I made Moss Moss, a #pico8 game about mossing the world and finding secrets. Hope you enjoy β₯
noelcody.itch.io/moss-moss
@andymakes.itch.io
I make small projects in a small apartment Friend of Arcade Commons Maker of Particle Mace I make pen plotter art and tweetcarts sometimes Buy my drawings: shop.andymakes.com Play my games: andymakes.itch.io https://andymakes.com/
I made Moss Moss, a #pico8 game about mossing the world and finding secrets. Hope you enjoy β₯
noelcody.itch.io/moss-moss
our game typing party at the bar wonderville in brooklyn
our game wrapped up for the move
Our very old arcade cabinet we made for Typing Party has been at @wonderville.nyc since 2019 but today we just moved it to The Museum of the Moving Image (will be available there later in the month)!
the day is today, the time is now
my album Saint Elizabeth is out now
ellaguro.bandcamp.com/album/saint-...
Claims of 40 dead after an Israeli airstrike on a elementary girlβs school in Iran
www.aljazeera.com/news/liveblo...
This War Will Destabilize The Entire Mideast Region And Set Off A Global Shockwave Of Anti-Americanism vs. No It Wonβt
the united states government's almost pathological framing of their violence as liberation is so ghoulish. illegal, deadly, evil airstrikes, a senseless war announced in the middle of the night, and still the framing is "liberation". it's sickening
On the G train
Saint Elizabeth is coming tomorrow...
ssh is an obscure but widely-deployed command. It stands for Secure Snake Home and was made in the 90s to securely play snake online
I made a massively multiplayer backend for it with support for thousands of concurrent snake players
ssh snakes.run to join!
I am certain I am in the top 0.01% of people who view this page regularly: en.wikipedia.org/wiki/List_of...
I can't get enough.
video game console with labels done with black distressed plastic label maker
Did some work on the console too! Love the old label maker that @janelastname.bsky.social bought me. Can't beat that distressed plastic look.
I'll be bringing Hypnogenesis to the Wonderville playtest tonight if you want to give it a spin (& give some feedback) before @allenriley.com & I take it to the ExGS at @officialgdc.bsky.social next month!
Specifically, we're testing the the first positive element: a little smile that grants health
Throwback Tuesday to when I tried to homebrew an analog arcade stick out of an xbox controller for the original Particle Mace machine.
Spoiler: this does not work because the spring on a thumb stick is not designed for a big lever
Did an old person scheme last night: brought a little melatonin to the party so I could take it while leaving instead of waiting until I got home.
most people in my life, if they didn't before, recognize what's happening to trans people. but there is a dedicated war against trans people happening not just on the right wing, but with the pundit class who seem to be getting on board to exterminate us because we're too annoying in their replies
I would love that! Any events you're planning to hit up?
GDC hotel and flight booked!
I have not been in almost 10 years and it will be super weird to be back. GDC is a super weird event!
Flier for the Nothing Good Can Come of This relaunch at Wonderville, on Saturday, Feb 21st at 6:30pm
The refurbishment of Nothing Good Can Come Of This is complete, thanks to @chriscariot.bsky.social, @alexpanait.bsky.social, @mattfryed.bsky.social and developer Michael Consoli!
Come through @wonderville.nyc on Sat. Feb 21st for a celebration featuring new game modes, tournament, and prizes!
Doing some work on the tank boss in Hypnogenesis.
One of the cool things about feedback is figuring out how to let it do the heavy lifting for visuals. I like how the stripe pattern of the death animation plays with the reaction diffusion of this preset.
#gamedev #videofeedback #creativecoding
And if you want to mess around with video feedback on your own, Hypnogenesis uses video waaaves by Andrei Jay to emulate the analog video feedback.
It's a very cool tool that you can play with here: andreijaycreativecoding.com/VIDEO-WAAAVE...
And now I need to sit down and work on this game instead of just excitedly posting about it.
If you want to learn a bit more about the game you can check out hypnogenesis.xyz
Exciting news: @allenriley.com and I will be showing Hypnogenesis at the Experimental Games Showcase at @officialgdc.bsky.social
We'll be talking about using video synthesis techniques to make video feedback a core gameplay mechanic.
We'd love to show the game at your GDC party! Drop us a line!
poster for the debut of the doom drop arcade cabinet, happening on march 13th 2026, 7pm at wonderville in brooklyn. the design is two tone black on pink, emulating show posters for metal bands from the 70s. three cultists drawn by chris pickett for the game are featured prominently
one month from today
π
@dxtr.se @timespace.place
I made a series of cell phone landscape videos processed with the Sandin Image Processor in 2010
Hell yeah! It's very good.
And if you finish that and are hungry for something with even more depth, Long War of the Chosen is waiting for you.
Here's a site with info about Hypnogenesis, the new psychedelic space shooter that I am making with @andymakes.itch.io. The game uses video feedback as a core gameplay mechanic via Andrei Jay's Video Waaaves library.
www.hypnogenesis.xyz
We got all of our answers! Thank you, folks.
As promised, my camp just donated $500 ($5 per responder) to the Women's Foundation of Minnesota's Immigrant Rapid Response Fund.
You can donate too! www.wfmn.org/funds/immigr...
bsky.app/profile/andy...
We're about halway there! If you want to answer some dumb questions we'll donate $5 to WFM's Immigrant Rapid Response Fund.
bsky.app/profile/andy...
Working on an attract mode for Hypnogenesis today. I wrote a little AI that does a reasonable job of playing the game. Enough that I can drop it into any room let it do its thing.
Bonus is that the title plays with a lot of the game feedback in a fun way.
[flashing colors]
#gamedev #videofeedback