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Mark Tomlinson

@marktomlinson.dev

Web dev. Building tools for better design-development workflows. Currently building @sugarcube.sh There is another world, but it's in this one. ENβ€’FRβ€’DE 🌐 marktomlinson.dev πŸƒ loanwords.leaflet.pub

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Latest posts by Mark Tomlinson @marktomlinson.dev

Trying a new app launcher just to feel something.

07.03.2026 02:35 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Noooo. The more tools, the better!

06.03.2026 09:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Absurd the amount of joy it gives me to hear that @sugarcube.sh is helping people. Thanks @finell.dev!

06.03.2026 09:10 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

πŸ™ Lot more coming, too!

03.03.2026 23:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

But at least now you can sleep at night knowing you're using the correct format.

02.03.2026 23:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Log on to LinkedIn and the smackdown is brutal: learn AI or perish immediately! Work weekends and nights if you have to! Dear developers, I'm sorry but you're worthless now!

Can we go back to when it was just me telling me I'm worthless?

01.03.2026 03:46 πŸ‘ 19 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Nice one. Appreciate the interest.

28.02.2026 05:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Connie Chen Connie Chen | UX Designer + Mentor

Today, the bad news bear got me. My contract with Disney will be ending in April instead of June.

I am actively looking for a Senior UX/Product Designer with full-time opportunities in healthcare, biotech, or ed-tech. I appreciate your support and connections. Thank you.πŸ’›

conniechen.design

27.02.2026 22:59 πŸ‘ 44 πŸ” 26 πŸ’¬ 0 πŸ“Œ 2

Sugarcube list here is only longer because I'm more familiar with it πŸ˜…

@terrazzo.app would no doubt be able to expand and correct me on things.

27.02.2026 23:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Sugarcube: only css output (for now), zero config default, Vite plugin for HMR and single dev process, JIT utilities, UnoCSS preset integration, CSS architecture (CUBE CSS), component registry. Primary focus: system for building token-driven front ends.

27.02.2026 23:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Not naive at all.

Hard to summarise briefly, but if I had to try:

They have slightly different overall purposes.

Terrazzo: multi-platform support through great plugin system, all-configured utilities, advanced linting. Overall more mature. An amazing tool. Primary focus: token processing/css gen.

27.02.2026 23:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I want to try it so badly but got to upgrade OS first 😩

27.02.2026 05:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

And we just submitted a grant application!

Love to see this kind of thing. Fund your local open source maintainer πŸ™

26.02.2026 18:38 πŸ‘ 19 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Were I given to such exclamations, here is where I'd say...let's gooooo

26.02.2026 11:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Happy that I now get to share my favourite drug with everyone: building shit.

23.01.2026 07:14 πŸ‘ 23 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Satisfaction level looking at that progression, a thousand.

25.02.2026 23:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oh hell yeah

25.02.2026 22:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Almost 3 years since editable.website won 2nd place at @sveltesociety.dev SvelteHack.

Since then, I’ve been busy turning this from a prototype into something solid.

A way to build CMS-free, in-place editable websites using only Svelte.

This is v2. πŸ₯³

25.02.2026 15:45 πŸ‘ 96 πŸ” 21 πŸ’¬ 8 πŸ“Œ 4

Ha, brilliant. Let me know if you run into any rough edges.

24.02.2026 23:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Tokenpedia β€” A glossary of design token terminology Tokenpedia is a glossary of design token terminology. Browse and discover clear definitions for the terms used in design systems and token workflows.

On the never-ending quest to quell my domain name buying tendencies, I've moved the content at designtokens.fyi to tokenpedia.ds.house.

This change has the opportunity to include additional design token resources in the future.

Please update your bookmarks!

24.02.2026 17:19 πŸ‘ 11 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Thanks, greg!

24.02.2026 22:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Amazing. If you end up building anything with it would love to see it.

24.02.2026 22:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Sick. I've had in mind for a while now a little tool that would take, say, Utopia's output (or just raw clamp strings in general) and generate fluidDimension tokens from them. Sounds like it could be useful in your case.

24.02.2026 14:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Seeing part of how you were using it the other week inspired me to build a watch mode for the CLI too. It'll be in the next release.

New @piccalil.li homepage looking amazing btw!

24.02.2026 14:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Good idea - definitely been thinking about that

24.02.2026 13:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Curious about the use case - do you have pre-calculated clamp values from another tool you're looking to use or something?

24.02.2026 13:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Fluid Space & Type

For fluid values, there's a fluidDimension type where you define min/max values and sugarcube generates the clamp formula for you.

sugarcube.sh/docs/fluid-s...

24.02.2026 13:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Great question! Sugarcube uses the DTCG token format, so tokens need a $type and a $value that matches that type's schema.

A raw clamp string wouldn't fit any type - dimension expects { value: number, unit: "rem" | "px" }, for example.

www.designtokens.org/tr/2025.10/f...

24.02.2026 13:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Awesome to hear that!

24.02.2026 12:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Love to hear it!

How's it been going with that POC you showed me?

24.02.2026 12:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0