ewwww
ewwww
yo, kinopio is so lovely
i've always admired it from afar
sorry, don't mean to drag things off topic, just wanted to let you know that i madly respect what you're doing with that
brooke did you know they still make MetaSynth?
like software is still fun, you gotta just go thrifting for it, stay away from high street
uisoftware.com/MetaSynth/
like the old joke about TfT is that "a good night's sleep" is the most powerful one, right?
"ahh but you can have polecats working while you sleep" feels like missing the point
specifically regarding llms/ai
like, the fact that i can *start* working on a problem within an ai chat is dangerously seductive
i feel better when i go stare at the ceiling, doodle on a napkin, or take a shower, first
other classic TfT have this problem too, they're just less captivating
drowned
same. lemme use that framework:
prompting / chatting is one of those things i'd rather weren't ever valuable.
that's not the interface in which i want to do my thinking.
i want to do my thinking mostly in my mind, not mostly outside it. (what the hell does that mean?)
i dunno
when i write a song by myself, i'm not conscious of my influences
when i write a song with a friend, we just talk about sounds and theory
if i were gonna collab with suno, i'd be working in terms of what it slopped, and that'd feel like shit
there's the first wave of "oh whoa this was really helpful"
then either you're done (yay, jackpot), or, the second wave of
"oh hell this isn't what i wanted"
and then you are doing harder thinking, but in terms of whatever it did
your thinking about it's thinking
not where i wanna be
I'm so tired of automated thinking machines.
Make my thinking *better* or it's worthless.
AI gets better if it makes humans better
with all the deskilling and gell-manning (etc) we're gonna get from automated thinking machines, now is the time for the 'tools for thought' crowd to make tools that help you think things through for yourself.
tools to do *more* hard thinking.
it should feel effortful. cherish that feeling.
that's like acousmatic dance
makes you eligible for free claude max 🤷♀️
claude.com/contact-sale...
Screenshot of five different styles of rendering SDF (signed distance field) fonts
I've written up my understanding of SDF and MSDF fonts, and how to use them with msdfgen+webgl: www.redblobgames.com/articles/sdf...
(I'll post it on my blog soon too)
I *want* GUI tools, but I'm now only using paper doodles -> vibecode.
Every time I vibecode a prototype for some visual programming idea, I feel a weird pang. I still yearn for the GUI.
imagining a play
where all the actors
do their final rehearsals
in moistened costumes
Do you make drag-and-drop interfaces? Or do you wish you did, but they're just too hard?
We're working on a new way to drag & drop! Wanna try it out? Join our study – we'll ask you about your drag-and-drop experiences, and get your hands on the prototype.
Join here: forms.gle/J82tFtu6DqS8.... 🙏!
wow a little birdie told me you can donate to keep this independent community event going, and it doesn’t cost you anything but money
buymeacoffee.com/feelingofldn
hell yeah
Such a great post.
What are the best games with ludonarrative consonance?
Eg: Celeste uses the setting of climbing a mountain while being haunted by a different version of yourself both to talk about being trans and to create incredible and agonizingly hard gameplay.
Whoa
Update: It will be recorded *terribly*. Sigh.
www.youtube.com/watch?v=hUFD...
wishlist whatever the heck this is
It will be.
Hey — wanna come see some weird programming?
This is happening TODAY
luma.com/gh1yz6jk
This is a reminder that every diagram from my book Projective Geometric Algebra Illuminated is available on Wikimedia Commons under the CC-BY-4.0 license. They can be freely used in slides, papers, books, Wikipedia articles, etc., with proper attribution.
commons.wikimedia.org/wiki/User:Er...
When it comes to crafting interactions, I think game designers have more in common with industrial designers than software designers.
I just listened to a podcast where Vince Zampella (CEO of Respawn, co-creator of Call of Duty & Titanfall) talked about how it takes a team of designers multiple years to nail the feeling of interactions in their games — that the game simply doesn't feel AAA until this iteration happens.