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Brendan Casey

@brendancaseyart

He/Him 3D Animator at HiRez on Smite Previously: House of Moves, Avalanche Software VT BFA SCAD MFA

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24.07.2023
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Latest posts by Brendan Casey @brendancaseyart

Thanks so much Steve!

19.02.2026 17:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ooo thats a super cool design :)

18.02.2026 22:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you!

18.02.2026 12:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you!

18.02.2026 05:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you Lindsey!

18.02.2026 05:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :)

I referenced Daniel Fotheringham’s quadruped blog quite a bit while learning his workflow, it was a lot of fun :)

Rig by Yang Xiao and Agora Community

17.02.2026 17:53 πŸ‘ 578 πŸ” 142 πŸ’¬ 13 πŸ“Œ 1

It takes a lot practice, but one thing I do that really helps is when I am polishing I put motion trails on the important parts of the body. Period so in this animation, for example, I tracked the arcs of the head, the chest and the hips to make sure all of them were moving fluidly.

18.02.2026 03:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

His whole blog is full of fantastic advice. I couldnt have made this shot without it

17.02.2026 21:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks so much Ross!

17.02.2026 19:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you!!

17.02.2026 19:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks! And ive unfortunately not played the game, so i just have to believe you πŸ˜‚πŸ˜…

17.02.2026 19:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you so much! Im so glad you like it :)

17.02.2026 19:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks so much Joel!!

17.02.2026 19:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you Gabby!

17.02.2026 19:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I feel the opposite πŸ˜… so much of what i do being in gameplay is 100% action, so my next personal shot is actually going to be an acting shot to mix it up!

Fingers crossed i see a creature shot from you soon :)

17.02.2026 18:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
– QUADS OVERVIEW – | Daniel Fotheringham – Animator

danielfotheringham.com/quad-blog-be...

Its a goldmine. Also Alisha Steinberger’s creature anim tutorials on youtube are fantastic

17.02.2026 18:15 πŸ‘ 6 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

🐱!!!

17.02.2026 18:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you so much!! Haha it was actually going to be like 15 seconds longer, and then i realized a loop was possible and pivoted to that πŸ˜‚

17.02.2026 18:13 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :)

I referenced Daniel Fotheringham’s quadruped blog quite a bit while learning his workflow, it was a lot of fun :)

Rig by Yang Xiao and Agora Community

17.02.2026 17:53 πŸ‘ 578 πŸ” 142 πŸ’¬ 13 πŸ“Œ 1
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Doing concept pieces from @hexcats
is the best way to do amazing work on my downtime Rendered in #UE5 #environmentart #gamedev
artstation.com/artwork/EzewY2

30.01.2026 18:42 πŸ‘ 31 πŸ” 11 πŸ’¬ 0 πŸ“Œ 0
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Exercise 02 - Ball across screen

05.01.2026 18:52 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
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Doodlin’

04.01.2026 19:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Well good luck!! I’m looking forward to seeing what you make :)

03.01.2026 19:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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My New Years Resolution this year is to just make more art. 3D animation, 2D animation, drawing, whatever :)

Here’s a few bouncing balls I did on my ipad while I’m still out for the holidays.

03.01.2026 19:15 πŸ‘ 8 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

πŸ™ŒπŸ™Œ

04.12.2025 19:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks so much Sonny! It was mostly Mocap retargeting that i did, i wish i’d done more animation but still such a cool opportunity!

04.12.2025 19:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you so much!!

04.12.2025 19:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you Jess!

04.12.2025 19:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you Joel! Fingers crossed it gets to you soon πŸ€žπŸ™ŒπŸ™Œ

04.12.2025 18:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Excited to finally get to share this credit :)

Had the opportunity to work on Metroid Prime 4 Beyond during my time at House of Moves!

04.12.2025 18:41 πŸ‘ 18 πŸ” 1 πŸ’¬ 5 πŸ“Œ 0