That is some clean UI
@jonathan.gameanim.com
Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted, The Last of Us series and more. Wrote GAME ANIM: Video Game Animation Explained. Shipped Apple Vision Pro. gameanim.com
That is some clean UI
Streets of Rage and Streets of Rage 2 boxes atop a poster for the former
What a pair
An actual real use of โAIโ in games (machine learning) by serious game developers (instead of grifters).
A white mug with a pixel art rendering Duncan of Jordanstone College of Art & Design in Dundee.
Saturday morning coffee with a pixel art rendering of my old art school.
I saw Kenny Omega take a chair in the back from Yoshinori Ono at the Capcom Cup in downtown LA back in 2019. Glad they finally put him in a mocap suit.
'I based horror game on working in a Scottish chippy' - @deepcrypt.games
The Annie Award for Character Animation - Video Game went to:
'South of Midnight' โ Compulsion Games
53rd Annie Awards Announcing South of Midnight as the winner of Best Character Animation in a Video Game.
The opportunity to bring to life characters that are wonderfully imperfect, but doing the best they know how within a messy world, and to be able to reflect that in the animations style, was a dream come true. To have our work celebrated by our peers at ASIFA-Hollywood, is humbling.
The Art of Death Dtranding 2: On The Beach, placed beside the original.
New library addition came out last week
Red and green lit tunnel leaning into the bunker
A lone red telephone sits on a desk
The machine and boiler room
Wartime era phone, television and other paraphernalia.
Exploring Edinburghโs secret bunker
A Katsuya Terada Zelda illustration. Link walks up some dark stairs
A Katsuya Terada Zelda illustration. Link looks at an ancient mural of a dream whale
A Katsuya Terada Zelda illustration. Link battles a shadow version of themselves
A Katsuya Terada Zelda illustration. Link comforts a wounded man in the sewers
The 40th anniversary of Zelda is all the excuse you need to submerge yourself in classic Katsuya Terada art.
Whereas this example was pretty much a 1:1 match - impressive given it's the final boss-fight with Ganon.
This overlay shows how minor modifications were made between planning and implementation, such as the addition of the fire and narrowing of the entrance/exit.
Hyrule Field map, drawn on paper
Hyrule Field map, drawn on paper
Here is the Hyrule Field map original paper layout, and another overlaid with design elements...
Zelda background planning sheets drawn on paper
Zelda background planning sheets drawn on paper
Zelda background planning sheets drawn on paper
Zelda background planning sheets drawn on paper
Some more background planning sheets...
Zelda level layout drawings on paper
Zelda level layout drawings on paper
Zelda level layout drawings on paper
Zelda level layout drawings on paper
These background tile-sets and level layouts were also reportedly drawn by Miyamoto...
Original Zelda sprites drawn on paper
Original Zelda sprites drawn on paper
Original Zelda sprites drawn on paper
Original Zelda sprites drawn on paper
The Legend of Zelda (1986 - released 40 years ago today) sprite table (presumably for memory allocation purposes) and enemy character progression sheets, all drawn by Shigeru Miyamoto.
Zelda manual with character and disk stickers.
Famicom Disk System yellow disk.
Also came with stickers. Such a cool format.
Released 40 years ago today, almost a year and a half before the NES downgrade (inferior music and save system) in the US.
Just for today
Zelda 1 & 2 Famicom Disk System version, in front of the console.
The OG
Boxes for Genesis copies of: โCastle of Illusion starring Mickey Mouseโ โFantasiaโ โWorld of Illusion starring Mickey Mouse and Donald Duckโ โQuack shot starring Donald Duckโ
This has to be some kind of set right?
A post in Dundee adorned by signs reading: โTHIS IS NOT A POO BINโ โTHERE IS NO POO BAG FAIRYโ
๐ฉ ๐ง
Deluxe Paint for the Amiga by Dan Silva and Electronic Arts
The GOAT
Happy 35th #Lemmings anniversary!
Who'd have thought, 35 years later we'd still be talking about these little guys.
#Amiga #MSDOS #AtariST #Commodore #Atari #DMADesign #Psygnosis #RETROGAMING #Lemmings35th
Read about it's making here
lemmings.info/lemmings-gam...
Jaegon Allison's 2KXO eye material (not the eye mesh) driven by controls in Maya. Super impressive stuff. www.artstation.com/artwork/nJmaYE
Congrats to Glasgow's Screen Burn Interactive (formerly No Code) on the SILENT HILL: Townfall reveal. Another great-looking Scottish game incoming!
Awesome work. Love how the pose fills the frame.
Rotoscoping on Arc System Works' "Dear Me, I Was..."
Thanks very much!