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Code Mystics Inc.

@codemystics.com

Cross-platform game developer based in Vancouver, BC, Canada. We're keenly interested in pixel-perfect classic revivals supplemented by modern enhancements such as best-of-breed online multiplayer.

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Latest posts by Code Mystics Inc. @codemystics.com

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CodeMystics's comment on "Megathread - Arcade1Up is Shutting Down" Explore this conversation and more from the Arcade1Up community

For those who swe this on Bsky, this question was posed in a few places, so here's a link to our consolidated reply:

www.reddit.com/r/Arcade1Up/...

11.12.2025 16:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Question Regarding Achievements :: REAL BOUT FATAL FURY 2: THE NEWCOMERS General Discussions Can anybody confirm whether or not the artwork for the achievements was made using generative AI?

If you'd like more detail of our audit, you can read it here: steamcommunity.com/app/3359900/...

12.10.2025 08:27 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

We'd love to. It's up to SNK.

11.10.2025 19:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

.@SNKPofficial kept us even busier this year. A mere 2 weeks after #RB2's debut, we're excited to share even more retro goodness: #Kizuna Encounter debuted at #EvoFrance2025 today! This is a NeoGeo first: it's 2v2 tag-team with online multiplayer. Or play 2P coop online! Enjoy!

11.10.2025 17:46 πŸ‘ 5 πŸ” 2 πŸ’¬ 3 πŸ“Œ 0
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A new update to #RB2 today...

10.10.2025 19:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Our spirit is retro, but we adapt. In the era of AI, we need to be careful with art we incorporate. Going forward, no stock art will be included in our drafts, so it won't sneak into release. We'll also retain steps of our in-house process. Tks for the critique. We're listening.

09.10.2025 07:32 πŸ‘ 79 πŸ” 22 πŸ’¬ 2 πŸ“Œ 0
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Fixes in Build ID 20232963 :: REAL BOUT FATAL FURY 2: THE NEWCOMERS General Discussions Hi everyone, A new Build ID 20232963 has been uploaded. Improvements include: Fixed a bug where guests in online matches might see the lobby language reset to their Windows system language, which coul...

New #RB2 patch released on Steam:

steamcommunity.com/app/3359900/...

It fixes desyncs associated with private lobbies capped at 2 players where a player joins by invite, fixes some language issues, plus adds Shinkiro's awesome new key art (seen at the launch reveal) to the Gallery!

03.10.2025 04:39 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

It was meant in jest, alluding to an internal idea of making time-lapse desktop recordings of asset creation, but impractical to do with every single asset we generate. We could do it selectively, but if someone had questions about 1 we didn't select, it wouldn't help. Sorry for how it came across.

01.10.2025 17:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Please don't read that cynically. It is a reality that non-AI art can be incorrectly suspected of being AI (false positives). So it's not enough to not have AI in work. We have to retain additional WIP records to demonstrate the creative process. These are steps to help address doubt or "questions."

01.10.2025 15:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Bug fixes for #RB2

steamcommunity.com/app/3359900/...

01.10.2025 02:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Our contention is "Layer 50 copy" is the source B&W cloud image. As the artist explains: 1. scaled up, 2. "Group 3" copied to "Group 3 copy", 3. then "Group 3" was coloured. He absolutely couldn't have created this in response to "cover his tracks" since it was archived before any issues were raised

29.09.2025 21:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

We are asking as part of our internal review. To help us understand your POV, is it your opinion the B&W draft layer contains what you believe to be signs of AI also, or just the colour layer? We want to avoid these Qs going fwd, and fear that focusing on the dominant criticisms will miss something.

29.09.2025 18:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

We want to assure all we're not dismissing your criticism. It's Monday, everyone's back. We're having detailed discussions, not to accuse but understand. Our artist insists no genAI used & offered explanations. Regardless, we're contemplating steps to avoid questions in the future.

29.09.2025 18:47 πŸ‘ 15 πŸ” 5 πŸ’¬ 7 πŸ“Œ 1

That was Sunday night. Monday now: we're indeed having internal discussions, not to accuse but to understand. Doubt critics will be happy w/explanations (e.g. artist was told cab shouldn't be a recognisable brand, leading to it being whacky), but we do want to ensure no more accusations going fwd.

