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Dan Fessler

@danfessler.com

Senior Engineer @ Roblox / CCO & co-founder at Incite Interactive

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01.07.2023
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Latest posts by Dan Fessler @danfessler.com

This is just texture work for the linework effect. Just feels a bit more pure 2d because I project the texture from the cameras perspective

09.01.2026 10:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

did some texture and shader work

07.01.2026 15:16 πŸ‘ 55 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0

Hell yeah escape velocity! That’s so my jam

05.01.2026 22:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Which is better? Ortho vs perspective

05.01.2026 18:54 πŸ‘ 26 πŸ” 1 πŸ’¬ 11 πŸ“Œ 1
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That’s exactly what’s happening. Sometimes the geometry is as simple as a cube, like the backside view of this prop, but I do rough out a bit more geometry usually where it’s needed. Doesn’t take long to do and it adds a lot to the effect

05.01.2026 15:18 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks!

05.01.2026 15:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yup that’s basically right. I have crude (not exactly a cube) geometry I projection map to

05.01.2026 15:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks! The cans also have crude 3d geometry. No parallax shader magic

05.01.2026 15:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Well the engine is unity, but this is a prototype for a tycoon style game

05.01.2026 10:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks Bruce! Still playing with the idea, but feeling more and more like it’ll take shape

05.01.2026 09:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks!

05.01.2026 09:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

They weren’t 3D until now. I projection mapped them to crude geometry to get this 2.5D effect

05.01.2026 09:22 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

quick engine test

05.01.2026 08:52 πŸ‘ 505 πŸ” 54 πŸ’¬ 14 πŸ“Œ 2

Added some drink fridges. Gotta draw all the angles too!

04.01.2026 05:49 πŸ‘ 39 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1

What an embarrassing day to be an American

04.01.2026 02:30 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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kitchen in winter ❄️ #pixelart #lowpoly

02.01.2026 20:45 πŸ‘ 563 πŸ” 145 πŸ’¬ 11 πŸ“Œ 2

This was a lot harder to draft out than expected

01.01.2026 18:40 πŸ‘ 21 πŸ” 2 πŸ’¬ 0 πŸ“Œ 2

A couple of checkouts

30.12.2025 05:23 πŸ‘ 36 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1

More sketchin'

29.12.2025 23:04 πŸ‘ 23 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
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my little shopper

28.12.2025 06:05 πŸ‘ 23 πŸ” 2 πŸ’¬ 0 πŸ“Œ 1
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A prop concept for a game idea i'm toying with

27.12.2025 08:48 πŸ‘ 15 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Probably if it catered to a specific niche I was interested in better than other engines

24.12.2025 06:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Want auto-complete in your tile map editor?

I prototyped an editor that uses wave function collapse algorithm which dynamically learns how to use your tiles as you use them.

No auto-tiling rules necessary. Your map are the rules

15.12.2025 17:38 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

So freaking cool!

23.10.2025 02:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Inktober Day 22 - Button

Forever ago @danfessler.com showed a really snappy technique where he made an isometric drawing, dissected it, then projected it onto his model for a really easy texturing process. Finally gave it a proper go with a DS!

#blender #b3d #3d #art #nintendo #animalcrossing

23.10.2025 02:35 πŸ‘ 38 πŸ” 10 πŸ’¬ 2 πŸ“Œ 0
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Here’s my art for reference

17.09.2025 03:27 πŸ‘ 19 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Completely by chance found this app which is using my pixel art in their app icon

17.09.2025 03:27 πŸ‘ 10 πŸ” 2 πŸ’¬ 3 πŸ“Œ 0

Since when did my phone become the ultimate handheld gaming device? I can play all mobile-native, console-emulated, and pc-steam games all from my iPhone with telescopic controller

16.09.2025 03:59 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

More warhammer storage discoveries

14.09.2025 03:50 πŸ‘ 43 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

I think it’s the 3rd?

02.09.2025 03:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0