John - Cloverboy☘️🐞's Avatar

John - Cloverboy☘️🐞

@cloverboygames.com

🐞 Technical Director in the Games and Film industry. 🐞 Developing a Merchant Simulator based in the First Crusade. 🐞 Follow for gamedev discussion and progress!

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08.11.2024
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Latest posts by John - Cloverboy☘️🐞 @cloverboygames.com

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WIPs of some of the villages and castle vistas!
#gamedev #indiegame #unrealengine #UE5

19.02.2026 14:19 πŸ‘ 13 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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First pass of the landscape material is complete. It need more work, but for now it's back to landscape scultpting!!
#gamedev #indiegame #unrealengine #UE5

12.02.2026 14:17 πŸ‘ 19 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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This is the final result for tonight.

11.02.2026 14:20 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Landscape painting in Unreal Engine 5. This plus some good folk music = best late nights ever.
#gamedev #indiegame #unrealengine #UE5

11.02.2026 14:17 πŸ‘ 28 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Starting off this landscape with just 4 biomes (out of 8). Needs more work, but I'm liking this as a starting point!!~
#gamedev #indiegame #unrealengine #UE5

11.02.2026 13:17 πŸ‘ 11 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Landscape painting my beloved. I love when Unreal Engine's technical systems are finally ready for art!!!
#gamedev #indiegame #unrealengine #UE5

10.02.2026 16:23 πŸ‘ 13 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Some tree chopping action, why not?
#gamedev #indiegame #unrealengine #UE5

22.01.2026 13:19 πŸ‘ 13 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Anyone else love level planning in MS Paint? Now lets see what it'll look like in Unreal next!
#gamedev #indiegame #unrealengine #UE5

29.12.2025 13:01 πŸ‘ 17 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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WIP of the level blockout. This part of game development is one of my favourites!
#gamedev #indiegame #unrealengine #UE5

20.12.2025 02:00 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Do you remove the item during the drag and drop from the inventory? Or do you have a "hand" slot that you temporarily move it into? Or just keep it in place and hide it temporarily.

I'm currently doing the latter option and I'm experiencing some limitations.

07.11.2025 03:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Hey! I'm working on something very similar. Are you planning on drag and drop?

06.11.2025 09:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Needs some visual improvement but it's enough to prototype some gameplay. TETRIS INVENTORY.
#gamedev #indiegame #unrealengine #UE5

23.10.2025 03:12 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Top 10 feelings in gamedev: organised node graphs.
#gamedev #indiegame #unrealengine #UE5

19.10.2025 12:15 πŸ‘ 15 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Congrats @tianipixel.bsky.social for an amazing demo at sxsw sydney!!
Wishlist the game or else!
store.steampowered.com/app/2872300/...

15.10.2025 01:43 πŸ‘ 78 πŸ” 9 πŸ’¬ 2 πŸ“Œ 1
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Who's ready to smelt some alloys??
#gamedev #indiegame #unrealengine #UE5

13.10.2025 09:50 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Programmer art is never pretty, but when the tech works, its so darn beautiful.
#gamedev #indiegame #unrealengine #UE5

11.10.2025 01:42 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Guys, Steven doesn't seem too happy. I think cart physics has become more difficult than he thought. #gamedev #indiegame #unrealengine #UE5 #pridemonth

02.06.2025 13:23 πŸ‘ 22 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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For context, this is the target structure that I'm set dressing for. The Northern Keep, accessed from the inner bailey.

12.03.2025 13:30 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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THE RUBBLE WORKFLOW IS GROWING!!
#gamedev #indiegame #unrealengine #UE5

12.03.2025 13:30 πŸ‘ 14 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

Thanks! Once I dress the scene then we can critique the layout design for what it is.

11.03.2025 03:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Not too bad honestly, especially for a first attempt. What do you think can be improved?
#gamedev #indiegame #unrealengine #UE5

10.03.2025 23:03 πŸ‘ 14 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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How do you guys handle "rubble" 3d assets? Do you use scatter algorithms? Or simulations?
#gamedev #indiegame #unrealengine #UE5

08.03.2025 14:49 πŸ‘ 14 πŸ” 5 πŸ’¬ 2 πŸ“Œ 1
The Vaults

The Vaults

Starting Corridor

Starting Corridor

Commander's Tower

Commander's Tower

Brick by brick, the low poly graybox is underway!
I'm finding this step really helpful in solving the design problems that a blockout wouldn't have highlighted.
#gamedev #indiegame #unrealengine #UE5

21.02.2025 11:35 πŸ‘ 26 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Whitebox is done! Time for modelling and dressing!
#gamedev #indiegame #unrealengine #UE5

15.02.2025 12:03 πŸ‘ 34 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

I'm already redesigning this. Design is an iterative process!

13.02.2025 23:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sorry to report, grouping has no effect. But if you select the objects, go to Modelling->Misc->Pivot Actor, it parents the objects to an actor and then the scaling will work!

13.02.2025 23:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

KING!! THIS IS AMAZING!!

13.02.2025 23:32 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Would be amazing to save them as Packed Level Actors.

13.02.2025 23:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is a group that I'm scaling!

13.02.2025 23:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Number 1 most annoying thing in Unreal. Scaling multiple objects together. How is this still not a thing?
#gamedev #indiegame #unrealengine #UE5

13.02.2025 12:43 πŸ‘ 21 πŸ” 5 πŸ’¬ 1 πŸ“Œ 1