29.09.2025 18:03 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

We are listening & having internal discussions to review the process. For the clouds in particular, the artist explains that the sharpen tool was used on the low-res B&W draft (which is in the PSD too) and then painted over. We believe this accounts for the defect you are pointing out. Do you agree?

29.09.2025 17:03 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

A new feature in RB2 is the ability to use icons as avatars in leaderboards & online. The intent was to give people unique icons for bragging rights when unlocking achievements. Reusing any images from the Gallery would mean they looked no different than what people had access to "out of the box."

29.09.2025 15:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Quite sure. We're open to suggestions what evidence would be acceptance that we're telling the truth? Sadly for this discussion, but happily for our employees, there is not surveillance footage of the entire asset creation process, but we saw the WIP process, so we're confident.

29.09.2025 07:07 πŸ‘ 4 πŸ” 0 πŸ’¬ 7 πŸ“Œ 1

We only cited the short timeline to explain how the mirrored image was missed. The freestyle is because the details were done by hand, as a style. As Tony said, he doesn't need AI to help draw circles or crosshatch shadows. πŸ™‚ Sorry some people don't like it or believe it was intentional.

29.09.2025 04:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Unfortunately, we are not privy to that decision process.

29.09.2025 03:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It does not.

29.09.2025 03:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Ask away. :) We didn't "force" crunch time on the artist. There was originally another plan for the achievements, but late in dev it changed and Tony asked to take it on and wanted to do something stylised (a "loose" comic book style), but there was limited time. He didn't have to, but he wanted to.

29.09.2025 02:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Question Regarding Achievements :: REAL BOUT FATAL FURY 2: THE NEWCOMERS General Discussions Can anybody confirm whether or not the artwork for the achievements was made using generative AI?

We're horrified to see misinformation suspecting AI art in our recent #RB2 release. We respect hard-working artists & are adamantly opposed to AI-generate assets. As a token of good faith, we've shared our working PSDs for a couple achievements. See steamcommunity.com/app/3359900/...

29.09.2025 01:15 πŸ‘ 22 πŸ” 9 πŸ’¬ 18 πŸ“Œ 19
Raw_Achievement_Layers.psd

We are horrified (and our artist personally offended) that anyone would think this... we absolutely do NOT use AI to generate images. Just to leave no room for doubt, here's a Drive link to the raw PSDs where these images were manually drawn. Some layers remain: drive.google.com/file/d/199HR...

29.09.2025 00:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

We do Xbox titles (e.g. Killer Instinct Classic). The choice of platforms is up to SNK. The more people who let them know they want it, the better the chances they'll let us do it.

28.09.2025 14:37 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
【ENG】REAL BOUT FATAL FURY 2: THE NEWCOMERS|Trailer
【ENG】REAL BOUT FATAL FURY 2: THE NEWCOMERS|Trailer YouTube video by SNK OFFICIAL

SNK made us keep a secret, but now that the cat's out of the bag courtesy of #TGS2025, it's time to share: Real Bout Fatal Fury 2: The Newcomers is coming to Steam with our acclaimed rollback online multiplayer, and many more unique features! This weekend! youtu.be/1IDoc63olf4

28.09.2025 05:34 πŸ‘ 15 πŸ” 2 πŸ’¬ 4 πŸ“Œ 1

You'd have to start through public channels, but perhaps their social media is a place to start?

02.09.2025 01:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's not ours to give. You'll have to talk to Microsoft. Though we'll be happy to put it on Steam ourselves if they ask.

31.08.2025 00:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

There should be none. Shortcuts are just an automatic part of the GOG install process.

23.07.2025 19:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The only chance of corrupting the save is to reset exactly when a save is happening. That's usually manually triggered in each individual game, or clearly announced. No saving occurs during the boot process.

17.06.2025 20:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It remembers where you left off, as if the NGPC was never turned off. Select "Reset" on the pause menu to play the intro again. Alternatively, you can make your own batch file to delete the "~snapshot*.bin" files in the "Data" directory under the installation directory and then launch the .EXE.

17.06.2025 20:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0