatible with our ethics, standards or goals. We donโ€™t compromise and donโ€™t need to โœจ

11.01.2026 06:15 ๐Ÿ‘ 196 ๐Ÿ” 48 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 2

the engine we use & the games we're making

12.01.2026 01:43 ๐Ÿ‘ 41 ๐Ÿ” 14 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Preview
Welcome, say hello! Heyoh, Iโ€™m Josh, Iโ€™m a middle school teacher in BC, Canada who worked briefly in game dev before switching careers. Now I dabble and show kids how to code and generally muck about in an ADHD manner. ๐Ÿ™‚

If you haven't yet, you can join us on the luxe community forum and introduce yourself here! #createwithluxe

community.luxeengine.com/t/welcome-sa...

18.01.2026 17:36 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

I saw you mention code first thatโ€™s a good fit with how we use luxe โœจ e.g the first tutorial is immediate style cos for a long time people assumed it was editor first and would get a bit off track cos of it being the primary path atm (means code focused and tools for content things)

18.01.2026 06:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yea happy to detail anything as needed!

18.01.2026 05:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

hello! it's on the FAQ about source, but the model is kinda based on sustainability and right now, open source is a time sink we can't sustain among many other things. the issue isn't people having the source, it's other stuff. so e.g if you were making a game and reasonable, you'd easily get source

18.01.2026 05:14 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

Weโ€™re on sale for our biggest discount yet: 35% off!

Game Informer said 1000xRESIST is โ€œone of the most groundbreaking stories in video game history.โ€

So run, donโ€™t walk, to grab our Peabody award-winning game!

17.01.2026 18:09 ๐Ÿ‘ 297 ๐Ÿ” 143 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 29
Preview
Aseprite Animated sprite editor & pixel art tool

on the tools side aseprite is great for pixeling and animation and stuff,

www.aseprite.org

17.01.2026 05:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Can take a look at @luxeengine.com fwiw, happy to hear thoughts or answer stuff while weโ€™re documenting (thereโ€™s a pixel art template, tile editor, and arcade physics to quickly dive into prototypes)

17.01.2026 05:43 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Preview
Software occlusion culling in Block Game My GPU is the integrated Radeon Vega 8 that comes with my AMD Ryzen 7 5700G CPU. I tell you this so you know that my workstation is not a graphical computing powerhouse. It is, in fact, quite weak. To...

My blog post about how software rendered depth based occlusion culling in Block Game functions is out now! enikofox.com/posts/softwa...

#GameDev #ProcGen ๐ŸŽฎ

16.01.2026 22:10 ๐Ÿ‘ 257 ๐Ÿ” 56 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 2

Thanks for the shout, happy to answer questions about 2D or 3D state etc, always depends on your experience and expectations as to what fits your needs but weโ€™re making all kinds of fun magic โœจ

16.01.2026 02:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

@sophieh.itch.io might know

15.01.2026 16:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Forging new paths for filmmakers on The Mandalorian Epic Games technical lead Jeff Farris explains how Unreal Engine forged a new production path on "The Mandalorian" Season 1.

curiously though they do use game engines to render stuff these days, virtual sets are a whole thing. see here for example www.unrealengine.com/en-US/blog/f...

14.01.2026 02:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I made the first and last (minus the character drawing) - that and the rest is @pomidori.studio !

12.01.2026 03:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

the engine we use & the games we're making

12.01.2026 01:43 ๐Ÿ‘ 41 ๐Ÿ” 14 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

happy to answer questions โœจ

10.01.2026 02:41 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
luxe engine a lovingly crafted cross platform game engine, try the preview!

If you'd like to, head over to createwith.luxe and grab it, it's free.

You can also read a recent dev log to see some interesting status updates! luxeengine.com/dev-log-16/

Also, if you take a look, let us know! We love to hear from you.

#createwithluxe #gamedev #gameengine

01.01.2026 21:26 ๐Ÿ‘ 27 ๐Ÿ” 10 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
Video thumbnail

Happy new year!

If you're looking for #gamedev fun, learning and expanding your skills, why not try luxe game engine?

You can dive straight into the high level and enjoy a foundation that makes things easy, or you can deep dive and take absolute control over how your game works. you can have both!

01.01.2026 21:24 ๐Ÿ‘ 31 ๐Ÿ” 15 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

workflow matters, it's why @luxeengine.com has rapid iteration using a scripted language at it's heart even if other languages are an option it's important that part is first

08.01.2026 02:33 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

looking forward to feedback if you have time! anything in particular you wanted to tinker with?

05.01.2026 07:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Crossy castle too then

03.01.2026 20:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
a character silhouette

a character silhouette

CHARACTER:
INTEREST|''"|"'|''||
RE|''|"`'"|

#whatarethemossfieldarchives
#mossfieldarchives|

01.01.2026 22:54 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

(doesn't GGJ partner with AI sponsors and stuff? might not fit with @pixelneighbor.bsky.social ideals)

03.01.2026 04:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

yea someone reported that, easy to fix. Itโ€™s just a screenshot of the old tutorial game running on the switch! Cos weโ€™re shipping our games on console those will land later this year. no current plans for mobile but it does work there before, others can maintain it in future but not a priority

02.01.2026 20:21 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

but yea we did get a recent report as well, it's on my investigate list cos I had solved this for years and more recent distro versions have revived it somehow :c it's solvable though

02.01.2026 02:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

ah this aspect is pretty fickle, if it's too old it won't work if it's too new it won't work, the goldilocks of glibc compat is really awkward atm. Might be something distroshelf or similar can help with? run it inside a distroshelf container with the versions needed!

02.01.2026 02:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

yep! it's an interesting problem to get bigger. at least they make games and samples! other engines just don't which is a harder problem

01.01.2026 21:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0